Plax

Member
Nov 23, 2019
2,832
Not surprised. I had also noticed sound issues. Even something as simple as walking through the snow just sounds off compared to the rest of the sound mix.
 

TacoSupreme

Member
Jul 26, 2019
1,764
Even aside from any quality complaints about the bitrate of the actual files, I've noticed some awful sound bugs in both Watch Dogs Legion and Valhalla. Sometimes sounds just wont play, other times things will sound like they're in the wrong environment, and sometimes the directional audio is completely busted. It's kinda shocking how bad it is.
 

-Tetsuo-

Unlimited Capacity
Member
Oct 26, 2017
12,775
The sound is pretty bad in Valhalla. Absolutely the worst part of the game.
 

Muitnorts

The Fallen
Oct 25, 2017
2,170
Yeahhh I was going to say that both new consoles having dedicated audio hardware could cause this to shift as the generation continues.
Then you reminded me of that Cerny story. At least there have been games with good audio recently. Demon's Souls sounds amazing and for a big third party example I remember Modern Warfare being strong. Sad that AC seems shit for audio, it puts me off buying it.
 

Pargon

Member
Oct 27, 2017
12,193
You have to wonder how much of this is due to poor content delivery systems.
Last-gen in particular, many games were hugely inflated in size due to shipping content that most people were never going to use.
I'm only ever going to want to listen to the original language track, or the English version.
Many AAA games are delivering audio tracks for 5+ languages, and compress the hell out of the audio to keep the size down. Give me the language I need at 1/5 the compression rather than five highly compressed tracks.
Some games were even delivering multiple copies of pre-rendered videos, rather than using a single video and multiple audio tracks to go along with it. Resident Evil Remake HD delivered its videos in three different resolutions on PC for some reason.
 

disparate

Member
Oct 25, 2017
8,287
You have to wonder how much of this is due to poor content delivery systems.
Last-gen in particular, many games were hugely inflated in size due to shipping content that most people were never going to use.
I'm only ever going to want to listen to the original language track, or the English version.
Many AAA games are delivering audio tracks for 5+ languages, and compress the hell out of the audio to keep the size down. Give me the language I need at 1/5 the compression rather than five highly compressed tracks.
Some games were even delivering multiple copies of pre-rendered videos, rather than using a single video and multiple audio tracks to go along with it. Resident Evil Remake HD delivered its videos in three different resolutions on PC for some reason.
IIRC Titanfall 1 had this issue where they shipped uncompressed audio for multiple languages and the size of that game was fucking enormous at the time.