No?
Only Shenmue 2 is in 16:9.There is a 16:9 HD trailer on steam right now.
http://store.steampowered.com/app/758330/Shenmue_I__II/
What? The Xbox version is missing content? I know based on the Digital Foundry video the Xbox version is by far technically superior.
these games are not for them, they are for us!Great news! I doubt the original Shenmue would hold up in today's gaming world so I'm really glad they include a modern control scheme. From a technical point of view, they should try to increase the draw distance of characters because that irritated me even back then. Other than that, I'd be fine with a resolution bump.
These games ages well but yeah, port effort looks minimum to me.I wonder how these games have aged. I am happy they have been announced, but they waited this long and it seems like a minimum effort port. They should at least update the visuals...
I still get anxious and want to hit the button.i was a total moron during the Barber Shop QTE,
I was like WTF is wrong with me? hahahaha I must have tried 100 times never to think about the real solution then I was ahhhhhhh
Wonder if eventually some dedicated guys will do a project for the PC version updating all the textures etc.
These games ages well but yeah, port effort looks minimum to me.
Story and characters and Music and gameplay and art direction... compared to modern games, will they feel updated?
No hecking way this will be released in full price. Cant imagine the backlashWhich I find a bit cynical of Sega. I mean we got Outcast which was from the same time as the original Shenmue and equally ambitious, and they at least gave it a big visual update, on what I am sure was a very limited budget. This...to my mind is shoddy. Happy it is released, but will only get it depending on the price. It should cost about £15 max...At full price? No chance
Wow.... this is great news!!
now I can really wait for Shenmue 3 since I can now play the first two.
I know Shenmue 1 and 2 are great games and I almost bought a Dreamcast back in the day for them.... but....
How well will Shenmue 1 & 2 holds up in 2018? Story and characters and Music and gameplay and art direction... compared to modern games, will they feel updated?
I know the games are great but I am hesitating to jump in... can you guys please sell me on the Shenmue universe ?
Shenmue is, no joke, the father of modern gaming. Just about everything you can think of that is common in AAA games today, was pioneered in Shenmue. Even little things you wouldn't expect, like procedural generating forests, stems from Shenmue. When Shenmue was in production, it was something that was literally 15 years too early. Insanely ground breaking.
In terms of gameplay, it's a mix of an adventure game kinda like Heavy Rain, albeit more open, and an action RPG, with the combat itself being lifted from Virtua Fighter. You train, you level up, you learn new moves. In Shenmue I, the focus is on day to day living, perhaps more like harvest moon or any other daily sim game, but shenmue II is much more of a story focused game, with a much bigger emphasis on underground fighting tournaments. There isn't much combat in shenmue I, where shenmue II is full of it.
Unfortunately, the format shift between shenmue I and shenmue II ruined some of the more ambitious aspects. Example, even though there isn't much fighting in Shenmue I, there is a dojo where you can train and level up, and the game highly encourages it. THis is because, when you get to shenmue II, the moves you learned carried over, so you'd have a custom-made fighter for Shenmue II that would affect your approach to the underground fighting tournaments. But since Shenmue I was on the dreamcast, and shenmue II in the us was on the xbox, they couldn't transfer saves, and thus they just basically gave you all the moves in the US version of shenmue II, ruining the character-building.
The story itself is classic wuxia kung fu. It begins grounded with a mystery -- you come home and see your father murdered before your eyes by a chinese man named Lan Di. Your father, who was a martial arts master, hands of a sacred mirror to Lan Di before Lan Di performs a forbidden and fatal technique on your father. In his last dying moments, he begs you to keep your friends close. Ryo vows in that moment to avenge his father's death.
Pretty much all of Shenmue I is focused on beginning your adventure, i.e. raising money to travel to china to begin your quest. As such, it's kinda light on story. You discover that the mirror your father handed over was part of a pair, and that he had hidden the other mirror on the grounds of his dojo which Ryo finds. These mirrors are ancient magics, and it's said whoever holds both of them can summon a dragon that will devour the world.
