I beat Bonnie & Formina's game, which was the first one I played. I have mixed feelings
What I liked:
・I thought the battle scenes looked really good for the budget title that this was and it was a notable improvement over Scarlet Grace. I'm not a huge fan of the look of some of the characters, but it was a good implementation for what it was. Bonnie's motion capture actor seemed like they must have had a lot of fun. It should be said that I'm playing on a pretty small screen though. There were some hiccups at the start of some battles even on PS5, however.
・The new battle system took some getting used to after Scarlet Grace, but I'm glad they didn't go the route of just replicating that game's focus on taking out enemies. It's worthwhile having something new.
・The music was pretty fun as usual
Criticisms:
・The pop-up book style didn't really work for this title, and it often looked fairly amateurish. It worked for Scarlet Grace because the game had a fairy tale/folklore focus to it, the art itself seemed to look better (not the character models), and it seemed to suit the flat map that had you often traveling around wide expanses where many, many different locations were often open to you at once. It was a more traditional world map. The "worlds" in this game are actually just tiny maps that might as well be "regions" in a single world. It struck me coming to this directly from Eiyuden that that game's basic 3D maps would much better fit EB's world. The maps in that game are extremely simple, but they work, and each one of them is essentially the size of an EB world (as far as I have seen). It would probably also do a lot to make the game more presentable, which I would imagine would make it somewhat more marketable. How much of the Romancing Saga RS audience S-E has built up saw this and thought it was a little too budget?
・I didn't see the point of the scanning/blue lines system. Most of the time there are actually very few options open to you, with literally only one line visible to the character. From the commentary in this thread, it doesn't really sound like there is that much variety. And sometimes that variety is found by different selections in dialogue. I think it would have been better if they cut it all together and just had icons hovering over the next location to go to, with a mini-map visible to give you an idea where you could head to next.
N/A:
・The trading system wasn't as bad as I expected it to be given the commentary in this thread. It doesn't seem like you're really meant to trade after every battle; it's just a means of getting rid of the massive amounts of a single type of item you might have for the chance of having something better. However, I didn't think the way that items were handled felt satisfying.
Given the sales of the game, I suppose might be the last SaGa game we see, but I hope that we at least get a remaster of Frontier 2. I'd also really just prefer they produce a new 2D game visually similar to the remasters of RS2 and 3.
Carry everything over except for battle rank. You'll start with an entirely new party anyway, and you're meant to grind up your overall inventory over multiple playthroughs. You're probably going to really regret it in the long term if you choose not to carry anything over. You can just simply not use any of the gear you carry over or use any characters from a previous playthrough if you want to experience things at base difficulty.
Thanks for the advice. I'm tempted to play through everyone once, then start carrying things over from my last character played, but I can see how it does intend for you to bring certain things to the next playthrough.
It's a tough decision. Hearing that Diva takes forever is making me think I'll just go ahead and carry over , though.