ehhhh not really a fan. The original was a classic, why not just keep the same damn theme. They could still remix it. They just kept a few piano notes here.
Maybe not but as long as they don't lose the horror again, that's all that matters really. They are certainly embracing the atmosphere / horror again with RE7 and now this remake, so I'm more than happy. Hopefully RE8 will stick to this as well.
The action is fine to a point, all RE games have some action and as long as they don't go stupid like RE6 again (which was more like Call of Duty than RE) it will be fine.
Can't wait for the Claire preview to help give us all the information we need.
LMAO
Can't wait for the Claire preview to help give us all the information we need.
Can't wait for the Claire preview to help give us all the information we need.
Ugh. That sucks. I hope ink ribbons are an option and an option from the start. Hated how cassette tapes were only for madhouse difficulty in RE7.
It's a survival horror game, you're meant to be weak and combat is a last resort.I'm going to be honest here, all this new footage looks a little underwhelming and it has lowered my expectations. It's mostly because of the combat.
- The bullet reactions for the zombies doesn't look very satisfying. The zombies sometime don't even react. It looks very similar to RE6, which kinda sucked in that regard.
- Why does the pistol sound like a peashooter?
- The reload animation for the pistol looks weak.
- Ditch that crosshair already Capcom! It's big, ugly and ruins the immersion.
- When you aim the gun the camera moves instantly when moving the control stick like in RE6 instead of having Leon move his arms around a bit before the camera starts to move like in RE4.
This makes the gunplay look less satisfying (this is a problem with a lot of games). It makes Leon look like a robot too.
- General animations with Leon look a little iffy at times.
The atmosphere looks pretty good, but man, the combat looks so lacklustre and just not that fun. If you're going to take inspiration from RE4, atleast do it right. I expect more. This is a game where "it's good enough" won't quite cut it for me.
Absolutely love what we've seen. Disapointed in the lack of music though, espcially in the main hall.
Has anyone gotten the shotgun yet in these video playthroughs?
If it's anything like RE7 than you can.Hope you can remove the "hey there's an item here" buttons because the game look amazing!!!
Every RE should be like this.
Ambient music or themes might still be part of the full game. This is just a demo. Also I think Capcom have announced that the original soundtrack is part of the Coll. Edition, and you will be able to actually apply the soundtrack to the game.
Sure hope they will release the demo for this.
It's a survival horror game, you're meant to be weak and combat is a last resort.
No the developer confirmed you are not dodging and flying around.
Wouldn't the shotgun be in the STARS office? They never seem to get that far in the demo.
How is it done this time? Shifting from Leon to Claire along the storyline?
Watched the 17-minute gameplay.
SO
FUCKING
GOOD
I preordered this so much. I hope this remains as the final cover art:
My only concern now that we know there's no scenarios, is that Leon's campaign will have a bit more effort put into it than Claire's because he's the MVP.
Claire's plot and side characters was always the stronger of the two for me.
Two campaigns. Claire and Leon will interact more with each other though.How is it done this time? Shifting from Leon to Claire along the storyline?
No, there is still two campaigns, but no A/B scenarios. Both scenarios will be identical each time, regardless of which one you play first.How is it done this time? Shifting from Leon to Claire along the storyline?
I see! So nothing done in one campaign will influence the other? It's basically like a Claire A, Leon B playthrough and nothing else?Two campaigns. Claire and Leon will interact more with each other though.
Can anyone care to explain to me what's this fixed camera thing that people are complaining about? The demo posted here looked impressive and the over the shoulder perspective gave me RE4 vibes which is what i wanted out of Re7 but Re7 went FPS perspective which was still great though. So tell me if it's following RE4's approach to camera perspective and overall game play feel, why are people angry about it?
Can anyone care to explain to me what's this fixed camera thing that people are complaining about? The demo posted here looked impressive and the over the shoulder perspective gave me RE4 vibes which is what i wanted out of Re7 but Re7 went FPS perspective which was still great though. So tell me if it's following RE4's approach to camera perspective and overall game play feel, why are people angry about it?
Kinda', but the campaign adds elements of the A+B scenario for both characters, the two campaigns have some more drastic differences to each other than the original RE2, plus both have a LOT of new stuff and areas and even just playing one campaign is a lot longer than the original RE2.I see! So nothing done in one campaign will influence the other? It's basically like a Claire A, Leon B playthrough and nothing else?
Kinda', but the campaign adds elements of the A+B for both characters, the two campaigns have some more drastic differences than the original RE2, plus both have a LOT of new stuff and areas and one campaign is a lot longer than the original RE2.
Kinda', but the campaign adds elements of the A+B scenario for both characters, the two campaigns have some more drastic differences to each other than the original RE2, plus both have a LOT of new stuff and areas and one campaign is a lot longer than the original RE2.
I don't know, there was a point in development the alligator kept being cut, then put back in, then cut, then put back in (as well as this one new monster in the sewer section, but I won't blab anymore than that), but I don't know the final result of that. I think it may make it in since it's a memorable scene of RE2 though, but like other parts of the game the sewer has seen some pretty drastic overhauls and when I heard about it there was some big changes being done to the sewers at the time.
Please tell me is the Man-Spider.I don't know, there was a part in development the alligator kept being cut, then put back in, then cut (as well as this one new monster in the sewer section, but I won't blab anymore than that), but I don't know the final result of that. I think it may make it in since it's a memorable scene of RE2 though, but like other parts of the game the sewer has seen some pretty drastic overhauls.
I don't know, there was a part in development the alligator kept being cut, then put back in, then cut (as well as this one new monster in the sewer section, but I won't blab anymore than that), but I don't know the final result of that. I think it may make it in since it's a memorable scene of RE2 though, but like other parts of the game the sewer has seen some pretty drastic overhauls.