We're about two weeks away from Resident Evil 3's release, the demo came out and can be datamined and early copies probably will start to hit the wild within the next week. So here we go to having a spoiler thread.
THERE IS LEGITIMATE SPOILERS IN THIS THREAD, DO NOT CONTINUE IF YOU WISH TO NOT BE SPOILED.
Spoiler tags are NOT needed in this thread, so be warned of that right now.
With that out of the way, the reason this thread is now is because the demo datamining has lead to some spoilers discovered. NOT AS MUCH as many may hope, Capcom did apparently a surprisingly good job at scrubbing the demo for spoilers. Weapons, Item, Enemy and Location lists were all scrubbed thoroughly to not give spoilers for the full game, so commend them for that.
But as usual, you can't scrub everything. The person who most of this info is responsible for is FluffyQuack , who did a video on his own findings digging into the demo here:
(Update: Fluffy took the video down.)
Watch that video if you want the full scoop, I'm leaving out a lot of details. He even dug out some texture files for posters in and not in the demo, the Result Screen for the main game, etc. However, I will cover some of the more interesting details uncovered at this conjuncture.
So firstly, there's a thing in the RE Engine known as "Gimmicks", these are environmental things with special properties. I assume some couldn't scrubbed from the demo without causing severe game breaking bugs, so we have a list of what they're called in the files at least:
That doesn't mean that's every gimmick object in the game, just the ones they couldn't scrub. If I may for a second, probably the three most interesting ones are "Jill", "VaccineExtractor", and "RailGun". Jill is listed here probably during the part of the game where you play as Carlos when Jill is infected, as you can probably interact with her and she has special properties. Which also ties into the VaccineExtractor, which would be in the basement of the Hospital. RailGun is the weapon used in the final boss fight in the original RE3 to combat mutated Nemesis. These are small, but interesting little things to note.
Now a much more interesting thing.
Difficulties & New Game+:
-There is four difficulties in the game, "Assist Mode", "Normal Mode", "Hard Mode", "Super Hard Mode".
-Assist Mode gives the player auto-regenerating health when in critical state, auto-aim turned on, a free assault rifle to use, enemy attacks do less damage, and gunpowder usage gives more ammo.
-Normal mode is the "recommended" difficulty for most players.
-Hard Mode is for series veterans, says it makes the enemy AI more aggressive and intelligent, they deliver more damage, and supplies is more scarce.
-Super Hard Mode is unlockable, and it says the enemy AI is even more aggressive and there's even less supplies, AS WELL Enemy and Item placement is remixed on this difficulty.
-New Game+ is mentioned multiple times on the Menu UI stuff. Apparently when you beat the game once on any difficulty, you unlock New Game+. New Game+ is given the description that changes several parts of the game and changes the ending, though unclear the exact details of this.
Unlockables:
-Jill's S.T.A.R.S. costume is mentioned multiple times as an unlockable reward.
-There may be one additional costume for Jill outside of her Default, RE3 pre-order and S.T.A.R.S. costume, but it's unclear. It looks like Carlos has two costumes and Jill has four, though.
-This is unclear, but there also may be accessories you can unlock. There's "Costume Rewards", and only one of them is named in the files, which is a "Hip Pouch".
-There is an "Item Box Reward" unlock, though not clarified what it is. Probably a weapon you unlock that gets left in your item box.
-Concept Art and a Character Model viewer unlocks confirmed.
Locations:
Now once again, Capcom actually scrubbed the data from the game on Weapons, Enemies, Locations. BUT they weren't able to entirely scrub the location list, and frankly you get a pretty thorough list of all the locations in the game if you dig through things.
So, if you're curious of the general layout of the game, it should go something like this:
-Apartment and Early Streets.
Before I post the next thing, know there is very solid references in the files to the apartment and the early parts of the game. It's not going to be listed below, but they don't get maps which is why they're not listed below I think. Any location without a map isn't on the list below.
