I would like to pick up an oculus quest, but I'm afraid it will have a super limited selection of games to play. And I'm not going to buy a pc just to play vr
Would have been clutch if you just ended up leaning on the desk.It definitely feels like you are there. It doesn't mean the world around you feels real, but it does feel like you are in this fake world. Room-scale also does wonders for this.
I once fell over, because for a split second I forgot I couldn't lean on a virtual ping pong table. Knocked over some actual items on my desk as I went down.
I would like to pick up an oculus quest, but I'm afraid it will have a super limited selection of games to play. And I'm not going to buy a pc just to play vr
Oh yeah I thought about PSVR too. However, at this point I might as well wait for the PS5/PSVR2 announcement. Not a fan of the move controllers either.
I would like to pick up an oculus quest, but I'm afraid it will have a super limited selection of games to play. And I'm not going to buy a pc just to play vr
I would like to pick up an oculus quest, but I'm afraid it will have a super limited selection of games to play. And I'm not going to buy a pc just to play vr
Why do you assume nausea is the culprit for their sweating? It'd be foolish to drive oneself to nausea time and time again- that's not how you develop VR legs. More likely they're playing active games (in which case sweating is a normal part of a modest workout), or the headset just has poor ventilation, in which case, do criticize the HMD design, but not the concept of smooth locomotion (which is NOT in fact the only way to have a good time with the technology).and that is exactly why this tech isn´t "there" yet, you have people getting sick, people feeling like vomiting, people getting nauseous and tips are "run a fan in the room" where 80% of all people would say "i run a fan when it is warm, not when i want to do VR"
I'm assuming most people who were "blown away" and such used something other than PSVR, because that's the one I've used and came away not very impressed. It's novel seeing the world around you, but the first thing to come to mind is "so what now?" And it's exactly there where most games fail. There's some real games coming out now that are pretty cool, but those "experience" games do nothing for me, it's too shallow of an experience to make an impact.
PSVR is also incredibly cumbersome to use an as a glasses wearer, it's just plain annoying.
I'm still kinda on board with the potential it has and if they can make it lighter, higher rez, wireless and have more meaty games I'll be interested in actually buying one. Maybe PS5?
One of the things I'd talk about is the virtual cinema experience.
You can watch a movie in VR where it looks like you are sitting in a cinema and it looks pretty damn similar. The only thing that's basically tell you it's not a real cinema is that the sound quality is still stereo.
It's launch lineup is probably the most impressive of any console I can remember and Oculus haven't been shy about spending big to get quality content onto their platform. Their track record with Rift has been fantastic, so it's not an area I would be overly concerned with.
That's extremely unlikely, consider the strong launch library, and that almost every VR developers in the industry are pledging support for it.
I'm assuming most people who were "blown away" and such used something other than PSVR, because that's the one I've used and came away not very impressed. It's novel seeing the world around you, but the first thing to come to mind is "so what now?" And it's exactly there where most games fail. There's some real games coming out now that are pretty cool, but those "experience" games do nothing for me, it's too shallow of an experience to make an impact.
PSVR is also incredibly cumbersome to use an as a glasses wearer, it's just plain annoying.
I'm still kinda on board with the potential it has and if they can make it lighter, higher rez, wireless and have more meaty games I'll be interested in actually buying one. Maybe PS5?
Using bigscreen with my Vive was pretty amazing. The cinema room in there for example looked very convincing with the way the screen lights up the environmwnt and how well scale is portrayed. Plus, walking around and chatting with people in the lobby was really cool.One of the things I'd talk about is the virtual cinema experience.
You can watch a movie in VR where it looks like you are sitting in a cinema and it looks pretty damn similar. The only thing that's basically tell you it's not a real cinema is that the sound quality is still stereo.
I'm assuming most people who were "blown away" and such used something other than PSVR, because that's the one I've used and came away not very impressed. It's novel seeing the world around you, but the first thing to come to mind is "so what now?" And it's exactly there where most games fail. There's some real games coming out now that are pretty cool, but those "experience" games do nothing for me, it's too shallow of an experience to make an impact.
PSVR is also incredibly cumbersome to use an as a glasses wearer, it's just plain annoying.
I'm still kinda on board with the potential it has and if they can make it lighter, higher rez, wireless and have more meaty games I'll be interested in actually buying one. Maybe PS5?
I'm assuming most people who were "blown away" and such used something other than PSVR, because that's the one I've used and came away not very impressed. It's novel seeing the world around you, but the first thing to come to mind is "so what now?" And it's exactly there where most games fail. There's some real games coming out now that are pretty cool, but those "experience" games do nothing for me, it's too shallow of an experience to make an impact.
PSVR is also incredibly cumbersome to use an as a glasses wearer, it's just plain annoying.
