So I ended up getting back into Gears of War 4 this weekend after not playing for about a year, as my significant other wanted to play horde mode with me. I have both an Xbox and a PC, so we set it up so one of us would play on one and one on the other together.
So we are playing horde, get to wave 15 or so, and the game on PC hard crashes. Xbox is still running fine. We decide to start over because once a player leaves they can't rejoin a game in progress.
We get to wave 20, crash again. Fun.
We start over a horde-lite session, complete it thankfully (25 waves), so I think the crashing is over with, but we start another match and I crash almost immediately.
This lead me to looking up if this is a wide spread issue, and apparently ever since an Nvidia driver update EIGHT months ago, it has been a widespread issue for all PC (edit: NVIDIA) users that the game, on average, crashes every 15-20 minutes mid-match. Some people crash right at start up, some people can play a little longer on average, but it seems to effect all users and there's complaints all over Reddit, Gears' Official Forums, etc. I haven't been able to find any PC players (I'll admit, a much smaller user base than Xbox players) saying that they have not been having this issue.
In what world is this acceptable? 8 months of this on a big first party MS game? The Coalition has acknowledged the issue and said "they are working on the issue" multiple times over the past few months but that's it, still nothing.
Seems like this flew under the radar because the PC Gears userbase isn't that big but, man, if I was a PC only user I'd be really bummed out by this.
It just got me thinking about how little recorse there is for users in a situation like this. The game is still being sold on PC with no warnings about this issue, and if they never fix it there's not really anything current users can do. Seems really scummy. And also a shame because the PC version runs so well otherwise.
So we are playing horde, get to wave 15 or so, and the game on PC hard crashes. Xbox is still running fine. We decide to start over because once a player leaves they can't rejoin a game in progress.
We get to wave 20, crash again. Fun.
We start over a horde-lite session, complete it thankfully (25 waves), so I think the crashing is over with, but we start another match and I crash almost immediately.
This lead me to looking up if this is a wide spread issue, and apparently ever since an Nvidia driver update EIGHT months ago, it has been a widespread issue for all PC (edit: NVIDIA) users that the game, on average, crashes every 15-20 minutes mid-match. Some people crash right at start up, some people can play a little longer on average, but it seems to effect all users and there's complaints all over Reddit, Gears' Official Forums, etc. I haven't been able to find any PC players (I'll admit, a much smaller user base than Xbox players) saying that they have not been having this issue.
In what world is this acceptable? 8 months of this on a big first party MS game? The Coalition has acknowledged the issue and said "they are working on the issue" multiple times over the past few months but that's it, still nothing.
Seems like this flew under the radar because the PC Gears userbase isn't that big but, man, if I was a PC only user I'd be really bummed out by this.
It just got me thinking about how little recorse there is for users in a situation like this. The game is still being sold on PC with no warnings about this issue, and if they never fix it there's not really anything current users can do. Seems really scummy. And also a shame because the PC version runs so well otherwise.
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