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Jul 2, 2021
16,342
Hopefully they double down on the concept of
the Crater.
I wouldn't mind exploring another area like that.
Same.
I think this should be the way to go for future GOW games with Kratos.
It's definitely Atreus DLC, which i don't really care for but will get regardless
Better not be around Atreus or I'm out.
Yeah it makes sense for a DLC/expansion. But I'm so done with Atreus.
I will be there day one for another GOW with Kratos.
 
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vivftp

Member
Oct 29, 2017
19,876
lol they aren't Insomniac come on now

Insomniacs output this gen should be a fair bit higher. SMS doesn't need to be at their level of output to achieve what I guessed.

If we get Ragnarök DLC (be it add-on DLC or standalone DLC), Cory's new IP and the next mainline God of War game all by the end of 2027 I'll consider doing a giveaway of that new God of War title.

Not a fucking chance that's happening. Multi project studio doesn't necessarily mean they have both projects in full production at the same time. It's very likely that Cory's game didn't enter production until the start of this year with the next main God of War entry only having a skeleton crew on it currently who are figuring out the new pantheon and any changes to the game's combat, level design and such.

Can I be the recipient of that new GoW title? 😁

I think you're being optimistic. Things just take so long these days. Even Naughty Dog, a bigger and more efficient studio than SMS has slowed down considerably.

Naughty Dog was out of position at the completion of TLOU2 as they weren't able to do their normal pre-production work on their next title. Plus of course they're continuing work on TLOU Online. Then add on the pandemic delays. Even still, they've released the Uncharted LoT Collection and TLOU Part 1 this gen so far. It's not that ND has slowed down, circumstances simply created a gap. We know from Neil that they're working on more projects now than ever before in their history.

I wouldn't say they are a multiteam studio at all.

We haven't received official word on that, no. With some of the other PlayStation Studios going multi-project though, I do think SMS has joined them.
 

LastNac

Member
Oct 30, 2017
5,357
Insomniacs output this gen should be a fair bit higher. SMS doesn't need to be at their level of output to achieve what I guessed.



Can I be the recipient of that new GoW title? 😁



Naughty Dog was out of position at the completion of TLOU2 as they weren't able to do their normal pre-production work on their next title. Plus of course they're continuing work on TLOU Online. Then add on the pandemic delays. Even still, they've released the Uncharted LoT Collection and TLOU Part 1 this gen so far. It's not that ND has slowed down, circumstances simply created a gap. We know from Neil that they're working on more projects now than ever before in their history.



We haven't received official word on that, no. With some of the other PlayStation Studios going multi-project though, I do think SMS has joined them.
SMS operates very differently to any other PS studio, so I just don't think what works for Insomniac or ND would automatically work for them.
 

vivftp

Member
Oct 29, 2017
19,876
SMS operates very differently to any other PS studio, so I just don't think what works for Insomniac or ND would automatically work for them.

With ND, Insomniac, Guerrilla, Firesprite and Bungie all being multi-project teams, I do think SMS may have made the jump to multi-project. Even studios like Asobi and Haven could wind up making that jump to multi-project eventually. Again, we don't have direct confirmation for that like we do for ND, but that is my guess on the matter.

I'm also using the timeline between GoW 2018 to Ragnarok as a guide for what SMS are capable of. We know that after GoW 2018 shipped Cory then asked Eric to head up the next game, meaning that pre-production didn't begin until after that game shipped. They were originally aiming for a 2021 release (before pandemic delays and Chris Judge's surgeries), meaning they were aiming for a 3 year window of pre-production and full production to get the game out the door. No doubt the next mainline entry will require more pre-production as it'll move on to a new saga, but that could still fit within the scope of my speculation.

Either way, just my random guess on how I think thigs will play out.
 

TheNexus

Brand Marketing Specialist
Verified
Oct 25, 2017
574
People don't like Atreus?

I dug him, am I crazy? His gameplay was great.
 

Ravelle

Member
Oct 31, 2017
17,926
Playing as Atreus was way more fun and less furstrating than Kratos getting knocked on the back of the head all the time and getting hit from uneen angles, his "dodge" if you call it that usualy didn;t make it out of splash zones and other hazards.

I'm down for a time skip Atreus DLC.
 

BrickArts295

GOTY Tracking Thread Master
Member
Oct 26, 2017
13,935
People don't like Atreus?

I dug him, am I crazy? His gameplay was great.
I think his section with Angrboda and the constant hand holding with puzzles left a bad impression but I also thought he was good. He's no Ellie but I think he could get there if they do give him a standalone. Aging him up will be a first great step.
 

Shadow

One Winged Slayer
Member
Oct 28, 2017
4,174
WHAT

IMG_0092.png


Oh.. of War DLC
 

ToddBonzalez

The Pyramids? That's nothing compared to RDR2
Banned
Oct 27, 2017
15,530
With ND, Insomniac, Guerrilla, Firesprite and Bungie all being multi-project teams, I do think SMS may have made the jump to multi-project. Even studios like Asobi and Haven could wind up making that jump to multi-project eventually. Again, we don't have direct confirmation for that like we do for ND, but that is my guess on the matter.