I'm still kinda on board with the potential it has and if they can make it lighter, higher rez, wireless and have more meaty games I'll be interested in actually buying one. Maybe PS5?
You definitely feel like you're there. After you play lots of VR for example you start to feel a phantom limb? I'm not really sure how to word it.
Fuck man.For me it was one of the most exciting gaming experiences I've had since Mario 64. Yes, it feels like you are "in" the game world, the environment completely surrounds you. You can turn your head and see what's behind, lean to one side to peak around a corner, etc.
I don't know what kind of games you're into but I can't speak highly enough of Resident Evil VII in VR, truly a system seller for me. I'm not sure if the game is exclusive to PSVR or not but I'm sure the Quest has games of similar experiences you can play.
Go for it and giggle like a kid when you first "step in". I know I did.
I would like to pick up an oculus quest, but I'm afraid it will have a super limited selection of games to play. And I'm not going to buy a pc just to play vr
I'm not the type to be easily impressed by tech. The games I played were Tetris Effect, Astro Bot, RE7 and Superhot. I really liked Superhot (the short time it lasts anyway) I did feel VR added something to Superhot, but Astro Bot, while it had its moments, I could absolutely see working as a non-VR game (please don't quote me, this is my opinion, I know people disagree). Tetris Effect in VR was useless imo, I played it without VR and had just as much fun, it added nothing for me. RE7 made me sick within minutes so I can't really comment on that one.Nope? You're describing the situation at launch, 2,5 years ago, after failing to actually try the good games. There are tons of really feature complete games that will last hours. I don't even have to make a list, they've been on enough GOTY lists.
PSVR is _specifically_ good for glasses wearers. I mean, there's a cavern inside there. I wear glasses 100% of the time and never had an issue. Maybe if you have really huge rims or something it could be a problem.
I just don't understand your reaction, if you actually tried it. From the 20+ people I've shown PSVR to, everyone but a single person were blown away. And that's with the narrow FOV, low resolution presentation, screendoor and janky Move controllers. For most of them I didn't even have the later, mind-blowing games like Beat Saber, Super Hot and Astrobot. And this is just the consumer-priced first generation. I can't wait to see what we get next.
What I mean is, the "immersion" that people keep harping on about is neat for like a minute, but that means nothing if a game doesn't do more. I've literally seen people saying it's "enough to just see the world around you". It just seems like people are really easily convinced by VR by simply seeing the world around them. I'm not, that's all I'm saying. Of course there are games that offer you proper gameplay, but I've just seen so many comments around that seem to focus on the most shallow aspect of VR.I also don't understand your "Okay now what?" moment. I mean.. you play a game so get started? Start walking in Skyrim VR for example and play the game like it's intended. That point is really confusing to me.
I'm not the type to be easily impressed by tech. The games I played were Tetris Effect, Astro Bot, RE7 and Superhot. I really liked Superhot (the short time it lasts anyway) I did feel VR added something to Superhot, but Astro Bot, while it had its moments, I could absolutely see working as a non-VR game (please don't quote me, this is my opinion, I know people disagree). Tetris Effect in VR was useless imo, I played it without VR and had just as much fun, it added nothing for me. RE7 made me sick within minutes so I can't really comment on that one.
Like I said I do see potential in it, but PSVR is not it.
PSVR is by far the most useable headset as glasses wearer - everything else ranges from painful to just plain 'better to avoid alltogether'. Including Oculus Quest (which was surprising, after Rift dropped the ball on this, I thought they'd have learned from it, but not really).PSVR is also incredibly cumbersome to use an as a glasses wearer, it's just plain annoying.
While it's true variable focal-length hasn't been possible 'yet' (lots of R&D on the topic on-going), all the headsets have you focused on a fixed point far away from you (varies from being a few meters in front of you to infinite depending on the headset). If that wasn't the case - you'd be unable to focus on anything in the image alltogether. While you may be able to perceive flatness (if you focus on the pixel grid spacing for example), your brain does not perceive it as anything "inches away from your face".VR can't replicate this. You're always focused on a screen inches from your face, and your body can tell that you're doing so.
I see so many complaints that VR needs to be wireless but I've owned my PSVR headset since 2017 and I've never had a single issue with the wire. Got my Rift in January, and while my pc isn't the most powerful so I use it strictly for development, the wire never gave me any problems there, either.
Yeah feels like you're there (ish) initially but the novelty wears off like anything else, and especially in the case of PSVR, you start noticing the low resolution and getting annoyed with the wire.
Can't wait for a high resolution Oculus Quest in the future.
I've never had much of a problem with wires either but the freedom a wireless headset provides is pretty obvious. I often use VR for longer than current batteries provide and would likely be more of a issue than a wire.
Where / how often are there sales like this?