However, there is a UI call for the maps in the game, every area that gets a viewable map. And you can see the map calls below:
My main take away is there's five bigger buildings that get special maps in the Downtown (one of them for certain is the News Building), it seems the subway train crashes in the tunnels and before the Clock Tower you go through some subway tunnels from the crash site, the Clock Tower gets only one map (that doesn't mean it is small specifically, the whole of Downtown only gets one map for example, but it's notable), and speaking of which the Clock Tower and the Park are confirmed to be in the game. The area after the Park seems to get a map, the "Disused Plant", which I assume is where Nemesis attacked you on the bridge in the original game (and probably got expanded too).The Hospital is pretty big, but even bigger is the "Laboratory", which I assume is Dead Factory.
I suspect for many this will be the biggest part of the spoilers at the moment, but it is interesting.
Characters:
Now this part is a bit interesting. There's a list of character models used in the game, some of them have been scrubbed out, but others and even some interesting ones have not been. The list looks like this (in order):
Carlos Oliveira
Claire Redfield
Jill Valentine
Nicholai Ginovaef
Mikhail Victor
[Redacted Scrubbed Character]
Brad Vickers
Tyrell Patrick
Murphy Seeker
Dario Rosso
Amy Lee
Nathaniel Byrd
[Redacted Scrubbed Character]
Marvin Branagh
Brian Irons
Ben Bertolucci
Robert Kendo
And that appears to be the characters in the game, along with unnamed NPC type characters that just run around I suppose. There's a few surprises in that list, and I have no idea who the two scrubbed characters are, but it's definitely interesting. I also have no idea who Amy Lee or Nathaniel Byrd is.
=====
And that's most of what we have right now. Capcom did a pretty good job data scrubbing some of the more sought after tidbits from the demo, but there's still interesting stuff in there. And again, Fluffy's video has more than I posted here, included textures of various posters and the Results Screen in the game.
I thought it might be a good idea to get this topic rolling, so let the spoiler talk commence.
Bonus:
THERE IS LEGITIMATE SPOILERS IN THIS THREAD, DO NOT CONTINUE IF YOU WISH TO NOT BE SPOILED.
Spoiler tags are NOT needed in this thread, so be warned of that right now.
With that out of the way, the reason this thread is now is because the demo datamining has lead to some spoilers discovered. NOT AS MUCH as many may hope, Capcom did apparently a surprisingly good job at scrubbing the demo for spoilers. Weapons, Item, Enemy and Location lists were all scrubbed thoroughly to not give spoilers for the full game, so commend them for that.
But as usual, you can't scrub everything. The person who most of this info is responsible for is FluffyQuack , who did a video on his own findings digging into the demo here:
(Update: Fluffy took the video down.)
Watch that video if you want the full scoop, I'm leaving out a lot of details. He even dug out some texture files for posters in and not in the demo, the Result Screen for the main game, etc. However, I will cover some of the more interesting details uncovered at this conjuncture.
So firstly, there's a thing in the RE Engine known as "Gimmicks", these are environmental things with special properties. I assume some couldn't scrubbed from the demo without causing severe game breaking bugs, so we have a list of what they're called in the files at least:
ToolBox
JewelryBox
DoubleLadder
Hydrant
ControlPanel
GunCase
PowerSwitch
Disconnector
ExhaustPort
Explosive
BreakerSwitch
Jill
FuseBox
Lift
VaccineExtractor
SecurityReleaseDevice
PowerSupplyUnit
RailGun
Switch
That doesn't mean that's every gimmick object in the game, just the ones they couldn't scrub. If I may for a second, probably the three most interesting ones are "Jill", "VaccineExtractor", and "RailGun". Jill is listed here probably during the part of the game where you play as Carlos when Jill is infected, as you can probably interact with her and she has special properties. Which also ties into the VaccineExtractor, which would be in the basement of the Hospital. RailGun is the weapon used in the final boss fight in the original RE3 to combat mutated Nemesis. These are small, but interesting little things to note.
Now a much more interesting thing.