I'm also using the timeline between GoW 2018 to Ragnarok as a guide for what SMS are capable of. We know that after GoW 2018 shipped Cory then asked Eric to head up the next game, meaning that pre-production didn't begin until after that game shipped. They were originally aiming for a 2021 release (before pandemic delays and Chris Judge's surgeries), meaning they were aiming for a 3 year window of pre-production and full production to get the game out the door. No doubt the next mainline entry will require more pre-production as it'll move on to a new saga, but that could still fit within the scope of my speculation.

Either way, just my random guess on how I think thigs will play out.
When you say multi-project do you mean enough staff to have 2 games in full production at the same time? Or simply that more than 1 project is currently in some stage of development at the studio? If 20 people are working on story, concept art, and early prototypes for Project A while 300 are deep in production on project B, is that "multi-project" per your definition?
 

B.O.O.M.

Member
Oct 25, 2017
8,816
People don't like Atreus?

I dug him, am I crazy? His gameplay was great.

I really had fun with him and I think a game focused around him would be great.

The only thing that I personally would like is if his combat felt a bit more....impactful? heavy? Not sure how to explain it. I know it's a different type of character/combat system but when I play as Kratos I feel the impact of the attacks better. Atreus feels a bit too light weight
 

modiz

Member
Oct 8, 2018
17,952
Playing as Atreus was way more fun and less furstrating than Kratos getting knocked on the back of the head all the time and getting hit from uneen angles, his "dodge" if you call it that usualy didn;t make it out of splash zones and other hazards.

I'm down for a time skip Atreus DLC.
Yea, a more mature and somewhat buffed up Atreus with a more impactful weapon than just a bow would land a lot better for people than what he is right now imo, although I've enjoyed playing him in Ragnarok quite a bit.
 

vivftp

Member
Oct 29, 2017
19,876
When you say multi-project do you mean enough staff to have 2 games in full production at the same time? Or simply that more than 1 project is currently in some stage of development at the studio? If 20 people are working on story, concept art, and early prototypes for Project A while 300 are deep in production on project B, is that "multi-project" per your definition?

At the absolute minimum I think it's guaranteed that they've got the capacity to do 1 full production and 1 pre-production project at the same time, I don't think this is in question. Maybe 1 full production of a larger title and 1 full production of a smaller title simultaneously? For example, the rumored GoW DLC/stand alone title and Corys game could both be in full production right now. I do think that with all the hiring that SIE studios have done over the last few years that they could be capable of 2 full simultaneous productions. Admittedly, of all the SIE multi-project studios I listed above, SMS are the one I'm least certain about.

Even if we only think they're doing 1 full production and 1 pre-production at a time, I think the list of games I projected out earlier can still be achieved. How? By doing all the pre-production while the other game is in full production. We had a tweet from a SIE dev not too long ago talking about pre-production and production timelines. I wish I could recall the specific figures, but IIRC it was something like 2-3 years for pre-production and 2 years of full production for a AAA title these days. So in my earlier list of projected SMS games this gen, here's how the timeline could work out:

2018: GoW ships. Also Ragnarok and Corys game go into pre-production
2021: Ragnarok was supposed to ship, but got delayed
2022: Ragnarok ships. Pre-production on the next mainline GoW begins
2024: Rumored GoW smaller title releases
2025: Cory's game ships. Next mainline GoW game goes into full production.
2027: New God of War mainline entry ships
1 year after the above mainline GoW game drops, they could drop a smaller title as well


So looking at the layout of the above timeline, Ragnarok was originally planned to ship after a 3 year total dev cycle (pre and full production) and wound up taking 4 years with a delay. In the above timeline, Corys game gets 4 years of pre-production and 3 years of full production (7 years total). Then the next mainline GoW game gets 3 years of pre-production and 2 years of full production (5 years total). The smaller entries/DLC don't interfere with the production cycles of the mainline games, in this prediction as the studio has the capacity to handle them both.

So going by the above breakdown, I think that's a perfectly reasonable time table of dev time for those projects given what we know of how Ragnarok was supposed to play out, and based on the info that the dev posted about pre/full production cycles.
 
Last edited:

The-JUV

Member
Oct 25, 2017
882
At the absolute minimum I think it's guaranteed that they've got the capacity to do 1 full production and 1 pre-production project at the same time, I don't think this is in question. Maybe 1 full production of a larger title and 1 full production of a smaller title simultaneously? For example, the rumored GoW DLC/stand alone title and Corys game could both be in full production right now. I do think that with all the hiring that SIE studios have done over the last few years that they could be capable of 2 full simultaneous productions. Admittedly, of all the SIE multi-project studios I listed above, SMS are the one I'm least certain about.

