Tonight I decided to fire up 2013's PS4 launch gem Resogun, a game I platinum'd back in 2014 and haven't played much since. With a generation of perspective behind me, I felt like seeing how the years had treated it.
Revisiting it tonight, I thought I would put in 10-30 minutes, then start playing some Wreckfest or Crash 4. Funny enough, I ended up dumping three hours into it. Resogun, seven years on, still plays phenomenally well, and the support over the course of the last generation is ridiculous.
Resogun, since 2013, added:
-4K HDR support at 60fps (2017)
-Commando Mode (Resogun Defenders Update in 2015)
-A ship editor (2014)
-Local co-op (2014)
-Challenges
(Photo mode)
-Battle Mode (co-op mode)
-Survival Mode
-Demolition Mode
-Protector Mode
-A Vita and PS3 port by popular demand!
It's so rare for me to look back at the end of a generation and say "You know what, let's crack open a launch game- where's my copy of Sonic Adventure or Pilot Wings," but Housemarque put the work in on this one. The core gameplay loop is tight. Incredibly tight. It always looked great, and the co-op support added post-launch was a blast when working on the road for a reality TV crew (we would live out of a hotel for two months on a given show, and most of the time a few of us would bring a PS4 for Fifa, Resogun, and The Last of Us MP).
Maybe it's the performance of the game, or the soundtrack, or the rarity of score-driven twin stick arcade titles put squarely into my purview as a result of Housemarque's stellar reputation + the extra attention a game gets when it's a launch title... but Resogun still feels remarkably fresh. It's a top 10 of the generation for me, the more I think about it. Kudos, Housemarque!
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