(7/21) swarmed by Lycan, who only back off when a bell begins tolling, and they scurry off someplace else.
-Capcom knows they didn't fully flesh out Ethan's character in RE7, the story was more focused on the other characters. He was basically a player camera. But the team felt a
(8/21) attachment to Ethan, they saw the critiques on him from RE7, they felt his story wasn't over, & decided to give Ethan his own story, & to make people as endeared to him as the team is to him, really show us who Ethan Winters is and why he's great.
-On Chris Redfield, they
(9/21) want to keep a lot of his role a mystery, but they will clarify that this title is tapping into the dark side of Chris Redfield, a side of him that's been there in the past, but it's gotten worse.
-The nameless Village in RE8 is a place time has forgotten. It's beautiful,
(10/21) but full of shadows. Part of their goal with this game was to make something that was simultaneously aesthetically pleasing, but the most grotesque the series has ever gone. The Village has a natural beauty that's soiled by its dark underbelly.
-RE8's design philosophy is
(11/21) to balance pacing of quiet, dark horror with adrenaline-pumping intense bouts of survival. Village has the largest environments in any RE game to date, which making these larger open spaces made them decide to focus on strategic depth to the game's mechanics. Village also