I done my first treasure hunt, Jack Hall Treasure on map part one, but when I sold the treasure I got nothing much for it at the fencer. Why is that?
Am I the only one who thinks that the time of day progresses too fast? I am taking things really slow and realistic, I wish there was a settings to slow it down a bit.
"Oh look, a nice sunset... and whoops it's gone."
"Ah, it's dark and after 10, let's find a nice place to camp... oh well it's almost morning again."
Also, rainy/stormy weather doesn't last that long, I wish it would span over multiple days so when the sun comes out again it feels like a relief.
Slow the tod transition, slow the weather patterns down...would absolutely make it even more glorious...it is a little strange having really dark skies disappear in a matter of seconds. Slowing it down i think would make it look even better, and of course more natural.
Yeah, that's about it.
Also you dont need money to break the game. Just hunt the legendary animals and create the trinkets to make a lot of things easier. Stuff like adding 5 seconds to Dead Eye, easier to get pelts and even a trinket so carcasses dont rot on your horse.
8 years of development, and what is more than likely the most expensive video game to have ever been produced, and you're going for the lazy devs thing?Kind of disappointing that most of the houses that you come by in the country are locked up and not possible to enter. Sure some of them you can but i would expect all of them to be able to rob or loot. Its not like there are so many for it to be difficult (technically i mean). And they are so detailed on the outside that it really feels like you should be able to do something there apart from just looking.
Does the game ever cap your honor? I'm quite near the top end, but I feel like absolutely NOTHING moves me up, whereas any sort of moral ambiguity will send me tumbling down quite visibly.
It gets introduced eventually, no worries.I still haven't been introduced to fishing, still in chapter 2, 30% complete.
It's using the same day/night cycle as GTA V (48 minutes in real life = 24 hours in game), but RDR2 is a much slower paced game than GTA V so I don't think it works as well for RDR2.yup. Daytime is ok, but dusk/dawn are way too quick and nighttime is way too short.
It also suffers from the same schizophrenia affecting most games that feature dynamic weather: devs apparently really want to show every possible weather condition over the course of a single day.
You don't get it until chapter 3I still haven't been introduced to fishing, still in chapter 2, 30% complete.
I haven't seen them myself, but I think that's a random event and not a mission. Probably around the bayou/wooded area around Saint Denis?
I'm so used to my version of Arthur that when I see another it's jarring
You don't get it until chapter 3
Yeah, I kinda understand the restrictions with GTAV, but in the age of The Witcher 3 where you can basically enter most houses (especially in the wilderness outside of big cities), Rockstar is a bit behind in this department.Kind of disappointing that most of the houses that you come by in the country are locked up and not possible to enter. Sure some of them you can but i would expect all of them to be able to rob or loot. Its not like there are so many for it to be difficult (technically i mean). And they are so detailed on the outside that it really feels like you should be able to do something there apart from just looking.
It's a random event. I encountered it in a forest area just outside of Rhodes at night.
With that machete and the hockey mask you could make some incredible gifs
If I'm playing this on PS4 Pro in 1080p, how much better would it look in "4K"?
It's using the same day/night cycle as GTA V (48 minutes in real life = 24 hours in game), but RDR2 is a much slower paced game than GTA V so I don't think it works as well for RDR2.
I'd like to see them change it too, but I think that's highly unlikely at this point.
With that machete and the hockey mask you could make some incredible gifs
I guess it looks a tiny bit better but it's not worth the sacrifice for lower frame rates in towns IMO
Yeah, I kinda understand the restrictions with GTAV, but in the age of The Witcher 3 where you can basically enter most houses (especially in the wilderness outside of big cities), Rockstar is a bit behind in this department.
It's a random event. I encountered it in a forest area just outside of Rhodes at night.
I'd take that over not being able to enter them at all. It adds to the immersion 10x times. And it's not like the random small houses in RDR2 are unique anyway.To be fair most of the random houses in TW3 look really similar and are clearly just the same assets reused every time.
8 years of development, and what is more than likely the most expensive video game to have ever been produced, and you're going for the lazy devs thing?
Logistically, it isn't feasible to make every house in a game this big enterable.
I don't know, this:What kind of an absolute shit of a response is this? My post nowhere implies the lazy devs shit or any of your assumptions there. The 8 years development can be literally justified by the amount of work they did with the NPCs. In fact I think they did such an excellent job with this that it could be the reason why they just didnt have the time for what I am saying here.
