Dragon Road Layout in Sky Sanctuary
Incredibly based choice tbh
Add another to the list of recycled level designs; there's Dragon Road.
"We want to kind of reuse those memories - like the memories we have as well, because we played the games with Sonic - but the team is doing it intentionally, to kind of poke at those little points that some players are gonna pick up on immediately. Like, 'I remember this exactly!' And we are making levels that maybe look different, but feel the same as other things you have experienced. There's going to be a mix of those very intentionally nostalgic or familiar areas, but there will also be some brand new things nobody's ever seen before."
Lets be fair, the gaming press has been dunking on Sonic games for years even when the fans like them, the fact that they are really enthusiastic about Frontiers, a game which has raised multiple flags for questionable design decisions with fans, doesn't seem unusual as the two groups seem to want the exact opposite things out of the series. Are the press really going to notice that they've copy and pasted a bunch of Unleashed stages?Its actually hilarious how theres been so much positivity from the press and people who played. Meanwhile Era is on a full on hate train because some levels are similar.
Weird Sonic cycle for this game.
We got a long clip of the city 3D level and this level design actually looks miles better than the other 6 stages we've seen. There's complexity, moving platforms, branching pathways. Which is why it's confusing to me that the other 6 stages are all so extremely linear and straight line simulator.
View: https://twitter.com/sonic_frontier/status/1564528050221506561?s=21&t=n-sdn91M4iZmRwRIflCRag
Some of the takes in that Green Hill Zone thread were really wild.Its actually hilarious how theres been so much positivity from the press and people who played. Meanwhile Era is on a full on hate train because some levels are similar.
Weird Sonic cycle for this game.
Yeah, at this point it's clear it's intentional. Looking at this I get that feeling of "wait, is this Unleashed or Generations?"
Add another to the list of recycled level designs; there's Dragon Road.
So I'm guessing that interview from a while back talking about the movie being an inspiration for some combat moments was talking about that bouncy cage fight part. It automatically made me think of Sonic's final fight with Eggman in the Sonic movie where he bounced off of the buildings to destroy his flying thing.
Interesting, there was this supposed leak on 4chan a week back where one of the levels listed was Dragon Road
Add another to the list of recycled level designs; there's Dragon Road.
I could believe this leak, although it seems kinda mindscrew-y that they use a Dragon Road layout for a non-Dragon Road level.Interesting, there was this supposed leak on 4chan a week back where one of the levels listed was Dragon Road
/v/ - Video Games » Thread #609822949
arch.b4k.co
Full list is:
Stage: Green Hill Act 1
Stage: Green Hill Act 2
Stage: Chemical Plant Act 1
Stage: Chemical Plant Act 2
Stage: Sky Sanctuary Act 1
Stage: Sky Sanctuary Act 2
Stage: Metropolis Madness
Boss: Air Titan (Super Sonic)
Stage: Ice Cap Act 1
Stage: Ice Cap Act 2
Stage: Speedy Highway Act 1
Stage: Speed Highway Act 2
Stage: Pumpkin Hill Act 1
Stage: Pumpkin Hill Act 2
Stage: Blazing Peak
Boss: Fire Titan (Super Sonic)
Stage: Final Rush Act 1
Stage: Final Rush Act 2
Stage: Seaside Hill Act 1
Stage: Seaside Hill Act 2
Stage: Rooftop Run Act 1
Stage: Rooftop Run Act 2
Stage: Gravity Field
Boss: Earth Titan (Super Sonic)
Stage: Dragon Road Act 1
Stage: Dragon Road Act 2
Stage: Aquarium Park Act 1
Stage: Aquarium Park Act 2
Stage: Sunset Heights Act 1
Stage: Sunset Heights Act 2
Stage: Steel Turmoil
Boss: Water Titan (Super Sonic)
Stage: Cyberspace Act 1
Stage: Cyberspace Act 2
Boss: Sage
Boss: Egg Titan (Cyber Sonic)
Actually happy with this
Add another to the list of recycled level designs; there's Dragon Road.
made my peace with the reused level designs
Add another to the list of recycled level designs; there's Dragon Road.
We got a long clip of the city 3D level and this level design actually looks miles better than the other 6 stages we've seen. There's complexity, moving platforms, branching pathways. Which is why it's confusing to me that the other 6 stages are all so extremely linear and straight line simulator.
View: https://twitter.com/sonic_frontier/status/1564528050221506561?s=21&t=n-sdn91M4iZmRwRIflCRag
I've stayed out of Frontiers threads and away from media since Summer Games Fest because I've largely had nothing nice to say about the game but poked in here out of curiosity.
The developer justification for the level reuse/remixing sounds vaguely Mania-ish and I kind of respect that?
