I agree with you somewhat, but those are all sequels. This is a new IP.
It's a new IP in the way that Dark Souls was a new IP, from the looks of it.
I agree with you somewhat, but those are all sequels. This is a new IP.
It also can't be a sequel because Microsoft owns the QB IP.It's a new IP in the way that Dark Souls was a new IP, from the looks of it.
Exactly. Just like Sony owned Demon's Souls.
It's a new IP in the way that Dark Souls was a new IP, from the looks of it.
I don't have anything against one-n-done games, but as a AAA team with such a big budget I originally expected more from QB.I loved Quantum Break and pretty much only play "one and done" games these days so I don't share the OP's concerns at all.
I really hope they go crazy with stuff like this
It's one of my fav games this gen and I love how creative they got with the time powers , this looks even more crazy with the force unleashed like powers
It looked good, but ended up being their weakest game in a long time.
The art style looks exactly the same. As soon as I saw it I knew it was Remedy.
It is a great game. I think many of the reviewers didn't know how to properly play it.
Is not their fault, it was probably Remedy. This game would have worked better if Jack didnt really use guns because he didn't want to kill people. Therefore, you will have to rely on super powers the whole time changing the scope of the gameplay.
That alone would have made the game way better critically. I saw tons of critics make fun of the game and all they did was cover and shoot like if it was Gears or Uncharted while barely even using the powers.
(Take out the TV episodes too)
Lol
The art style is more realistic than I thought. The cover gave me the impression it's more stylised.
Yup, it was crazy how some reviewers saw it as a cover based shooter when it was never designed to be one. Sure you would hide to regain health, but other than that, the game was designed to keep you moving and switching between your powers.
Yeah, the info they've given sounds pretty great.You need to watch an interview or two on this game. This isn't multimedia hybrid.
Aside from the same engine, the devs have done a wonderful job to set this game completely apart from Quantum Break.
This.is it an issue?
Its like bloodborne looking similar to dark souls, which looks identical to demons souls
Yup would love to see some of that in this, that was cool as hell.I really hope they go crazy with stuff like this
It's one of my fav games this gen and I love how creative they got with the time powers , this looks even more crazy with the force unleashed like powers
She looks like a realistic version of Red from Transistor on the first pic.
Quantum Break was a linear story driven action game. Control is being classified as a Metroidvania style game. I'd say that's quite a bit of difference. Re-using QB's gameplay isn't a bad thing. Control just needs better level design and more enthralling subject matter.
Regardless of gameplay/looks, I do hope the game at least has more content and replayability. As much as I liked QB, it was a one-and-done deal for me. Even the choices you could make in-game didn't really have any meaningful consequences in the game itself. They mostly altered the accompanying TV series.
If its not designed to be a cover shooter but you put a cover system in your game and let you regen health whilst hiding... you made a mistake. Not the players fault the devs didn't have the balls to discourage taking cover or only letting you get health by sucking it out of enemies timelines or whatever.
Yup, because I just got around to checking out the game.I just gotta know, did it take you a full 10 days to realize this OP?