Yeah, I think it would be a mistake to name it anything but World 2.First thing that came to mind. Seems too good a title to waste on a spinoff, although maybe they'd rather use World 2 to cash in on the massive name recognition
Yeah, I think it would be a mistake to name it anything but World 2.
The mainlines were all numbered before World and then it was a subtitle instead, they can do whatever they want with the titles.They have never reused names for mainline games like that, dunno why people thought they suddenly would with World
"bubububub the double dippers!! It will make more money that way compared to Day and date"
The mainlines were all numbered before World and then it was a subtitle instead, they can do whatever they want with the titles.
Well yeah, because "Tri 2" would've been stupid when Tri just means three. My point is they didn't call World some variant of Five so trying to invoke a pattern when they literally just broke one is silly.Yes, exactly. Every mainline has had a different, new name. Dos, Tri, Four, World. No reason to think they would just do "World 2" next.
They also publicly stated "we are not numbering titles anymore because we have found it turns away potential new customers" soā¦Well yeah, because "Tri 2" would've been stupid when Tri just means three. My point is they didn't call World some variant of Five so trying to invoke a pattern when they literally just broke one is silly.
That sounds like hell. These games shine as single player experiences and multiplayer has always been vastly inferior.If this is the next mainline iteration following World, I'm wondering how they are going to blow it out and really take advantage of the hardware they have. In my head, my dream game is kind of bringing components of a destiny-like shared hub/semi-open world where it almost feels MMOish and you see hunters everywhere running around and killing Monsters. Then you would still have proper hunts where you split off in your usual parties of four to go get monster parts. One of the coolest things in World sorely missing from Rise was the Gathering Hub where I could see 15 other players running around with dope looking armor and go "WOAH HOW DID YOU GET THAT". I want that experience magnified and doing bigger raids where you get 16 players together to take down a massive monster would be rad. (World kind of had this, but groups of four each played their own instance).
Truly would be a... Monster Hunter: Paradise.
???That sounds like hell. These games shine as single player experiences and multiplayer has always been vastly inferior.
That sounds like hell. These games shine as single player experiences and multiplayer has always been vastly inferior.
Probably next year at e3. Or maybe at TGAIt definitely sounds like the subtitle for a mainline game. World to Paradise just fits. At the sme time, August is way too close for an announcement of MH6.
Hopefully it's good, whatever it is.
Rise was last year and its expansion just releasedHow long has its been since World? Like 4 years. We about do for new a one.
I love shared world stuff, but I wouldn't want the structure of MonHun to change to that except for particular areas. Like gathering hub or the village? Definitely make shared world. But for hunts? I'd rather it stay as is (except making it easier for friends or randos to join). Now if they made something like the Exploration missions shared world or created something around that as another aspect of the game, that could be cool. Like have a larger open map populated by larger monsters that are meant to be fought by more than 4 players. I'd much rather they do something like that rather than focusing on things like the Rampage mode or Zora Magdaros sieges. I'd be cool with that as long as the majority of the game was focused on the classic hunt structure.If this is the next mainline iteration following World, I'm wondering how they are going to blow it out and really take advantage of the hardware they have. In my head, my dream game is kind of bringing components of a destiny-like shared hub/semi-open world where it almost feels MMOish and you see hunters everywhere running around and killing Monsters. Then you would still have proper hunts where you split off in your usual parties of four to go get monster parts. One of the coolest things in World sorely missing from Rise was the Gathering Hub where I could see 15 other players running around with dope looking armor and go "WOAH HOW DID YOU GET THAT". I want that experience magnified and doing bigger raids where you get 16 players together to take down a massive monster would be rad. (World kind of had this, but groups of four each played their own instance).
Truly would be a... Monster Hunter: Paradise.
It's gonna be Open World, Guiding Lands felt like a prototype for a proper Open World design.
That sounds like hell. These games shine as single player experiences and multiplayer has always been vastly inferior.
The multiplayer consists of 4 players whaling on a creature unequipped to handle that many targets. It's enjoyable in a turn your brain off kinda way. On the other hand the monsters can actually be a threat in single player.
That's a possibility, but it's not the only way multiplayer works. I've been playing with the same group basically for almost a decade now (or a decade?) and it's never been like that. I agree that solo is a very different experience particularly for monster fight design.The multiplayer consists of 4 players whaling on a creature unequipped to handle that many targets. It's enjoyable in a turn your brain off kinda way. On the other hand the monsters can actually be a threat in single player.
