The days of the John Carmacks making Quake in their dorm rooms on home brew software are long dead.Bring back the fun of making and playing games. Not chasing a hollywood movie cinematic shit fest. So many games go for a cinematic experience with all the bells and whistles to chase a pipe dream of exposure and record profit sales.
At a certain point you have to be so beaten down that you just become inefficient and it stops being valuable, right? How worthwhile for the company was that extra time?
What kind of work are you doing? Because there's a difference in working 14 hours a day for a week, and doing it for a year or longer. Especially for a video game.Been working 14 hour days for the last week in response to Hurricane Michael. Doing it because me and my crew can see the greater good. What's the problem? They want to make an amazing, immersive experience. That doesn't happen working part time.
The hell is this?
This isn't because of chasing "hollywood pipe dreams".
Uhh youre doing something for humanity and good for you for doing it. They're making a video game and are basically slaves. It's just not really comparable. I'm sure they do want to make an amazing and immersive experience and they probably did. How many of them do you think want to do it in this manner though?Been working 14 hour days for the last week in response to Hurricane Michael. Doing it because me and my crew can see the greater good. What's the problem? They want to make an amazing, immersive experience. That doesn't happen working part time.
Over 7 days that's 14 hours per day, which isn't too insane.
How much are their salaries? Do they get overtime during crunch? A nice bonus when the game inevitably gets 99 on MC? Good holidays during normal workload times?
You can't really judge what this means without any of that info.
You're one of the reasons working conditions get worse for everyone, congrats.I've worked 16-18 hours for days at a time sometimes to hit deadlines.
It's not nice but the pay is fucking good and that makes up for it at the end of the day.
That's why I'm saying without knowing what their pay is, and the working conditions usually, 100 hours doesn't mean much.
Working like that bought me my house.
So, why don't they go to work for a generic software company and get paid 5 times more (which surely it must be an exaggeration)?. Because you have the solution right there, if people move to better jobs the videogame industry would be forced to improve work conditions and salaries in order to get the specialized workforce they need. As I said before, this is not a case of quasi-slaves forced to work in some seedy vietnamese factory so they don't starve. We are talking about high specialized and trained professionals with no shortage of job options.
So, why don't they go to work for a generic software company and get paid 5 times more (which surely it must be an exaggeration)?. Because you have the solution right there, if people move to better jobs the videogame industry would be forced to improve work conditions and salaries in order to get the specialized workforce they need. As I said before, this is not a case of quasi-slaves forced to work in some seedy vietnamese factory so they don't starve. We are talking about high specialized and trained professionals with no shortage of job options.
No one works in the game industry unless they love what they do. No one on that team is interested in producing an inferior product. My heart bleeds for this team precisely BECAUSE they are brilliant, talented individuals out to create something great. They are and were more than willing to work hard for the success of the title. But that good will has only been met with abuse.
Normal people dont even know this things occur, they simply go to stores and buy games.
You can because working 14h on average per day is not healthy. It's messed up and not okay.Over 7 days that's 14 hours per day, which isn't too insane.
How much are their salaries? Do they get overtime during crunch? A nice bonus when the game inevitably gets 99 on MC? Good holidays during normal workload times?
You can't really judge what this means without any of that info.
Over 7 days that's 14 hours per day, which isn't too in sane.
How much are their salaries? Do they get overtime during crunch? A nice bonus when the game inevitably gets 99 on MC? Good holidays during normal workload times?
You can't really judge what this means without any of that info.
Been working 14 hour days for the last week in response to Hurricane Michael. Doing it because me and my crew can see the greater good. What's the problem? They want to make an amazing, immersive experience. That doesn't happen working part time.
Uhh youre doing something for humanity and good for you for doing it. They're making a video game and are basically slaves. It's just not really comparable. I'm sure they do want to make an amazing and immersive experience and they probably did. How many of them do you think want to do it in this manner though?
Consumers aren't responsible for businesses acting ethically.Honestly, I'm sick of these threads.
Not because of the subject matter - it's just crazy working that amount of hours.
I'm sick of the gaming community claiming to be horrified by these kind of working conditions and pressures and then not voting with their wallet.
If you're horrified by this kind of thing, if you don't want to be party to it, if you want to help actually change things for these developers and those like them, do the right thing: don't buy the game.
That's fine if they do. Some value a lot of money for short term hurt.So because the pay might be good, an insane amount of hours is fine. Seriously fuck off, some value their free time more than some big pay day.
Yes, other people somewhere have it even worse and that also sucks. This thread is about Rockstar employees though.
I know you're joking, but this really does nail it for me. It's not enough that crunch is standard - Rockstar has to exacerbate the issue by running the most excessive production possible. This - these working conditions - are what I'm thinking of when they start talking about horse testicles or mud staying on your clothes.
One question, do you get paid for crunch and overtime in the US?
100 hours/week is too much, i can be ok with 1-2 hours of crunch every day, but 100 hours is too much
It's like property law being applied to people , right? There's another name for that.Depending on the state, nobody has to pay you anything extra if you're "salaried." At that point, companies believe they own you and your skills and mind, so they're not paying for your time.
Sorry, you're right they are not literal slaves at all. I wish I knew a better word to call it. It just sucks that they can get up and walk away, but at what cost to them/their families?They are not slaves. These are highly specialized individuals choosing to work for Rockstar Games. Crunch is shit but let's not go overboard here.
8 hours overtime a week is nothing . leaving work at 7 pm is almost taboo at my office. ironically its seen as a sign of inefficiency.
Stop doing cinematic games that try to chase movie industry with huge budgets and pushing graphics to extreme etc dial things back a bit so. So your studio isnt riding on this game being a big blockbuster. Less cost developing a game less expenses on studio. Less time making engine or time making game thus in somewhat will make games development shorter and crunch not as needed.
Yeah I'm sure crunching is always voluntary and just a preference.That's fine if they do. Some value a lot of money for short term hurt.
All preferences, seems ridiculous to tell me to fuck off for being able to work like that?
you are on Resetera.. a place where MANY dream of working in the games industry. For many it is a childhood dream, and when an opportunity at one of the most renown companies knocks on your door, sure you will answer the door and follow your childhood dream.
By that time you have no idea how the work environment is.. and once you have started a job, you just don't stop it from one day to another.
Crunch is bullshit, it is a company abusing their power to get some work done that was badly managed in the first place.
They get fired if R* is in an at will state or moved to shitty positions/deps to punish them so they quit on their ownWhat happened if they refused to work so much? Surely someone must have said no?
If they're salary, they're getting paid exactly the same amount of money had they only worked the normal 8 hoursThat's fine if they do. Some value a lot of money for short term hurt.
All preferences, seems ridiculous to tell me to fuck off for being able to work like that?
Is there any evidence to that or just speculation?They get fired if R* is in an at will state or moved to shitty positions/deps to punish them so they quit on their own