There's nothing more frustrating on ResetEra than coming into threads like this with people who clearly no little-to-nothing about the subject (in this case, competitive Melee) but speaking confidently about the subject as if they know better.
Competitive Melee doesn't require "broken controllers" or "exploits" to work, it's fun and competitive because of its core design, which allows for fluid movement, while featuring strong offensive and defensive options that keeps the game constantly engaging for both players. This game is already adding back in directional air dodging, new mechanics like dash-canceling, and is making old tactics easier, like short-hop aerial. Was any casual player who watched the E3 direct actually mad or upset when they saw these things talked about in the gameplay section? Or are some people just mad over what you assume this game would look like if it was more competitive? Because, spoilers, it's basically just more stuff like they showed in that direct.
I respect Sakurai a lot, and I enjoy every Smash game, but there's a lot of misinformation that goes around here about Melee and it can be very frustrating. Melee design and Smash Ultimate design are not at odds with each other, there's just artificial boundaries added to keep Ultimate from reaching the depth that Melee has, and they could easily be removed without alienating a single casual player. Online play isn't excuse, they should just make a good online that properly divides players (like, you know, literally every online competitive game ever made).
I'm going to play and enjoy Ultimate, but it's a shame that, despite all the advances we've seen, there's still a part of Sakurai that seems to resent Melee players and wants to keep future games from satisfying people who enjoy fighting games.
Competitive Melee doesn't require "broken controllers" or "exploits" to work, it's fun and competitive because of its core design, which allows for fluid movement, while featuring strong offensive and defensive options that keeps the game constantly engaging for both players. This game is already adding back in directional air dodging, new mechanics like dash-canceling, and is making old tactics easier, like short-hop aerial. Was any casual player who watched the E3 direct actually mad or upset when they saw these things talked about in the gameplay section? Or are some people just mad over what you assume this game would look like if it was more competitive? Because, spoilers, it's basically just more stuff like they showed in that direct.
I respect Sakurai a lot, and I enjoy every Smash game, but there's a lot of misinformation that goes around here about Melee and it can be very frustrating. Melee design and Smash Ultimate design are not at odds with each other, there's just artificial boundaries added to keep Ultimate from reaching the depth that Melee has, and they could easily be removed without alienating a single casual player. Online play isn't excuse, they should just make a good online that properly divides players (like, you know, literally every online competitive game ever made).
I'm going to play and enjoy Ultimate, but it's a shame that, despite all the advances we've seen, there's still a part of Sakurai that seems to resent Melee players and wants to keep future games from satisfying people who enjoy fighting games.