If this is the next mainline iteration following World, I'm wondering how they are going to blow it out and really take advantage of the hardware they have. In my head, my dream game is kind of bringing components of a destiny-like shared hub/semi-open world where it almost feels MMOish and you see hunters everywhere running around and killing Monsters. Then you would still have proper hunts where you split off in your usual parties of four to go get monster parts. One of the coolest things in World sorely missing from Rise was the Gathering Hub where I could see 15 other players running around with dope looking armor and go "WOAH HOW DID YOU GET THAT". I want that experience magnified and doing bigger raids where you get 16 players together to take down a massive monster would be rad. (World kind of had this, but groups of four each played their own instance).
Truly would be a... Monster Hunter: Paradise.
younowhavemyattention.gifCan't wait for a 3rd person cover-shooter where the player will take control of a four person team hunting a serial killer called Jack Rathalos.
Unless you remove your Palico & Palamute for fights that's also the case when playing solo.The multiplayer consists of 4 players whaling on a creature unequipped to handle that many targets. It's enjoyable in a turn your brain off kinda way. On the other hand the monsters can actually be a threat in single player.
I feel like an open seamless world is likely the next step for Monster Hunter.
While I'm not the biggest fan of the typical Ubisoftā¢ļø open world game, I think a MH one could work really well. Having the massive monsters roaming a big open world in their natural habitats and getting into fights with each other as well, would be sick.
I do.Unless you remove your Palico & Palamute for fights that's also the case when playing solo.
Can't wait for a 3rd person cover-shooter where the player will take control of a four person team hunting a serial killer called Jack Rathalos.
Delayed PC release is a delayed purchase for me this time. Tired of that shit.
The multiplayer consists of 4 players whaling on a creature unequipped to handle that many targets. It's enjoyable in a turn your brain off kinda way. On the other hand the monsters can actually be a threat in single player.
That sounds awful to me. I don't much care about seeing 16 other players, I much prefer not seeing others in hubs at all and just dropping into their quests or having them drop into mine. I've spent so much time waiting for teams to sort their life out in lobbies in MH games over the years that I'll never use one again unless playing with specific friends. 'MMO-ish' with big raids doesn't sound like what I want from MH either, it's hard enough to read what's going on with 4 hunters and 4 buddies, let alone a total of 32 allied units.If this is the next mainline iteration following World, I'm wondering how they are going to blow it out and really take advantage of the hardware they have. In my head, my dream game is kind of bringing components of a destiny-like shared hub/semi-open world where it almost feels MMOish and you see hunters everywhere running around and killing Monsters. Then you would still have proper hunts where you split off in your usual parties of four to go get monster parts. One of the coolest things in World sorely missing from Rise was the Gathering Hub where I could see 15 other players running around with dope looking armor and go "WOAH HOW DID YOU GET THAT". I want that experience magnified and doing bigger raids where you get 16 players together to take down a massive monster would be rad. (World kind of had this, but groups of four each played their own instance).
Truly would be a... Monster Hunter: Paradise.
Maybe a F2P GAAS or something? Iunno, weird we didn't know about this one from the hack leaks.
EDIT: Actually, I think this lines up with something else we know. FromSoftware has a game in the final stages of development. FromSoftware also developed:
Monster Hunter Diary: Poka Poka Airou Village
Monster Hunter Diary - Wikipedia
en.wikipedia.org
Hence, this is a follow-up to that game. 100%.
I was reading your post and thought 'I'm sure I've seen Peco since Tri/3U', but then I realised it's that Peco is super common in MH Stories and MH Stories 2, so at least it isn't forgotten! Agree on Peco and Gigginox- I get why Gobul was left behind, but Peco is great and Gigginox wipes the floor with Khezu as far as 'creepy leech lizard' goes.I like it when MH goes into exotic lands and monsters, loved Tri and World, to a lesser extent, for that.
MH4 and the Portable games, on the other hand, go too hard into first/second generation pandering resorting too much to old rosters, it sort of feels like the Kanto (PokƩmon) of Monster Hunter.
We see it with some returning monster that, well, return too much.
I'd be fine with Teostra and friends taking a long break, or even Diablos to leave its spot, for once, to Monoblos or a new monster all together.
Even so we see how hard it is for some non-gen 1-2 monsters to come back; we never saw Qurupeco again despite being quite the meme back in the days, same for Gigginox which is never picked over Khezu and so on.
I really hope we get a solid, exotic roster sprinkled with returning monsters that haven't seen the light in years.
I'm expecting it to be announced sometime around E3 season next year.Way sooner than expected - is this is in fact the successor to World. But I'll take it. Probably a release for next year then?
People own multiple platforms. It's also not a good idea to be supporting and marketing a relatively recent game and then announce the next game in the series while doing so (outside of annual releases).