Oh really? So I guess the Japanese are a global audience too? But then, the American global audience didn't get Japanese voices, so they're still correct.Europeans are a "global audience" however, so it's factually not a "first time".
Why would the Japanese be a global audience if the game is from Japan? That doesn't make any sense.Oh really? So I guess the Japanese are a global audience too? But then, the American global audience didn't get Japanese voices, so they're still correct.
It says "a global audience" (people outside of Japan). People in Europe are "a global audience". It's as simple as that. And it's not like I was the only person to notice that.-Japanese audio available for the first time for a global audience
It says "a global audience" (people outside of Japan). People in Europe are "a global audience". It's as simple as that. And it's not like I was the only person to notice that.
Obviously "global audience" means for people around the globe. Europe is not the whole globe. Again, they mean a worldwide release in dual language, so that people outside Europe and Japan can enjoy the Japanese dub.It says "a global audience" (people outside of Japan). People in Europe are "a global audience". It's as simple as that. And it's not like I was the only person to notice that.
To be fair, that was before it was known that it's shipped as "one game". Still, now it's half right, half wrong.But we Europeans didn't get the Japaneve audio for Shenmue I, so that sentence is right. For the first time we are getting the Japanese audio for both games.
Anyway, while it's nice to get Japanese audio for Shenmue, it's not worth a rebuy for me since PC gamers are getting screwed over again, due to limited to Steam and probably no physical either.
Just because other publishers have bad practices, it doesn't mean it's ok to do the same. I get why Americans weren't into physical PC games too much since their PC gaming culture is totally different. Eventually publishers decided Europeans are the same, despite the market situation being totally different. And now we are at the point that we are. I would have no problem dropping 150€ on a physical special edition of Shenmue since I consider it to be one of the best games ever. But if it's DRM (Steam) and not even physical? No thanks, not even for 5€.Does that really constitute being screwed over? Most PC games don't get physical releases. Getting two games in a single, cheap package that have never been on PC before...sometimes you take the good with the bad.
Yakuza has no soul, I've tried to like it, but that series just doesn't have anything special about it.
This isnt true in shenmue 2 at all. In fact, shenmue 2 was one of the very first open world games to let yoy skip time. You can choose to jump time forward in shenmue 2 whenever you want, and they are adding that feature back into shenmue 1 with this remaster.
The skip time is only contextual.
RedSwirl has made an accurate description of Shenmue's concept. Upvote.
It will sell to the people who played the originals, which was in the hundreds of thousands, and perhaps those who want to play Shenmue III but start the story properly. It never hurts to have these games released. Even today there isn't much like Shenmue on the market, whether younger gamers happen to like it or not...Guys, I'm just genuinely curious here, is this game really going to sell well? I'm sure the only reason people will be picking it up is for nostalgic reasons. I, personally, see no reason as to why anyone who is younger would pick this up...the graphics are horrendously dated, so are the mechanics and the story arc is incomplete. I'm 22 myself and never played the originals and this doesn't entice me one bit. If anything, I'd rather play Yakuza as it seems to be in a similar vein...but you know, better.
This isnt true in shenmue 2 at all. In fact, shenmue 2 was one of the very first open world games to let yoy skip time. You can choose to jump time forward in shenmue 2 whenever you want, and they are adding that feature back into shenmue 1 with this remaster.
Ah. Haven't played Shemue II.
And did they reveal more details in terms of what they're doing with this remaster? Where did you hear that about the Shenmue 1 remaster?
Okay I want the PS4 controller to make VMU sounds now whenever and wherever Shenmue did them.
Looks like I'm finally doing a replay then! All I really remember from my childhood playthrough is: creepy rooftop gremlin guy, buying chocolate from the Tomato market that did nothing, forklift races. I definitely remember it being awesome though.
This is really an epic idea. We really need to wteet SEGA for that so they won't neglect the PS4 DualShock 4 features. And I also hope there is mid-gen console support with Native 4K.
...his point is that you can't just skip time until events happen, that you have to find an in-game distraction or else just wait around.
But that's not true at all. The "context" you speak of is that you are allowed to skip time to specific events -- precisely what he said you couldn't do.
Downvote your comment all day.
Well that's real neato insight into tales from your ass, but the discussion is whether or not you can time skip in shenmue, not about the purity of the glorious philosophy. And you absolutely can. Stop spreading false information.Suzuki didn't want to implement that feature. He did so only because of the complains. The time skipping is not part of the Shenmue's philosophy.
Well that's real neato insight into tales from your ass, but the discussion is whether or not you can time skip in shenmue, not about the purity of the glorious philosophy. And you absolutely can. Stop spreading false information.
Nope, the discussion was precisely about game philsophy. You just played on words with someone trying to explain what's Shenmue, as usual with you I would say.
And yes, the time skipping was not wanted by Yu. It's a well known fact.
Shenmue's major difference from Bethesda games and its second major difference from Yakuza is that you can't manipulate time in Shenmue. There's no rest function and you have to sleep at a certain time of the day. You have to find something to do with every hour of Ryo Hazuki's day, and you have to more or less follow the daily pattern of a normal person. This is really where the life simulation element of Shenmue comes in.
Oh definitely, have they even mentioned Pro/X details yet?
If I could tweet Sega I would do it.
This is what I replied to:
This is not true. This doesn't say a damn thing about philosophy. This says you cannot time skip in shenmue. You can. You can time skip in shenmue II, and you can time skip in the shenmue remake.
And the dude I replied to didn't even know that, and appreciated the clarification. You are weird.
Better late than never, SEGA.
We will ever learn about the development process of the Shenmue 1&2 project?
I'm talking about the Shenmue 1&2 HD collection project if it wasn't clear, not about the original Dreamcast games.there have been 2 GDC keynote presentations by Yu Suzuki on the development of Shenmue I and II, including a Shenmue post mortem at GDC 2015.
I don't really get this. Achievements are pretty much just a tacked on feature that don't affect a game's story or modes. Ignore them if you're not interested.I'm a purist so don't like the idea of achievements, I like stuff in Shenmue wasn't gamey and was just pointless, like collecting capsules and a random fight in the harbour when some school girls pick a fight. Getting an achievement for collecting a yellow can would take away from that random charm. If achievements were only for important scenes it might be ok. Random stuff in Shenmue is better discovered on its own, not following an achievement guideline to get everything on your first play through.
D3T, the ones developing this remaster, have floated the idea of doing dev diaries on Twitter if they can get the time.I'm talking about the Shenmue 1&2 HD collection project if it wasn't clear, not about the original Dreamcast games.
Adam Koralik just posted a little thing on his Facebook, and confirmed achievements.
Y'know, for anybody who cares.
Beats me, I don't play on consoles outside my Switch.Isn't it mandatory for games on Xbox/Playstation to have achievements/trophies anyway? At least I've never come across a game that didn't have any, bar the old Playstation 3 games that came out before the trophy system was in place.
Yes all XONE/PS4 games must have achievements/trophies. If a certain dev really dislikes them they can just make less or ditch the platinum (Firewatch originally had only 5 trophies, SOMA has only 10).Isn't it mandatory for games on Xbox/Playstation to have achievements/trophies anyway? At least I've never come across a game that didn't have any, bar the old Playstation 3 games that came out before the trophy system was in place.