Yeah, real nice to hear that all the music in the game is done in-house. No more licensing issues like they constantly had with Lumines.
https://blog.us.playstation.com/201...c-layer-to-the-decades-old-game-and-it-works/
This next part might border on blasphemy for the seasoned Tetris vets out there, but bear with me: Tetris Effect adds a new strategic layer to the core Tetris experience by way of its new "Zone" mechanic, and it's really good. Now hold on, I said bear with me!
As you clear lines in Tetris Effect, you build up a meter in the bottom-left corner of the playfield. As long as you have some meter to burn, you can ENTER THE ZONE (I'm not sure whether the official terminology for this is "getting into The Zone," "activating The Zone," etc, so I'm going with my gut here). The team at Enhance is finalizing how exactly players will activate this mechanic, but when I played it was done by pressing either R2 or L2. When you do this, time stops, freezing the falling blocks at the top of the screen until you decide to move them.
This is a great way to get yourself out of a jam, should you find yourself in one… but that's not where this new strategic wrinkle shines. The brilliance of the Zone mechanic lies in its scoring potential: not only do you get bonus points for clearing lines in Zone mode, the game also stops counting cleared lines toward your progress in the current level. This affords experienced players with an opportunity to stretch levels out longer than they'd usually run, which leads to more total cleared lines and tetrises, which leads to more sweet, sweet points and cool new terms like "Octoris," "Dodecatris," and — buckle in for this one — Decahexatris when you clear huge chunks of lines while in Zone mode. It feels… well, it feels awesome.
Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works
https://blog.us.playstation.com/201...c-layer-to-the-decades-old-game-and-it-works/
I feel like this is going to be weird in VR if the playfield is only one tiny rectangle in the middle of your field of vision. I hope that the well is much bigger in that version of the game.
That's the guy who was harassing women on Twitter for nude pictures, right? I'm surprised he's still active.Ew you should give people a warning before linking to a Nick Robinson video.
Because this isn't some officially produced promo for the game, it's just a piece by Nick Robinson edited together that's focusing as much on Trey as it is on the game.Kind of a weird video. The way they talk about VR at the end is odd, as is the emphasis that they seem to have seen between Trey playing with a screen vs. headset. Speaking of, while Trey and the NES version are both awesome, I don't see why he was the choice for this promo.
I guess it depends on what they plan to do with the VR portions.
Of course.
The follow up video was made for youKind of a weird video. The way they talk about VR at the end is odd, as is the emphasis that they seem to have seen between Trey playing with a screen vs. headset. Speaking of, while Trey and the NES version are both awesome, I don't see why he was the choice for this promo. I see much more rapid tetris play all the time with newer versions, not in the least with Puyo Puyo Tetris. Honestly, unless there is a drastic change in the mechanics for drop in Tetris Effect, I would play much more rapidly than shown in this video at any point. And when it comes to the scene, I'm a little scrub.
The NES Tetris doesn't have the drop mechanics of later games and the blocks do move at more of a fixed rate. If that's similar, then I can see why Trey was a good person for this demo. But I would be a little disappointed if there were no mechanics for drops and slides. I would understand if they don't touch spins, since that's more of a PPT thing, but...
... I dunno. Did that just seem slow to anyone else?
Any examples of Tetris iterations that are closer to Effect than the NES version?That video misses the point. They address that NES tetris and newer iterations have differences, which, yeah, they do. And since Tetris Effect is a new version, I expect it has differences, too. I would expect that it has more in common with more recent variations than an earlier version. Nothing against Trey, but he can't exactly speak to that. And, from the sound of it, the narrator can't either.
There's a line in this video that, somehow, experience with the NES version made it more likely that Trey would get the right set up for the 16-line clear. I don't understand why that would be the expectation. Puyo Puyo Tetris, for example, is built on a combination of setups and speed. It's not just about pure speed, as Robinson implies. I mean, PPT is a game that has different consequences for different ways of clearing lines, different combos for clearing lines in the same way back-to-back, different combos for continuously clearing lines, etc. Some of those mechanics seem much closer to the way of comboing up to the 16 line clear than anything from the NES version.
Again, this isn't anything against Trey. But Robinson doesn't seem to understand how Tetris has changed as a game in between the NES version and Tetris Effect. That's too bad, since a video about that would be pretty interesting. I guess I'm already way too deep into this as a video game nerd, so I just can't resist– as far as Robinson goes, I don't think he knows enough about this game to really talk about it. Trey obviously has the skills, but only from a particular, retro perspective. And hey, that would make for a good video, too– retro master plays Tetris Effect, gives his opinion– but that isn't how Robinson wants this to come off. And, like I said the first time, it makes for kind of a weird video.
Robinson explains:I'm also interested! That's the root of my frustration with Robinson's video– I can't tell if Tetris Effect plays more like an old-school version with some really kickin' skins and music, or if it has a few new mechanics, or if it adapts some mechanics from newer versions, or what. The most I can get out if these videos is that Effect has some kind of up-to-16 combo meter that the player can activate. That gives me the feeling that Effect might be closer to some of the newer versions that reward line clearing combos (like PPT). But it's just a feeling– I don't think that either Trey or Robinson can speak to that.
Tetris Effect's main modes play like modern Tetris. I think it was in the Giant Bomb interview that they talked about having to adhere to the new standards for the series set by The Tetris Company. But they were given the leeway to come up with new modes and additions such as Zone mode, but the controls had to meet the rigid guidelines set by TTC.I'm also interested! That's the root of my frustration with Robinson's video– I can't tell if Tetris Effect plays more like an old-school version with some really kickin' skins and music, or if it has a few new mechanics, or if it adapts some mechanics from newer versions, or what. The most I can get out if these videos is that Effect has some kind of up-to-16 combo meter that the player can activate. That gives me the feeling that Effect might be closer to some of the newer versions that reward line clearing combos (like PPT). But it's just a feeling– I don't think that either Trey or Robinson can speak to that.