So, Sony is working with studios, poaching top talents and bringing them to Sony, and then shutting them down?
Earliest that Arrowhead said publically they where developing Helldivers 2 was 3rd of December 2020. So probably not 8-9 years to make it (like beyond prototyping).Equally, Helldivers 2 took 8 years to develop. Small scale team doesn't necessarily equal short dev cycle.
It was sort of an open secret but this is pretty much confirmation that this is an actual new studio being established within Sony.
Earliest that Arrowhead said publically they where developing Helldivers 2 was 3rd of December 2020. So probably not 8-9 years to make it (like beyond prototyping).
Again if someone is able to correct I'll be happy to oblige.
I was just wondering how long it gonna take after the creation of the studio that is all. Well I don't want to push them, betetr have them release a working and succesful game than end up closing their recently established studio if they fail. Meanwhile we can rejoice on the other titles till this comes out. Hopefully it brings some kind of new ideas and not a classical genre.
Maybe it's not a new studio but just a new "team" inside one of Sony's offices. It looks like this team is in California. So they could be a new team at Sony HQ in San Mateo (where PixelOpus was), at Visual Arts (they're trying for quite some time to get their own dev team) or at San Diego Studio (MLB The Show).I do wonder how long Sony goes before announcing the studio. Do they announce the studio and the fact they're making a new IP early to drive further hires like Haven/Firewalk did?
They did learn their lesson. They got rid of the bad management.
Because is probably that far away.So why keep it a secret?
And if true, game is probably four, five, six years away.
Yeah that's true, I just feel like the Sony Interactive Entertainment on all the LinkedIn profiles shows a level of secrecy that I wouldn't usually expect for a new team at an existing studio (unless that studio isn't on LinkedIn like San Diego Studio) since normally that's fairly open knowledgeMaybe it's not a new studio but just a new "team" inside one of Sony's offices. It looks like this team is in California. So they could be a new team at Sony HQ in San Mateo (where PixelOpus was), at Visual Arts (they're trying for quite some time to get their own dev team) or at San Diego Studio (MLB The Show).
The partnership with Deviation Games was announced early in development with a lot of fanfare and we saw how that ended up. Think the plan will be to get things in place low key before a formal announcement for widescale recruitment.So why keep it a secret?
And if true, game is probably four, five, six years away.
As someone who almost always plays single player only games, these all sound the same to me... Why would I want 3 PVP first person shooter MP games? I like that at least 1 of them has a campaign, I guess.my prediction
Concord will be this only FPS PVP Multiplayer only game from PlayStation Firewalk
Marathon will be Extraction FPS PvP Multiplayer only game from PlayStation Bungie
and this Jason Blundell Game will be this FPS PvP Multiplayer with Campaing (maybe with a zombie similar mode??) - not yet revealed studio
Sony is trying to cover all the bases and this is good, hiring top talent, jason blundell is a master in his craft, good news for Sony PlayStation
With the way PlayStation usually work, they probably already own everything created during the development of Deviation's game.Have I got this right?
1. 2021: Sony announces partnership with Deviation on a new game (inspired by Call of Duty multiplayer?)
2. 2021-2022: Deviation grows massively and opens up new offices, puts PlayStation controllers everywhere
3. Rumors arise of problems with partnership, Deviation scales back growth
4. 2022-2023: Blundell leaves. He and some former staff said to be working for PlayStation
5. 2024: Deviation shuts down
If most of the team moved over to a secret PlayStation studio, would they be able to continue where they left off or start over? Question of cost of paying to buy the IP rights vs cost of starting over.
That's a great point. They do tend to have these "second party" relationships where the IP is owned by PS but the studio is independent.With the way PlayStation usually work, they already owned everything created during the development of Deviation game's.
Same reason that someone who doesn't play open world games would want Spider-Man, Horizon, and Ghost of Tsushima.As someone who almost always plays single player only games, these all sound the same to me... Why would I want 3 PVP first person shooter MP games? I like that at least 1 of them has a campaign, I guess.
To someone who plays mostly multiplayer games I can assure you that by the descriptions above those are 3 wildly different game types.Have I got this right?
1. 2021: Sony announces partnership with Deviation on a new game (inspired by Call of Duty multiplayer?)
2. 2021-2022: Deviation grows massively and opens up new offices, puts PlayStation controllers everywhere
3. Rumors arise of problems with partnership, Deviation scales back growth
4. 2022-2023: Blundell leaves. He and some former staff said to be working for PlayStation
5. 2024: Deviation shuts down
If most of the team moved over to a secret PlayStation studio, would they be able to continue where they left off or start over? Question of cost of paying to buy the IP rights vs cost of starting over.
As someone who almost always plays single player only games, these all sound the same to me... Why would I want 3 PVP first person shooter MP games? I like that at least 1 of them has a campaign, I guess.
