It might be a bit expensive for what it actually is, but everything I've heard about the remake seems sound enough.
This post is important and everyone should read it.Igarashi was asked why Bloodstained wasn't pixel based, and he explained that since most Japanese developers have moved on from spritework due to technical advancements. So finding people who still know this art form is harder and more expensive, and also puts restrictions on what the company can do with the final product later down the road without bringing those people back in again. He also said there's issues with scaling and resolution, that porting a polygon based game between so many different platforms is easier and more cost efficient.
Japanese developers have always been interested in polygons over pixels, thinking of the former as a way of moving forward. There doesn't seem to be a retro movement or much love for old-school pixel graphics in Japan like there is in the west.