30fps only.
From Gamepro Germany:
"But the beauty also has its price: Hellblade 2 only runs at 30 fps and dynamic resolution on both Xbox Series S and Series X. There are no graphics modes; the frame rate can only be increased on the PC. The VFX director explains this in an interview with GamePro by saying that the experience should feel more "cinematic" - similar to movies that run at 24 frames per second."
My interest just died a painful death.
30fps only.
From Gamepro Germany:
"But the beauty also has its price: Hellblade 2 only runs at 30 fps and dynamic resolution on both Xbox Series S and Series X. There are no graphics modes; the frame rate can only be increased on the PC. The VFX director explains this in an interview with GamePro by saying that the experience should feel more "cinematic" - similar to movies that run at 24 frames per second."
My interest just died a painful death.
The atmosphere is oppressive, not least because the camera always stays close to Senua. In between, I hear a woman trying to keep her crying baby quiet so as not to be discovered. It sounds so real that I search for her for a moment – I can hear her whispering voice coming from! Only then do I realize that it seems to have been one of Senua's hallucinations.
The realization sends a small shiver down my spine, because I realize that I myself can't quite distinguish between reality and Senua's world. As in the first part, headphones are a must for the best experience. The invisible Furies whisper to me from all sides, sometimes giving more, sometimes less helpful comments.
In 4 years if it gets a port I could see everyone doing a doom / victory lap based on how the internet is now lmaoOr you can think of it the opposite way: this is the type of game PlayStation players love, so it makes sense to port it for more sales. 😅
except its like 80 people on the core team. there is going to be compromises if you are keeping costs down.
I understand that but in this case new game would be better choice than sequel.
He left near the end of development.
This game will never not feel like a fever dream.
Cannot imagine pouring millions upon millions into what amounts to a linear movie attempting to solve "the gameplay problem". Visually great (like a tech demo!), but embarrassing to be that mechanically ancient as a deep-pockets project.
Yeah, the past year of realizing what this game was for sure going to be was a pretty harsh reality check. I was very much under the impression that the massive wait for this was because they were substantially expanding the scale and systems. Pretty disappointed, tbhThe first one had an okay, barely passable gameplay, so from what I am reading it will be the same
5ish years for 8ish hours of linear content sounds like a pretty great ratio to me yeahMillions and millions? I'd be surprised if Hellblade 2 costs even $50 million to make.
It's a <10 hours linear game made by a relatively small team at Ninja Theory.
This post is embarrassing. Like I'm not awed by Hellblade 2 either - it's far from re-inventing the wheel - it'll never not be strange to me that MS have put their weight and dollars behind a sequel to a niche indie game centred on schizophrenia. Though the first game had enough interesting ideas, conceits, and setting to more than justify its existence, and was a super memorable and inspired experience. This sequel looks to be iterating on that.This game will never not feel like a fever dream.
Cannot imagine pouring millions upon millions into what amounts to a linear movie attempting to solve "the gameplay problem". Visually great (like a tech demo!), but embarrassing to be that mechanically ancient as a deep-pockets project.
You talking as a consumer or as a developer?5ish years for 8ish hours of linear content sounds like a pretty great ratio to me yeah
In that context, yes, pretty much. It could be negative or positive but here I suppose it's positive (I haven't watched the video though).Francophone era - is 'c'est la gifle' essentially 'it slaps'? I know gifle is slap so just wondering about usage (asking because of one of OP's video thumbnails)
Why is it so hard to imagine that one studio out of many hundreds might want to do things with the medium that differ from what you want from it?This game will never not feel like a fever dream.
Cannot imagine pouring millions upon millions into what amounts to a linear movie attempting to solve "the gameplay problem". Visually great (like a tech demo!), but embarrassing to be that mechanically ancient as a deep-pockets project.
I'll take it over the "innovative" GaaS or open world games that AAA industry tends to release these daysThis game will never not feel like a fever dream.
Cannot imagine pouring millions upon millions into what amounts to a linear movie attempting to solve "the gameplay problem". Visually great (like a tech demo!), but embarrassing to be that mechanically ancient as a deep-pockets project.
you do know it's made by 80 people, right? there's not "millions upon millions". get over yourselfThis game will never not feel like a fever dream.
Cannot imagine pouring millions upon millions into what amounts to a linear movie attempting to solve "the gameplay problem". Visually great (like a tech demo!), but embarrassing to be that mechanically ancient as a deep-pockets project.
On UK salaries no less! (Aka like 1/4 the US salaries)you do know it's made by 80 people, right? there's not "millions upon millions". get over yourself
Yeah sure i'll die on the hill of wanting more than ancient, linear gameplay from a game attempting to have gameplay (along with a development timeline + budget that would facilitate having gameplay).Why is it so hard to imagine that one studio out of many hundreds might want to do things with the medium that differ from what you want from it?
As someone who has experienced psychosis first hand its not my kind of game, but I hope its still trying to be authentic and meaningful rather than using that kind of suffering to have fun surreal scenes more for entertainment. Its hard to know who involved has that kind of experience.
More budget = more gameplay is such a completely 'wrong' way to look at game development. That's simply not how things work at all.Yeah sure i'll die on the hill of wanting more than ancient, linear gameplay from a game attempting to have gameplay (along with a development timeline + budget that would facilitate having gameplay).
Studios can do different things, but expectations are obviously going to scale with resources spent.
you do know it's made by 80 people, right? there's not "millions upon millions". get over yourself
millions upon millions makes me think AAA budget (>100 million), which i doubt it's what this game costed. i'm not hostile, i'm giving an answer that kind of post should get.Are you under the impression this game's budget isn't millions upon millions or something? Those 80 people + outsourcing devs need to get paid. Why so hostile?