So? Aren't gamers always whining about scores being too inflated anyways?It's funny because they always put lower scores than the meta ones
https://www.metacritic.com/publication/slant-magazine?filter=games&num_items=30
So? Aren't gamers always whining about scores being too inflated anyways?It's funny because they always put lower scores than the meta ones
https://www.metacritic.com/publication/slant-magazine?filter=games&num_items=30
ftfyI did side quests up until halfway, then I had to drift through.
The content of that link contradicts your statement.It's funny because they always put lower scores than the meta ones
https://www.metacritic.com/publication/slant-magazine?filter=games&num_items=30
Variety review by Arthur Gies 4.5/5
https://variety.com/2018/gaming/features/red-dead-redemption-2-review-1202993783/
I thought previews said this wasn't true, that NPCs always provide detailed directions and landmarks.Turning off the HUD changes the dialogue and makes NPCs give more detailed directions with landmarks.
Wow.
Does that mean they are better than what most other open world ones end up with?I did side quests up until halfway, then I had to sprint through. They're not that different from the main story quests.
So? Aren't gamers always whining about scores being too inflated anyways?
The version with the lower number of reviews tend to have higher average most of the time. Nothing strange about that.Wow, Xbox actually won for once
QUeen X having the highest rated game
Wow, Xbox actually won for once
QUeen X having the highest rated game
For all of the significant improvements Red Dead Redemption 2 has made to an open-world template, however, it still maintains Rockstar's bullish commitment to a clunky control scheme. Across what's now four games and two console generations, the company's characters have lumbered along in what's meant to convey the weight of a real person in contrast to the light, effortless controls of so many other games. But the result is artificial rather than convincing. Studios like Naughty Dog have proven capable of giving characters a consequential sense of weight without making it a challenge to navigate around a table or requiring you to hold down buttons to move at acceptable speeds. Coupled with middling gunplay feedback and a few too many stealth segments, the chunky act of playing Red Dead Redemption 2doesn't feel good so much as it feels, eventually at least, tolerable.
Doesn't matter. If it has enough reviews on a platform which it does now, it counts. The X1 version of RDR2 is currently the highest rated game of all time on MC.
He's been doing reviews on and off for different high profile mags for a while now, I think. Nice little side gigs, sounds like. He's not a fan of Rockstar games beyond Bully, so it surprises me he even chose to review this.He works at Variety now? Thought he was getting out of the game industry.
And literally all the PS4 reviews will be on a pro, don't kid yourself.*Based on 22 critics
The PS4 version has 50+ now. Can't really say it's #1 game on MC since more reviews are obviously going to be done on the more popular console.
X1X sounds like its an amazing enough experience graphically to make up for it.*Based on 22 critics
The PS4 version has 50+ now. Can't really say it's #1 game on MC since more reviews are obviously going to be done on the more popular console.
what if a game is actually better on a different platform? skyrim on PC is basically a different game
Any of these reviews go in to detail on the controls and shooting? I think I might hate GTA snap aim combat so I'm hoping this controls more like Max Payne 3.
It shouldn't be too surprising that some sites give a lower score, because this game isn't for everyone like a GTA game is almost for anyone really. What did Slant give RDR? Or weren't they around at that time yet?
I think that might be the most interesting review for a game I've ever read. Thanks for sharing, Jason!Oh whoops I forgot a link. Here: https://kotaku.com/red-dead-redemption-2-the-kotaku-review-1829984369
I cannot recommend this review enough. It's one of the best I've ever read.
Intentional or not, Red Dead Redemption 2 can be read as a meditation on failed leaders, and even as a potent critique of the internal and external cultures that Rockstar has helped perpetuate. Dutch Van der Linde is every inch the manipulative boss, frightening not only for his violent nature but for his ability to marshal people to work against their own self-interest. Time and again he reveals his shameless hypocrisy, and his promises of a new life are consistently shown to be empty maneuvering. "This isn't a prison camp," he says at one point, uncannily echoing every supervisor who has ever coerced an underling into a technically optional task. "I am not forcing anybody to stay. So either we're in this together, working together to get out together, or we're not. There simply isn't a reality in which we do nothing and get everything." I half-expected him to promise everyone bonuses if they hit their sales target.
Slant review reads like an Era post in 12-18 months. Just ahead of the curve.
Maybe this is wrong then. Only coverage I've digested is the giantbomb quick look and they dont always get things right. That sure would be a mind boggling/amazing way to spend dev resources.I thought previews said this wasn't true, that NPCs always provide detailed directions and landmarks.