Difficulties & New Game+:
-There is four difficulties in the game, "Assist Mode", "Normal Mode", "Hard Mode", "Super Hard Mode".
-Assist Mode gives the player auto-regenerating health when in critical state, auto-aim turned on, a free assault rifle to use, enemy attacks do less damage, and gunpowder usage gives more ammo.
-Normal mode is the "recommended" difficulty for most players.
-Hard Mode is for series veterans, says it makes the enemy AI more aggressive and intelligent, they deliver more damage, and supplies is more scarce.
-Super Hard Mode is unlockable, and it says the enemy AI is even more aggressive and there's even less supplies, AS WELL Enemy and Item placement is remixed on this difficulty.
-New Game+ is mentioned multiple times on the Menu UI stuff. Apparently when you beat the game once on any difficulty, you unlock New Game+. New Game+ is given the description that changes several parts of the game and changes the ending, though unclear the exact details of this.
Unlockables:
-Jill's S.T.A.R.S. costume is mentioned multiple times as an unlockable reward.
-There may be one additional costume for Jill outside of her Default, RE3 pre-order and S.T.A.R.S. costume, but it's unclear. It looks like Carlos has two costumes and Jill has four, though.
-This is unclear, but there also may be accessories you can unlock. There's "Costume Rewards", and only one of them is named in the files, which is a "Hip Pouch".
-There is an "Item Box Reward" unlock, though not clarified what it is. Probably a weapon you unlock that gets left in your item box.
-Concept Art and a Character Model viewer unlocks confirmed.
Locations:
Now once again, Capcom actually scrubbed the data from the game on Weapons, Enemies, Locations. BUT they weren't able to entirely scrub the location list, and frankly you get a pretty thorough list of all the locations in the game if you dig through things.
So, if you're curious of the general layout of the game, it should go something like this:
-Apartment and Early Streets.
Before I post the next thing, know there is very solid references in the files to the apartment and the early parts of the game. It's not going to be listed below, but they don't get maps which is why they're not listed below I think. Any location without a map isn't on the list below.
However, there is a UI call for the maps in the game, every area that gets a viewable map. And you can see the map calls below:
My main take away is there's five bigger buildings that get special maps in the Downtown (one of them for certain is the News Building), it seems the subway train crashes in the tunnels and before the Clock Tower you go through some subway tunnels from the crash site, the Clock Tower gets only one map (that doesn't mean it is small specifically, the whole of Downtown only gets one map for example, but it's notable), and speaking of which the Clock Tower and the Park are confirmed to be in the game. The area after the Park seems to get a map, the "Disused Plant", which I assume is where Nemesis attacked you on the bridge in the original game (and probably got expanded too).The Hospital is pretty big, but even bigger is the "Laboratory", which I assume is Dead Factory.
I suspect for many this will be the biggest part of the spoilers at the moment, but it is interesting.
Characters:
Now this part is a bit interesting. There's a list of character models used in the game, some of them have been scrubbed out, but others and even some interesting ones have not been. The list looks like this (in order):
Carlos Oliveira
Claire Redfield
Jill Valentine
Nicholai Ginovaef
Mikhail Victor
[Redacted Scrubbed Character]
Brad Vickers
Tyrell Patrick
Murphy Seeker
Dario Rosso
Amy Lee
Nathaniel Byrd
[Redacted Scrubbed Character]
Marvin Branagh
Brian Irons
Ben Bertolucci
Robert Kendo
And that appears to be the characters in the game, along with unnamed NPC type characters that just run around I suppose. There's a few surprises in that list, and I have no idea who the two scrubbed characters are, but it's definitely interesting. I also have no idea who Amy Lee or Nathaniel Byrd is.
=====
And that's most of what we have right now. Capcom did a pretty good job data scrubbing some of the more sought after tidbits from the demo, but there's still interesting stuff in there. And again, Fluffy's video has more than I posted here, included textures of various posters and the Results Screen in the game.
I thought it might be a good idea to get this topic rolling, so let the spoiler talk commence.
Bonus: