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Kage Maru

Member
Oct 27, 2017
3,804
But don't cartridge sizes go up to 64 GB? The game itself on PS4 is about 50GB. There are the patches and content updates of course, but those can be downloaded separately.

And worse comes to worst, they could just make people download the rest of the game like with Wolfenstein.

It's over 90GB on the PS4.
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
Getting really tired of the "development predated Switch" argument. We heard it with other games too. If they wanted a Switch version, they would have done it. There was time. Why is it so wrong to say that the Switch, a portable system, doesn't have the power to run certain games to the developers satisfaction? They're going to port RDR2 to PS5/XB2. What will you say then when they don't port it to Switch? Why can't Switch just be it's own thing? Either you're blue ocean or you're red ocean you can't be both Reggie.

Why would you ever expect PR to say something like that?

Kotaku: "Nintendo admits 'Switch lacks the power to run popular third party titles' and the developers are unsatisfied"
 

Bunkles

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
5,663
Lying is worse though. Trust is important and frankly I've heard so much of this trash it's hard for me to believe or care about anything Reggie says.

It's literally PR's job to spin any news regarding their business into a positive. You should only trust that Reggie will say what's best for Nintendo.
 

Kage Maru

Member
Oct 27, 2017
3,804
Of Course, game would need to be downgraded in any case, lower resolution, lower draw distance, effects, shadows...but it could be done if they really want Switch port (in which I doubt).

Yes any game can be ported to any platform if you're willing to sacrifice the experience enough. Not sure Rockstar would be willing to go that far when it's these little details that add so much to their game.
 

Chaos2Frozen

Member
Nov 3, 2017
28,054
Might controls everything, without it- You can't get third parties onto your console, let alone game of the year nominees.
 

NinjaScooter

Member
Oct 25, 2017
54,175
Reggie's job isn't to be transparent. It's to spin. The people asking questions are entertainment reporters, not Woodward and Bernstein. Not sure what kind of discussion people are expecting out of this.
 

test_account

Member
Oct 25, 2017
4,645
Lying is worse though. Trust is important and frankly I've heard so much of this trash it's hard for me to believe or care about anything Reggie says.
To be fair, Reggie isnt lying here. The question was if hed like to see games RDR2 on the Switch, which he answers "absolutely" to. Hes also right that RDR2 was likely never considered for the Switch in the first place.
 

Mass Effect

One Winged Slayer
Member
Oct 31, 2017
16,803
It's over 90GB on the PS4.

It is now with the extra content and patches as I mentioned, but when I got the game it was around 50-60. I would assume that the disc version is still around that size since that's the upper limit for blu-ray discs anyway.

Like I said, a lot of that extra content can just be downloaded separately. Just throw the campaign and parts of GTA Online on the cartridge and make people download the rest as a patch. You need to be online to play GTA Online anyway, so it wouldn't hurt.

Also remember that any potential Switch port of the game will have less assets (lower res textures, etc.), so that will help keep size down too.
 

R.T Straker

Chicken Chaser
Member
Oct 25, 2017
4,715
Badically how RDR2 could look on Switch after the compromises:

Sunset%20Riders%20(Europe).jpg

Nah fam let's not exagerate.

d4af2836780ee5399273fxvdxa.jpg
 

giapel

Member
Oct 28, 2017
4,600
Not reading the whole thing. Did they ask about GTA V? You know, the game that could actually run on the switch.
 
Oct 27, 2017
5,618
Spain
I kinda rambled with that post but what I'm trying to say is from a purely technical perspective, MGSV could've been something else if KojiPro only focused on the XBO/PS4. The game looks good from a distance but once you start paying attention it is REALLY rough. IMO, MGSV is one of the best examples of a developer working with less and achieving a great result.
Well, to me it's also an example of what can be done with the Switch. Modern engines allow lots of flexibility now on what you do with assets, materials, LoDs and stuff like that. You don't have to remake the game from scratch if the engine allows for those kinds of tweaks. Look at Fortnite on phones vs consoles. That's the future. RDR 2 could go through that process and fit into the Switch's CPU and still be RDR 2, and keep the volumetric lighting and the game logic with reduced assets, reduced LoDs, maybe the grass in the distance wouldn't sway, the cloud simulation would be a bit more noisy, maybe it would have regular shadow maps and not the variable sharpness thing RDR 2 does... Some people would consider that heresy, others would enjoy playing the game on the go, and it would look roughly the same, even if it didn't hold up on the details.
 

Kage Maru

Member
Oct 27, 2017
3,804
It is now with the extra content and patches as I mentioned, but when I got the game it was around 50-60. I would assume that the disc version is still around that size since that's the upper limit for blu-ray discs anyway.

Like I said, a lot of that extra content can just be downloaded separately. Just throw the campaign and parts of GTA Online on the cartridge and make people download the rest as a patch. You need to be online to play GTA Online anyway, so it wouldn't hurt.

Also remember that any potential Switch port of the game will have less assets (lower res textures, etc.), so that will help keep size down too.

Oops I thought you were talking about RDR2. Sorry, it's difficult keeping up with the thread at times. Never mind me!
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
OT but I love your BotW technical art stuff. Keep it up!

Thanks! Got some stuff in the pipeline I think a lot of you will be happy with 🙂


Lying is worse though. Trust is important and frankly I've heard so much of this trash it's hard for me to believe or care about anything Reggie says.

It's not lying, it's spin. There's a difference. There are many reasons the game isn't on Switch; he just gave the most charitable explanation that doesn't make his product look bad.
 

Ganondolf

Member
Jan 5, 2018
1,052
Im sure they could make it fit on the 64GB game card (coming next year) but the performance even with lower textures & rez would be very poor. they are move likely to port GTA over first
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
It's not lying, it's spin. There's a difference. There are many reasons the game isn't on Switch; he just gave the most charitable explanation that doesn't make his product look bad.

The explanation he gave is so far from the truth that I would categorize it as a lie.
The only reason why RDR2 is not on the Switch and will never be on the Switch is because the Switch isn't even close to being able to run it in an acceptable state.

Its like saying RDR2 isn't on PSP because the PSP only has one analog stick. Like, it has nothing to do with the actual reason. -> Lie.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
The explanation he gave is so far from the truth that I would categorize it as a lie.

I personally don't care how you categorize it. The reality is that it isn't untrue that one of the reasons the game isn't on the Switch is because of how long it was in development for the other systems. No one is saying it is the sole reason, and when it comes to these kinds of decisions, there is never a single, sole reason. Reggie just capitalized on that fact.
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
I personally don't care how you categorize it. The reality is that it isn't untrue that one of the reasons the game isn't on the Switch is because of how long it was in development for the other systems. No one is saying it is the sole reason, and when it comes to these kinds of decisions, there is never a single, sole reason. Reggie just capitalized on that fact.

Why is it on Pro and One X then?
If Reggies explanation held any merit it would also be true for other recently released consoles.
 

Deleted member 224

Oct 25, 2017
5,629
Well hey, you could probably port Red Dead 2 down to the ps2 or even the N64

There comes a point where it just isn't the same game anymore.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
The explanation he gave is so far from the truth that I would categorize it as a lie.
The only reason why RDR2 is not on the Switch and will never be on the Switch is because the Switch isn't even close to being able to run it in an acceptable state.

Its like saying RDR2 isn't on PSP because the PSP only has one analog stick. Like, it has nothing to do with the actual reason. -> Lie.
Lol what do you want Reggie to say? Its his job to make something out of nothing thats why hes been working with nintendo for like 12-13 years. Hes good at it. If you have a problem with a spokesperson for a company managing his words to to make his product look good then you're missing the point. Complaining about what hes saying is like you buying a shoe size you know you dont wear but still complaining its too small. LOL
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
Lol what do you want Reggie to say? Its his job to make something out of nothing thats why hes been working with nintendo for like 12-13 years. Hes good at it. If you have a problem with a spokesperson for a company managing his words to to make his product look good then you're missing the point. Complaining about what hes saying is like you buying a shoe size you know you dont wear but still complaining its too small. LOL

Evade the question. "You'll have the ask Rockstar about this one". Easy.
Anything is better than bullshitting people.
 

brainchild

Independent Developer
Verified
Nov 25, 2017
9,482
Why is it on Pro and One X then?
If Reggies explanation held any merit it would also be true for other recently released consoles.

Because those are literally just extensions of the same platforms; there aren't any significant development resources needed to port them over. PC on the other hand, despite having capable hardware, won't be getting RDR2 for the foreseeable future.


Well hey, you could probably port Red Dead 2 down to the ps2 or even the N64

There comes a point where it just isn't the same game anymore.

Sure. That point is reached when the gameplay and/or story telling can no longer be carried over.

Plenty of PC games have enough scalability from high end to low end to look like they come from generations that are decades apart; they're literally still the same games, however.
 

Phellps

Member
Oct 25, 2017
10,811
But don't cartridge sizes go up to 64 GB? The game itself on PS4 is about 50GB. There are the patches and content updates of course, but those can be downloaded separately.

And worse comes to worst, they could just make people download the rest of the game like with Wolfenstein.
I believe they only have up to 32GB available for now, with 64GB apparently coming later. They could make you download the rest of the game, yes, like they did with L.A. Noire, but I think the overall storage limitations on the Switch (only 32GB of internal storage, demanding the purchase of an SD card) might make this not as tempting for Rockstar. After all, the thing they want people to play the most if GTA Online, and the updates for it are huge.
 

giapel

Member
Oct 28, 2017
4,600
The only reason why RDR2 is not on the Switch and will never be on the Switch is because the Switch isn't even close to being able to run it in an acceptable state.

What? Like how about no? Rockstar don't tend to put their games on Nintendo consoles. GTA V could very much run on the switch, yet it's not there. Power is one thing, but there are other reasons why RDR2 is not on the switch. Heck, it's not even on PC.
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
Evade the question. "You'll have the ask Rockstar about this one". Easy.
Anything is better than bullshitting people.
He did evade the question in a very clever way too. Sounds you got a personal problem. There's literally no reason at all to put so much in stake into what a PR spokesperson is saying when answering confrontational questions.
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
Because those are literally just extensions of the same platforms; there aren't any significant development resources needed to port them over. PC on the other hand, despite having capable hardware, won't be getting RDR2 for the foreseeable future.

If the Switch was more powerful it wouldn't have cost any significant resources to port RDR2 over, either.
No matter how you turn it, its asinine to claim that a game port that doesn't happen because its simply impossible to run in on a certain platform, is actually not releasing on the platform because of scheduling issues.

Obviously this is not a big issue and as a Switch and Ps4 owner I really couldn't care less about a RDR2 port. But I don't like this kind of dishonesty and I find it weird when people go so far to even defend it.

I also don't believe that it would have affected the Switch in any negative if Reggie had just said "RDR2 won't run on Switch". Everyone would've been like "well, duh!".
Remember when Sony said their own line up was scarce?(I think back in 2014) At least that was honest, I prefer that any day over sweet talking a bullshit line up. That way I at least knew that Sony had more planned for later and 2014 wouldn't be indicative of Ps4s annual exclusive line up.
 

bionic77

Member
Oct 25, 2017
30,895
Where is the Switch docked compared to the One?

50% as powerful?

60%?

I have heard it is about as powerful as a 360 undocked but I don't even know if that is true.
 

mael

Avenger
Nov 3, 2017
16,817
Day and date RDR2 on Switch would have been great for Nintendo but I don't think anyone expected that to happen.
The game probably would never have been released if they had to squeeze a Switch version on top of all the shit they cramed in the game.
 

Freddo

Member
Oct 27, 2017
1,639
Småland, Sweden
Just resize textures and you are good to go. Maybe decrease resolution.
And decrease the polygons of all the models, lower the viewing distance and simplify all the CPU simulations going on (NPCs, weather, physics and so on) to the extreme.

By the end of it we will have a vastly inferior port that at best look like a PS2 game.
 

Deleted member 224

Oct 25, 2017
5,629
Where is the Switch docked compared to the One?

50% as powerful?

60%?

I have heard it is about as powerful as a 360 undocked but I don't even know if that is true.
The Switch is a bit stronger than a Wii U. It'll run most Wii U games/ports with a nice resolution bump. This means that it could probably run most 360/PS3 games at 1080p. But it's significantly weaker than a base Xbox 1
 

thebishop

Banned
Nov 10, 2017
2,758
Just a friendly reminder that RDR2 runs at 864p on Xbox One. Is it going to run at 240p on Switch?
 
Oct 27, 2017
5,618
Spain
Well hey, you could probably port Red Dead 2 down to the ps2 or even the N64

There comes a point where it just isn't the same game anymore.
The Switch is orders of magnitude stronger than the PS2 or the N64 though. It's a current gen lite machine. It has received all sorts of ports of modern, demanding games, including games like Ark that are more demanding of hardware resources than RDR 2.
Hyperboles like that are completely devoid of value.
If the Switch was more powerful it wouldn't have cost any significant resources to port RDR2 over, either.
No matter how you turn it, its asinine to claim that a game port that doesn't happen because its simply impossible to run in on a certain platform, is actually not releasing on the platform because of scheduling issues.

