At this point I'm not even totally convinced it hasn't been quietly canned. I certainly don't think it will ever appear on Switch.
The problem is that I fear that Metroid Prime 4 in terms of sales is going to be more similar to that PS4/PS5 Sackboy crossgen game. A game in a genre that is not very popular in its ecosystem and ends up falling under the radar in the wave of next gen game announcements.
Nah, the circumstances are completely different. Those two Zeldas had to be saved from the Game Cube and Wii U because their userbases were too small for the games to reach their potential.It will be to the next Nintendo console what BOTW was to the Switch, and Twilight Princess to the Wii.
Why?But because Metroid isn't a big seller, positioning it as the big marquee launch title is just too big of a risk. It'd be like the PS5 launching with only Demon's Souls with no Spider-Man backing it up.
MP4 is the kind of game you put alongside a franchise the masses actually care about, not as the main event. And Metroid being a niche as it is means it'll benefit from the Switch 1's install base.
But as I've said before, Nintendo is pretty conservative when it comes to their sales expectations. They aren't suddenly going to expect a franchise that has only sold just over 3 million at most to rocket past 10 million.Why?
If it's that good, why not give it the push instead of just going "well it's Metroid so it's not gonna sell great from jump".
These arguments are all over the place and some of you want to have it both way. Too niche, but needs the "140+ million install base" that 90% aren't even going to buy.
The money is there, the pedigree is there, that's how you make premiere titles. Here's our leading lady Samus, cooler than ever, here's our online multiplayer. If the quality is there, push it as such, don't use previous sales as an excuse not to, especially if you already spent the money making the game. BotW got the push it did because the quality was there.
Yup.But as I've said before, Nintendo is pretty conservative when it comes to their sales expectations. They aren't suddenly going to expect a franchise that has only sold just over 3 million at most to rocket past 10 million.
As for Zelda, it was already close to that 10 million barrier before BotW with TP's 8+ million.
This what I mean by trying to have it both ways.But as I've said before, Nintendo is pretty conservative when it comes to their sales expectations. They aren't suddenly going to expect a franchise that has only sold just over 3 million at most to rocket past 10 million.
As for Zelda, it was already close to that 10 million barrier before BotW with TP's 8+ million.
10% of 140+ million is 14+ million... for reference, Wii U's total hardware sales were 13.56 million...Why?
If it's that good, why not give it the push instead of just going "well it's Metroid so it's not gonna sell great from jump".
These arguments are all over the place and some of you want to have it both way. Too niche, but needs the "140+ million install base" that 90% aren't even going to buy.
The money is there, the pedigree is there, that's how you make premiere titles. Here's our leading lady Samus, cooler than ever, here's our online multiplayer. If the quality is there, push it as such, don't use previous sales as an excuse not to, especially if you already spent the money making the game. BotW got the push it did because the quality was there.
My point is that Zelda was much closer to the 10 million barrier than Metroid currently is, so Nintendo (being as reasonable as they are) probably isn't gonna expect 10+ million sales from MP4.This what I mean by trying to have it both ways.
How many copies did both of those games sell on their old consoles compared to the knew.
I agree that if Nintendo wants Metroid Prime 4 to be one of the games for Switch 2, nothing is stopping them from doing so, or at least attempting to. If they have confidence in the game and are ready to give it that push, I don't see why not. The "Metroid doesn't sell well" arguments are just stuck to looking at previous patterns... which, granted, do set some expectations of course.Why?
If it's that good, why not give it the push instead of just going "well it's Metroid so it's not gonna sell great from jump".
These arguments are all over the place and some of you want to have it both way. Too niche, but needs the "140+ million install base" that 90% aren't even going to buy.
The money is there, the pedigree is there, that's how you make premiere titles. Here's our leading lady Samus, cooler than ever, here's our online multiplayer. If the quality is there, push it as such, don't use previous sales as an excuse not to, especially if you already spent the money making the game. BotW got the push it did because the quality was there.
I am not going to disagree that Metroid is not a big-seller, at least not as much, as Mario and Zelda. And Switch 2 relying sorely on it as a launch title is, indeed, a big risk.But because Metroid isn't a big seller, positioning it as the big marquee launch title is just too big of a risk. It'd be like the PS5 launching with only Demon's Souls with no Spider-Man backing it up.
MP4 is the kind of game you put alongside a franchise the masses actually care about, not as the main event. And Metroid being a niche as it is means it'll benefit from the Switch 1's install base.
It'd have to be paired with Metroid to court the masses. And unlike Mario, Metroid actually needs that Switch 1 install base early in the Switch 2's life.I am not going to disagree that Metroid is not a big-seller, at least not as much, as Mario and Zelda. And Switch 2 relying sorely on it as a launch title is, indeed, a big risk.
However, I am assuming that Nintendo does have "Odyssey 2" on the oven, and ready for the lunch window. In that scenario, I think it could back-up/pair with MP4. Just like the Switch was backed by both BotW and Odyssey.
Nah, Sony and Microsoft have avoided that with good reason. You don't want those who buy the old gen version to feel bad about their purchase. That's terrible marketing.I think it's cross-gen, and it's possible that they're using it to showcase the new graphics capabilities in the Switch 2.
What good marketing they could pull off with side by sides.
Switch version? Old and busted.
Switch 2 version? New hotness.
Solid point I didn't consider. I guess you just ignore the Switch version then? You shouldn't purposefully hamstring the Switch 2 version, right?Nah, Sony and Microsoft have avoided that with good reason. You don't want those who buy the old gen version to feel bad about their purchase. That's terrible marketing.
There was no public apology or acknowledgment, they handled it more like vaporware.
You just show the Switch version in different videos, like Sony did with God of War, Horizon and the others. https://blog.playstation.com/2022/01/27/a-glimpse-at-horizon-forbidden-west-ps4-gameplay/Solid point I didn't consider. I guess you just ignore the Switch version then? You shouldn't purposefully hamstring the Switch 2 version, right?
Nah, Sony and Microsoft have avoided that with good reason. You don't want those who buy the old gen version to feel bad about their purchase. That's terrible marketing.
I honestly don't think crossgen games have hurt PS5 sales. Yeah, you have a lot of people complaining on the forums about "Imagine what Horizon and God of War would have looked like without PS4 versions", but in the end they buy the game anyway.But then that's also bad for the new hardware... Cause it kinda shows there is no real gap nor reason to upgrade. Difficult positioning..
Ideally he game looks amazing on Switch but is designed from the start to use real graphic features of the new console and not just run better.
I think the best case study I can think of is Halo Infinity. It came both on Series S/X and Xbox One, but the marketing rightfully focused on the best version (Series X). Still, The Xbox One, altough "inferior", was perfectly playable, which is the version I played indeed.Solid point I didn't consider. I guess you just ignore the Switch version then? You shouldn't purposefully hamstring the Switch 2 version, right?
I'm not convinced the game is being actively developed. In any other instance (where we've only seen a "logo" after six years), we'd assume the game isn't in active development any longer. The last time the game has been directly referenced has been 2019 when it restarted development, yeah?