I dont want to be able to enter every house in the game... i dont expect to go to Saint Dennis and walk into every building. What I said was that sometimes I encounter interesting place in the world and I wish I was able to do something there. They are so detailed that it makes you feel that something must happen here. Thats it. Jesus...the lengths some of you go to defend your precious developer is beyond me...
....that's not him saying they are lazy devs, far from it.I don't know, this:
"i would expect all of them to be able to rob or loot. Its not like there are so many for it to be difficult (technically i mean)."
Sounded like a "lazy dev" thing to me.
It is in actual fact technically, but especially logistically difficult to make a whole bunch of houses able to be entered. Especially when you want there to be a purpose. I wanna bet that if they actually did this, and they'd finish the product where there's like 70 houses that you could enter instead of the, what, 20 unique ones you can enter right now, that you'd be here complaining about the fact that there's no real purpose to any of it. At any rate though, the expectation that you should be able to do this is unrealistic.
I'd take that over not being able to enter them at all. It adds to the immersion 10x times. And it's not like the random small houses in RDR2 are unique anyway.
Yea not going to take advantage of any glitch to gain more in the game. Struggling for money makes it all the more fun.
How do you roll your sleeves up?
If saying "I expect more. It's not as if it's difficult" isn't, on the surface, implying that they're lazy, then I don't know what to tell you.
Does the game ever cap your honor? I'm quite near the top end, but I feel like absolutely NOTHING moves me up, whereas any sort of moral ambiguity will send me tumbling down quite visibly.
Same. Currently at Chapter 3, can't max my honor, maybe off by just 10%. Been fishing and throwing the fish back into the water for a long time now, the bar just wouldn't move.Seems that way to me too. Annoyingly so. I think it might be capped by the chapter.
I actually like that mission in chapter 2 where you rob a house at night. I simply want to do more of that, but sadly most houses can't be entered. There's a lockpicking tool and I expect to use it more often. But instead, we only got like 7 homesteads that can be robbed, fantastic. Imagine if we can enter most houses. They may be locked but if we can sneak in using the lockpick and steal while the owner is sleeping that would make the world feel more realized.So no real loss if you're just entering a cut and paste interior again. RDR 2's have more exterior variety while even the huts look basically the same from the outside as well in TW3. I guess even Rockstar just had to say fuck it and some point and just shop the game. In Saint Denis you can only enter about 10% of the buildings as well and they are all shops
8 years of development, and what is more than likely the most expensive video game to have ever been produced, and you're going for the lazy devs thing?
Logistically, it isn't feasible to make every house in a game this big enterable.
Yeah, I kinda understand the restrictions with GTAV, but in the age of The Witcher 3 where you can basically enter most houses (especially in the wilderness outside of big cities), Rockstar is a bit behind in this department.
If saying "I expect more. It's not as if it's difficult" isn't, on the surface, implying that they're lazy, then I don't know what to tell you.
I don't give a fuck what other people think on this, I'm telling you how it came across to me. Why are you still on this thread of conversation though? I assumed something, you corrected me. What more is there to be said? Let's move on to the actual meat of both of my comments, which is the fact that it actually very likely is very difficult to provide more interiors than are currently in the game.Every single person engaged in our exchange on this subject has literally told you that you jumped the gun on this. So just stop. The lazy thing, you just pulled it out of nowhere.
How do I post stuff, or is that locked behind a mission I haven't done yet? I've been to various post places, but either there is no one there or the NPC can't be interacted with. I'm still not very far into the game.
Finished the game, good stuff.
Is there now a way to turn back time or something, I wanna play as my Arthur?
Yeah, I kinda understand the restrictions with GTAV, but in the age of The Witcher 3 where you can basically enter most houses (especially in the wilderness outside of big cities), Rockstar is a bit behind in this department.
It's a random event. I encountered it in a forest area just outside of Rhodes at night.
Because I usually spend the first few hours to hoard money. Doing it saves my time by a lot.
Also it doesnt break the game, not even close. You still need to hunt, or get achievements to get some sets or items for the camp. You can't really buff weapons to the point where it makes the game easy, plus most weapons are locked until you progress more into the game. Not to mention horses. Items are generally really cheap even.
But getting money to spend on clothes? Fuck yes. Nothing game breaking at all.