Even if we only think they're doing 1 full production and 1 pre-production at a time, I think the list of games I projected out earlier can still be achieved. How? By doing all the pre-production while the other game is in full production. We had a tweet from a SIE dev not too long ago talking about pre-production and production timelines. I wish I could recall the specific figures, but IIRC it was something like 2-3 years for pre-production and 2 years of full production for a AAA title these days. So in my earlier list of projected SMS games this gen, here's how the timeline could work out:

2018: GoW ships. Also Ragnarok and Corys game go into pre-production
2021: Ragnarok was supposed to ship, but got delayed
2022: Ragnarok ships. Pre-production on the next mainline GoW begins
2024: Rumored GoW smaller title releases
2025: Cory's game ships. Next mainline GoW game goes into full production.
2027: New God of War mainline entry ships
1 year after the above mainline GoW game drops, they could drop a smaller title as well


So looking at the layout of the above timeline, Ragnarok was originally planned to ship after a 3 year total dev cycle (pre and full production) and wound up taking 4 years with a delay. In the above timeline, Corys game gets 4 years of pre-production and 3 years of full production (7 years total). Then the next mainline GoW game gets 3 years of pre-production and 2 years of full production (5 years total). The smaller entries/DLC don't interfere with the production cycles of the mainline games, in this prediction as the studio has the capacity to handle them both.

So going by the above breakdown, I think that's a perfectly reasonable time table of dev time for those projects given what we know of how Ragnarok was supposed to play out, and based on the info that the dev posted about pre/full production cycles.

I like your optimism lol. I definitely can see this being the plan but there's just so many obstacles that can impact game development I doubt these targets get hit. I agree with the standalone GOW release being 2024 and I think SSM''s goal in releasing this in a sense is to give fans/players something in case their next major release (Barlog's new game) can't hit their internal 2025 date and gets delayed to 2026. The next mainline God of War would be great for 2027 but I could also see that taking longer if they revamp the formula again. For example, maybe they want to give Atreus new abilities to turn into an eagle or some other bird (since they are taking several liberties with the mythology anyways) and if they went that route, they'd gave to go full open world for Atreus' parts I'd think, which could take longer to develop.

One other wrench in your timeline is what if this spin off is not being developed by SSM but them just providing the writing/lore and another studio as some are suggesting handling all the work?
 

vivftp

Member
Oct 29, 2017
19,876
I like your optimism lol. I definitely can see this being the plan but there's just so many obstacles that can impact game development I doubt these targets get hit. I agree with the standalone GOW release being 2024 and I think SSM''s goal in releasing this in a sense is to give fans/players something in case their next major release (Barlog's new game) can't hit their internal 2025 date and gets delayed to 2026. The next mainline God of War would be great for 2027 but I could also see that taking longer if they revamp the formula again. For example, maybe they want to give Atreus new abilities to turn into an eagle or some other bird (since they are taking several liberties with the mythology anyways) and if they went that route, they'd gave to go full open world for Atreus' parts I'd think, which could take longer to develop.

One other wrench in your timeline is what if this spin off is not being developed by SSM but them just providing the writing/lore and another studio as some are suggesting handling all the work?

Welp, it's only a prediction 😁
Can't account for every possible outcome, but I think it's feasible. Of course I'm a random internet boob with no real knowledge of game development, so the prediction doesn't mean too much in the grand scheme of things, lol
 

pappacone

Member
Jan 10, 2020
3,193
I mean yes, Barlog working on his game since 2018 and still using a small team is possible, but I really don't think it's the best scenario
 

The-JUV

Member
Oct 25, 2017
882
Welp, it's only a prediction 😁
Can't account for every possible outcome, but I think it's feasible. Of course I'm a random internet boob with no real knowledge of game development, so the prediction doesn't mean too much in the grand scheme of things, lol

I'm surprised you didn't counter that if another PS Studio is doing the spin-off collaboratively with SSM, maybe Cory's game is actually a late 2024 release and the new GOW mainline entry is as early as 2026 lol!

The optimist in me does believe that Cory's game is gonna be more in line with Sony's strategy of having minimal build up from reveal to release, so would be hype as fuck if we get summer 2024 showcase with the reveal of his game and indication of a release for holiday 2024!
 

vivftp

Member
Oct 29, 2017
19,876
I'm surprised you didn't counter that if another PS Studio is doing the spin-off collaboratively with SSM, maybe Cory's game is actually a late 2024 release and the new GOW mainline entry is as early as 2026 lol!

The optimist in me does believe that Cory's game is gonna be more in line with Sony's strategy of having minimal build up from reveal to release, so would be hype as fuck if we get summer 2024 showcase with the reveal of his game and indication of a release for holiday 2024!

Oh I've considered those possibilities. I made a post in the PS OT yesterday with my predictions on the bigger SIE studios for the rest of the gen, and I did include a few collaborative projects for other studios. I just think this will be an in-house venture. Sure it could be in collab with Bluepoint like some have guessed, anything's possible at this point.