They aren't greatly different but they are better for sure. I got into them with tools of Destruction and have played every game since and liked everyone. crack in time is the best though I feel.I have never played the earlier ones, but loved the remake/film tie-in. Are they that different/better?
This is more than likely the beginning of the game. They probably introduce some things later on.yep. it seems the only new enhancements they have added are the fancy ray traced reflections, more NPCs, and level bouncing. I expected more from a next gen jump in the gameplay department.
They were super squirrely about nailing down a release date. Maybe they're just overly cautious, but I get the feeling it won't be there at launch day.
To meme on Don Mattrick: "We have a product for you... the Xbox Series X/Xbox One" :D
Yes, that is what I was referring to, though I'm not ready to say absolutely won't be there on launch day. And if so, I was looking for more discussion about before 2021, etc, not such a pointed answer as yours (no offense).They said launch window, that automatically means it won't be on launch day.
This is more than likely the beginning of the game. They probably introduce some things later on.
.In this demo video, which takes place early in the game, Ratchet and Clank find themselves at odds with their archnemesis, Dr. Nefarious. Only this time, he's equipped with the dangerous Dimensionator, a device with the power to open portals to other dimensions. As usual, Nefarious's plan goes off the rails, and our beloved intergalactic duo go dimension hopping. Along the way they'll encounter a cast of familiar and new faces.
From the chatter between Ratchet and Clank I would guess this is the second time it happens, but this time more severe than the first time. It's also teaching you a basic move to cross the gap, so it must be quite early in the game.Yeah, this is a good point. The fact that we've seen that cutscene showing that this demo takes place when the dimension hopping actually starts is a good indicator of that. It could be more of a setpiece moment than the general flow of the game.
The film tie-in game's story suffered immensely from being forced to adhere to the film's plot and characterization. In comparison to the original PS2 game it was based on, characters like Ratchet were heavily sanitized and focus tested to a dull sheen for mass-market appeal, with a lot of the original's character development lost in the process.I have never played the earlier ones, but loved the remake/film tie-in. Are they that different/better?
Only Insomniac Games. They have done it before in Sunset Overdrive with the Acid Sprinkler. That game had a lot in common with Ratchet & Clank gameplay-wise.
State of play
It's so sharp I feel like I could cut myself on these pixels.
Graphically, it doesn't look like much of a jump from the ps4 game. They will surely bring back 60fps.
My guess is this will arrive within the first 6 months or so, looks ridiculously fun as always.
Edited. Never mind read this whole thing wrong.The game looks beautiful. I love the way the portal jumping scenes blended into the level, it looks much cooler than the original reveal.
Having said that, Ratchet gameplay still hasn't clicked with me. I'll play some more Ratchet PS4, hopefully it catches on.
Also, minor criticism about the gameplay, the in-level portal grapple mechanic feels was tuned for more visual bling rather than gameplay first. Like, grappling across a level is cool, but a standard grappling hook feels like it would work way better. The portal effect just looks disorienting, like it's purposefully trying to cover the gameplay scene to make you feel like you are transporting to a complete new location, when you aren't. It feels like it would be served much better as a standard grapple pull, where you have proper scene awareness, and can maybe even look around. Perhaps just toning down the portal effect could help. Or maybe it's less disorienting when you are actually playing.
They even added more objects to the RT reflections.Cool to see they fixed the transitions. I was specifically looking for those birds popping in and it seems a lot better.
Yep beginning of these games are always bit more introductory then way more shit later on.
I love me some Ratchet and Clank, but mechanically the game looks exactly like every ratchet and clank but with level bouncing....
They said launch window, that automatically means it won't be on launch day.
First 6 months is all they'll tell us right now because COVID can change anything at the drop of the hat.
I think nailing down specific dates for games still heavy in development is a futile effort right now. Publishers should just wait until the game is near-gold to be concrete.