Obviously this is not a big issue and as a Switch and Ps4 owner I really couldn't care less about a RDR2 port. But I don't like this kind of dishonesty and I find it weird when people go so far to even defend it.

I also don't believe that it would have affected the Switch in any negative if Reggie had just said "RDR2 won't run on Switch". Everyone would've been like "well, duh!".
Remember when Sony said their own line up was scarce?(I think back in 2014) At least that was honest, I prefer that any day over sweet talking a bullshit line up. That way I at least knew that Sony had more planned for later and 2014 wouldn't be indicative of Ps4s annual exclusive line up.
Now, that's bullshit. The Switch uses a completely different GPU architecture with tiled rendering, different firmware, you don't know what kind of optimization problems could arise or not.
The Switch is a bit stronger than a Wii U. It'll run most Wii U games/ports with a nice resolution bump. This means that it could probably run most 360/PS3 games at 1080p. But it's significantly weaker than a base Xbox 1
Now, this is also bullshit. The Switch is closer to the PS4 than it is to the Wii U, in feature set, in CPU architecture, and in general performance. It has about half the performance of the base XBOX One when docked, and a quarter of the GPU performance when undocked.
 
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giancarlo123x

One Winged Slayer
Member
Oct 25, 2017
25,390
Do those that think this would run in an acceptable state if ported ever even play it? Besides the amazing graphics, loads of dialogue, and textures theres a shit load going on under the hood.
 

bionic77

Member
Oct 25, 2017
30,895
The Switch is a bit stronger than a Wii U. It'll run most Wii U games/ports with a nice resolution bump. This means that it could probably run most 360/PS3 games at 1080p. But it's significantly weaker than a base Xbox 1
What does significantly weaker mean?

50% is significantly weaker but could run the same games if you made cuts to the resolution and maybe some effects.
 

Deleted member 36186

User requested account closure
Banned
Dec 14, 2017
395
The Switch is orders of magnitude stronger than the PS2 or the N64 though. It's a current gen lite machine. It has received all sorts of ports of modern, demanding games, including games like Ark that are more demanding of hardware resources than RDR 2.
Hyperboles like that are completely devoid of value.

I believe ark isn't really more demanding, it's juat terribly optimized.
 

1.21Gigawatts

Banned
Oct 25, 2017
3,278
Munich
Now this is bullshit and the point where I deem that this conversation is no longer worth my time. Clearly you've never worked in video game development.

Its only bullshit when you look at it from a perspective that assumes Nintendo going a different route than Sony and MS with their hardware is a given.

Sony and MS build their hardware with 3rd parties in mind. Nintendo hasn't done that since the Gamecube.
As a result, 3rd parties have moved away from Nintendo, but obviously that could change if Nintendo changed its approach to hardware.
I'm not saying they should do that, but to think that the comparatively small 3rd party support Nintendo is seeing on its platforms is caused by anything else than their hardware choices is simply dumb.

Nintendo knows what they are doing. Nintendo actively decided to do things differently. And at least in case of the Wii and the Switch to great success.
But why act so coy about your own business decisions?
 

Deleted member 4093

User requested account closure
Banned
Oct 25, 2017
7,671
Its only bullshit when you look at it from a perspective that assumes Nintendo going a different route than Sony and MS with their hardware is a given.

Sony and MS build their hardware with 3rd parties in mind. Nintendo hasn't done that since the Gamecube.
As a result, 3rd parties have moved away from Nintendo, but obviously that could change if Nintendo changed its approach to hardware.
I'm not saying they should do that, but to think that the comparatively small 3rd party support Nintendo is seeing on its platforms is caused by anything else than their hardware choices is simply dumb.

Nintendo knows what they are doing. Nintendo actively decided to do things differently. And at least in case of the Wii and the Switch to great success.
But why act so coy about your own business decisions?
Because its PR talk.

Jesus christ
 

Deleted member 224

Oct 25, 2017
5,629
The Switch is orders of magnitude stronger than the PS2 or the N64 though. It's a current gen lite machine. It has received all sorts of ports of modern, demanding games, including games like Ark that are more demanding of hardware resources than RDR 2.
Hyperboles like that are completely devoid of value.
We don't know how demanding ARK is though. We do know that it's incredibly unoptimized.

Have there been any other big, 30fps AAA open world titles that have been ported down to the Switch or are planned? Assassins Creed, Watch Dogs 2, Far Cry, Cyberpunk, Witcher 3, Fallout 4 or 76?

Doom and Wolfenstine ran at half the frame rate with a resolution that could dip to sub-hd.