Same reason that someone who doesn't play open world games would want Spider-Man, Horizon, and Ghost of Tsushima.
That is to say, they won't want them.
To someone who plays mostly multiplayer games I can assure you that by the descriptions above those are 3 wildly different game types.
playstation players for years have been asking ,where are the FPS, well sony is bringing not one, but many of themHave I got this right?
1. 2021: Sony announces partnership with Deviation on a new game (inspired by Call of Duty multiplayer?)
2. 2021-2022: Deviation grows massively and opens up new offices, puts PlayStation controllers everywhere
3. Rumors arise of problems with partnership, Deviation scales back growth
4. 2022-2023: Blundell leaves. He and some former staff said to be working for PlayStation
5. 2024: Deviation shuts down
If most of the team moved over to a secret PlayStation studio, would they be able to continue where they left off or start over? Question of cost of paying to buy the IP rights vs cost of starting over.
As someone who almost always plays single player only games, these all sound the same to me... Why would I want 3 PVP first person shooter MP games? I like that at least 1 of them has a campaign, I guess.
Killzone shall live again!Just seem clear that Sony really believes in the pitch, to a point to create a new studio fro the ground up, but didn't believe in management
Kind of. I guess in my head it's like comparing Overwatch (Concord), Hunt: Showdown (Marathon), and Call of Duty (Blundell's game, assuming it's actually what people are expecting).Ah ok. So i take it the difference is in the universes they've crafted, the setting, lore, the feel of the gameplay etc?
I guess in my head when I heard the descriptions I thought of Call of Duty Zombies and then Battlefield and then Destiny, which seem too similar to each other. But it could also be TF2, L4D2, CS2 which are wildly different.
Concord could be a galaxy spanning game, whilst FireSprite's could be much more grounded, then the secret studio's could be more fantastical.
I guess now I'm more intrigued!
Ah ok. So i take it the difference is in the universes they've crafted, the setting, lore, the feel of the gameplay etc?
I guess in my head when I heard the descriptions I thought of Call of Duty Zombies and then Battlefield and then Destiny, which seem too similar to each other. But it could also be TF2, L4D2, CS2 which are wildly different.
Concord could be a galaxy spanning game, whilst FireSprite's could be much more grounded, then the secret studio's could be more fantastical.
I guess now I'm more intrigued!
FairGames is also more like PaydayConcord - sounds like a pvp game that's hopefully more COD than Overwatch.
Marathon - an extraction shooter with pvevp elements.
Blundel game - we can only hope the true successor to COD Zombies.
Start to finish they will all be unique game play experiences with no overlap beyond surface level pvp
Sounds like they course corrected and made the right decisions for staff at Deviation that were best trying to make things work.
Have I got this right?
1. 2021: Sony announces partnership with Deviation on a new game (inspired by Call of Duty multiplayer?)
2. 2021-2022: Deviation grows massively and opens up new offices, puts PlayStation controllers everywhere
3. Rumors arise of problems with partnership, Deviation scales back growth
4. 2022-2023: Blundell leaves. He and some former staff said to be working for PlayStation
5. 2024: Deviation shuts down
Sony needs to release whatever game they come.up with especially if its PVP on PC day 1. Any multiplayer game now should be on PC day 1.
Sony needs to release whatever game they come.up with especially if its PVP on PC day 1. Any multiplayer game now should be on PC day 1.
They've long said that all multiplayer games are going to be Day 1 on PC.
my prediction
Concord will be this only FPS PVP Multiplayer only game from PlayStation Firewalk
Marathon will be Extraction FPS PvP Multiplayer only game from PlayStation Bungie
and this Jason Blundell Game will be this FPS PvP Multiplayer with Campaing (maybe with a zombie similar mode??) - not yet revealed studio
Sony is trying to cover all the bases and this is good, hiring top talent, jason blundell is a master in his craft, good news for Sony PlayStation
So, Sony is working with studios, poaching top talents and bringing them to Sony, and then shutting them down?
Deviation sounded like a shitshow that never stood a chance. Hope this new studio fairs better.
Pretty safe to assume this is a Zombie-themed GaaS project.
So why keep it a secret?
And if true, game is probably four, five, six years away.
Am I the only one shocked at senior developers calling out their colleagues like that in public? I always thought they have their own circle.
I like the way you think.
I hope this is Sony's thinking on Live Service MP games going foward; give time for a team like Arrowhead too cook something that really clicks for people than throwing a SP studio like Naughty Dog that may not do well anyway.
Slight correction, they said all live service games.They've long said that all multiplayer games are going to be Day 1 on PC.
Sad thing is none of them are appealing as either a Sony shooter fan(Resistance, Killzone, Socom. MAG, Warhawk)playstation players for years have been asking ,where are the FPS, well sony is bringing not one, but many of them