They can compare sales without having the games released next to eachother. For example, I'm sure they compared the Yakuza 0 sales with the Yakuza Kiwami sales, and those two games were released half a year from eachother.
Not Sega. Sonic Mania was their first major title where they got a bunch of public backlash for it. The PC version got delayed for 2 weeks at the last minute after the console releases then it came out with Denuvo on it without prior warning. Even one of the developers behind the game got mad about it and posted on Steam that they didn't want Denuvo on it and it was all Sega management's doing, that post got removed a few hours later and you don't see said person talk much publicly anymore. Once it was cracked, the DRM never got taken off. Now, they did end up announcing the Plus DLC several months later so that could be a factor, but their PR team is aware that a bunch of people hate it. I triple dipped on that game (PC, PS4 and Switch) but after playing through the PC version maybe twice (I've played it from start to finish probably 16 times) I don't bother with that version anymore because of the 30 second launch time and excessive battery drain caused by higher CPU use due to Denuvo. To be fair, once the game is actually loaded you don't really notice any difference compared to the console versions, so it's completely playable, but I would have preferred it if they used something far less invasive and impactful like vanilla Steam DRM.Don't most publishers remove the Denuvo after a few months anyway. Especially when sales start dropping off and piracy groups crack them.
I think the choice of release date was more likely in order to coincide with whatever we'll see of Shenmue 3 at Gamescom, to entice people to jump on board Shenmue 1 and 2 right away. Gamescom starts the same day this game releases. I'm only assuming Shenmue 3 will be shown then, however.I think Sega wants to see how well Shenmue will actually sell compared to Yakuza. They'll have first weeks sales data on both of them in 2 weeks after Shenmue 1 & 2's release. Sega definitely seems like they are testing the waters with Shenmue.
Mm. 21st is the first day the show opens for press and media. In theory that was when it was supposed to be shown last year, but Sony jumped the gun and uploaded the progress video the day before by accident.Gamescom starts the same day this game releases. I'm only assuming Shenmue 3 will be shown then, however.
Denuvo is embarrassing.Opening a can of worms there. You'll probably be told it's the devil incarnate about a dozen times before getting a more reasonable answer, seeing how it's become the anti-DRM brigade's bogeyman.
I can't believe BOTH threads about this game have become about fucking Denuvo whining. Embarrassing.
I think they are purposely having the games compete with one another.
The post-processing can be turned off, even in the console version.
R.E boxes - could be a few reasons, but chiefly of all it might just be unfinished footage. Of the "new" screens released by SEGA on Monday, one had cropped up on the Japanese website in April, and one showed lighting changes that were reverted to "normal" in the trailer released Tuesday. Maybe wait for the game to actually come out before starting the "OMG IT'S DIFFERENT" side by sides.
It's fast travel. You can select to go straight to another location from Ryo's house. Sega rep clarifies in the Twitter feed of the tweet.Area jumping...
This basically means cutting out the loading screen?
Oh okay thanks.It's fast travel. You can select to go straight to another location from Ryo's house. Sega rep clarifies in the Twitter feed of the tweet.
So I'm not sure if this has been covered, but what about motion blur in this version of Shenmue II? It was really bad in the Xbox version compared to the Dreamcast, and they've said they're basing this off the Xbox version. You can see the comparison for yourselves here:
If they haven't fixed that, I'll be seriously considering cancelling my pre-order.
So I'm not sure if this has been covered, but what about motion blur in this version of Shenmue II? It was really bad in the Xbox version compared to the Dreamcast, and they've said they're basing this off the Xbox version. You can see the comparison for yourselves here:
If they haven't fixed that, I'll be seriously considering cancelling my pre-order.
Yeah because really badly implemented motion blur in one of the most significant aspects of Shenmue II's gameplay is miniscule.Always cracks me up to see these super niche series have such a loud fanbase of beggars only to be put off by something so miniscule, much like when Metroid returned on 3DS. Though not as bad as the 'there are 5 textures no one will ever see that aren't the same i'm canceling my pre-order' at least.
Yeah because really badly implemented motion blur in one of the most significant aspects of Shenmue II's gameplay is miniscule.
If you played it on Xbox 360, that's why you didn't notice it because it wasn't there. It was one of the features broken by 360's backwards compatibility. There are some comparison videos on YouTube featuring the 3 versions. The trailer from July 3rd has a little bit of fighting in it, there is no excessive motion blur. I think it's not an issue.I beat the Xbox version perfectly fine, the motion blur hardly caused any actual gameplay issues, or am I missing something with this new port?
If you played it on Xbox 360, that's why you didn't notice it because it wasn't there. It was one of the features broken by 360's backwards compatibility. There are some comparison videos on YouTube featuring the 3 versions. The trailer from July 3rd has a little bit of fighting in it, there is no excessive motion blur. I think it's not an issue.
I did try calling them out for aspect ratio situation on Twitter yesterday, to no response. If zoom isn't an option as they say, why was the Nozomi scene from Shenmue 1 zoomed to 16x9 (top/bottom cropped) for their PC Game Show trailer last month? That's not cool, it's very misleading for them to do it for a trailer and without any kind of acknowledgement that the actual game doesn't offer that. At the very least they should confirm that they did that for the trailer and clarify that it's not how the game can actually run since they're telling people now that you can't do that.
Yeah because really badly implemented motion blur in one of the most significant aspects of Shenmue II's gameplay is miniscule.
I did try calling them out for aspect ratio situation on Twitter yesterday, to no response. If zoom isn't an option as they say, why was the Nozomi scene from Shenmue 1 zoomed to 16x9 (top/bottom cropped) for their PC Game Show trailer last month?
Nope. Apparently using the higher quality sounds would require rewriting a huge amount of the game. It is a shame, as some of the music suffers due to that too and I doubt that can change that either.Will they improve the sound quality of voices, or will they still sound muffled?
Nope. Apparently using the higher quality sounds would require rewriting a huge amount of the game. It is a shame, as some of the music suffers due to that too and I doubt that can change that either.