Shenmue II is where everything really kicks into high gear. Ryo travels to china and finds out more about Lan Di, the mirror, and his own destiny. Throughout Shenmue I and II there is a repeated legend that is narrated:
He shall appear from a far eastern land across the sea,
A young man who has yet to know his potential,
This potential is a power that could either destroy him or realize his will,
His courage shall determine his fate,
The path he must traverse, fraught with adversity, I await whilst praying,
For this destiny predetermined since ancient times,
A pitch black night unfolds with the morning star as its only light,
And thus the saga… Begins…
You uncover that your father and Lan Di had a shared past, that there is a secret society of martial arts masters who are trying to gather the mirrors, and that there is a young woman living in the mountains that Ryo has been destined to meet for hundreds of years. This young woman seemingly has otherworldly powers and can communicate with nature in strange, unknown ways. In their brief time together, Ryo sees her do a number of pretty weird, mystical things.
Along the way, you also go through a surprisingly star-wars like adventure. You meet Ren of Heavens, for example -- probably the closest Shenmue has to a Han Solo. You fight crime lords. You travel to the ancient walled city of Kowloon. It's great. Shenmue II ends with a massive, massive cliff hanger, just as the story reaches it's climax. That's why people have been dying for it.
The other side of why this is such a requested series is because of YU SUZUKI. This is his magnum opus. His life's work. Yu Suzuki is Mr. Sega. Think of a classic sega game that ISN'T Sonic or Shinobi, and Yu Suzuki was involved. Yu Suzuki was the heart and soul of Sega's arcade empire. Hang On, Space Harrier, Outrun, Virtua Racing, Virtua Fighter, Daytona USA, etc -- all Yu Suzuki. Shenmue was basically the last thing he was ever allowed to work on. When the Dreamcast died, Sega's best developer was given a "window seat" where he was technically still an employee, but not allowed to make anything. For 20 years, he was on the "window seat." Imagine if Shigeru Miyamoto disappeared after Mario 64 and wasn't allowed to make games. THat's what happened with Yu Suzuki.
Shenmue III is Yu Suzuki's grand return to gaming. And Shenmue III is being made by a restored version of AM2, his classic team.
The hype for Shenmue III is real.
How is the battle system?No, Shenmue has arguably better QTE than just about any game before or after. For one, most QTEs are branching, so if you fail them, you don't start over, but rather the sequence changes and you have to live with the consequences. As such, there are actually not that many QTEs you can outright fail in the game, and those are usually the ones very related to key events. And even then, the timing for the QTEs is great -- Yu Suzuki was known for how great his arcade games feel, and he approached QTE the same way, with huge arcade style prompts that tend to match the on-screen action and large input windows with good visual and audio feedback to let you know you did the input correctly.
Also, Shenmue II subverts QTE is an honestly genius way.
No hecking way this will be released in full price. Cant imagine the backlash
Are you daft? these are minor alteration a port version got. Go see that shit again without your hilarious platform bias googles mode on. The biggest reason that matters to not play it, is the translation, if any.LOL digital foundry said they were technically superior? They totally missed the boat.
Shenmue II on the XBox is missing hundreds of textures and lots of the geometry is changed. The only major improvements are that the crowd draw distance is further, the sun flare is made up of more polygons, and the framerate dips less.
examples:
Dreamcast:
Xbox:
Texture for sign on the door is missing
Dreamcast:
Xbox:
Entire gate is missing
Dreamcast:
Xbox:
Texture is rotated incorrectly
Dreamcast:
Xbox:
Object geometry is placed incorrectly
Dreamcast:
Xbox:
The geometry of the roof is clipping through the wall on the Xbox version
Dreamcast:
Xbox:
The geometry for the back wall of the shack is incorrectly placed behind the brick wall, making it invisible
Dreamcast:
Xbox:
Many of the signs in the sky have been removed
Dreamcast:
Xbox:
Likely owing to the way the DC handles transparency (it uses a painter's algorithm) virtually all transparent objects are now opaque in the Xbox version
Dreamcast:
Xbox:
Another example of transparency missing
And so forth. The Xbox version has these types of cuts EVERYWHERE. Missing textures, missing geometry, missing transparency. Shame on DF if they missed all this. These are just a few readily available examples from Shenmue Dojo, the Xbox game is full of these changes.
No mention of HD or Remastered on the announcement, so its a straight port?
No mention of HD or Remastered on the announcement, so its a straight port?
Are you fucking daft? these are alteration a port version got. Go see that shit again without your hilarious platform bias googles mode on. The biggest reason that matters to not play it, is the translation, if any.