This feels like Generations 2 in addition to the open world stuff.Interesting, there was this supposed leak on 4chan a week back where one of the levels listed was Dragon Road
/v/ - Video Games » Thread #609822949
arch.b4k.co
Full list is:
Stage: Green Hill Act 1
Stage: Green Hill Act 2
Stage: Chemical Plant Act 1
Stage: Chemical Plant Act 2
Stage: Sky Sanctuary Act 1
Stage: Sky Sanctuary Act 2
Stage: Metropolis Madness
Boss: Air Titan (Super Sonic)
Stage: Ice Cap Act 1
Stage: Ice Cap Act 2
Stage: Speedy Highway Act 1
Stage: Speed Highway Act 2
Stage: Pumpkin Hill Act 1
Stage: Pumpkin Hill Act 2
Stage: Blazing Peak
Boss: Fire Titan (Super Sonic)
Stage: Final Rush Act 1
Stage: Final Rush Act 2
Stage: Seaside Hill Act 1
Stage: Seaside Hill Act 2
Stage: Rooftop Run Act 1
Stage: Rooftop Run Act 2
Stage: Gravity Field
Boss: Earth Titan (Super Sonic)
Stage: Dragon Road Act 1
Stage: Dragon Road Act 2
Stage: Aquarium Park Act 1
Stage: Aquarium Park Act 2
Stage: Sunset Heights Act 1
Stage: Sunset Heights Act 2
Stage: Steel Turmoil
Boss: Water Titan (Super Sonic)
Stage: Cyberspace Act 1
Stage: Cyberspace Act 2
Boss: Sage
Boss: Egg Titan (Cyber Sonic)
That's a yikes from me, although some are welcome returns, I hate when Sonic reuses stages from previous games, even Generations that I really liked didn't blow me away because it was just the old levels with new designs, it made sense there but since then they have entered full reuse town, even Mania the best levels were the new ones not the old ones.Interesting, there was this supposed leak on 4chan a week back where one of the levels listed was Dragon Road
/v/ - Video Games » Thread #609822949
arch.b4k.co
Full list is:
Stage: Green Hill Act 1
Stage: Green Hill Act 2
Stage: Chemical Plant Act 1
Stage: Chemical Plant Act 2
Stage: Sky Sanctuary Act 1
Stage: Sky Sanctuary Act 2
Stage: Metropolis Madness
Boss: Air Titan (Super Sonic)
Stage: Ice Cap Act 1
Stage: Ice Cap Act 2
Stage: Speedy Highway Act 1
Stage: Speed Highway Act 2
Stage: Pumpkin Hill Act 1
Stage: Pumpkin Hill Act 2
Stage: Blazing Peak
Boss: Fire Titan (Super Sonic)
Stage: Final Rush Act 1
Stage: Final Rush Act 2
Stage: Seaside Hill Act 1
Stage: Seaside Hill Act 2
Stage: Rooftop Run Act 1
Stage: Rooftop Run Act 2
Stage: Gravity Field
Boss: Earth Titan (Super Sonic)
Stage: Dragon Road Act 1
Stage: Dragon Road Act 2
Stage: Aquarium Park Act 1
Stage: Aquarium Park Act 2
Stage: Sunset Heights Act 1
Stage: Sunset Heights Act 2
Stage: Steel Turmoil
Boss: Water Titan (Super Sonic)
Stage: Cyberspace Act 1
Stage: Cyberspace Act 2
Boss: Sage
Boss: Egg Titan (Cyber Sonic)
Apparently it's like, 20-30 hours long.the game looks fun IMO
and as long as it doesn't fall apart at the seams or is like 4 hours tops like forces felt....then I'm game
To be fair, there is some story consideration. Sonic '06 being absent makes sense given that Sonic doesn't remember the events of that game.The remix level excuse is just that, an excuse. They created the story because they wanted to reuse levels.
I mean there's already more than 2 GHZ levels I think?This feels like Generations 2 in addition to the open world stuff.
There's some footage from the city level theme that uses some level design from the SA2 version of City EscapeYeah, at this point it's clear it's intentional. Looking at this I get that feeling of "wait, is this Unleashed or Generations?"
I just hope there's stage themes from games other than Generations and Forces. I want to see more pre-HD stages getting the Generations treatment, but I'm not even sure if there's going to be Unleashed or Colours assets.
At least we seem to be getting some original themes too, like the Metropolis one.
I think it's more to do with 06's reception. Why waste time remaking stages from a game so poorly recieved when they can't just port them over like they could boost game stages?To be fair, there is some story consideration. Sonic '06 being absent makes sense given that Sonic doesn't remember the events of that game.
The music is apparently under embargo.The open world part seems so empty. The desert theme is more insteresting to look at than the first island, but there's hardly any enemies and everything shown there is heavily automated. Even the fights seems heavily automated, most of the moves interrupt the flow (the ricochet/pinball move seems cool, though).
The fact that there's no music doesn't help, it makes it seem so lifeless.
The 3D cyberspace level seems cool, though. Hope there's more levels like that (multiple path), I think so far it's the only one like that.
Everyone loved Crisis City in Generations.I think it's more to do with 06's reception. Why waste time remaking stages from a game so poorly recieved when they can't just port them over like they could boost game stages?
This is so odd. It makes the footage feel flat and it's not like the soundtrack would carry spoilers (maybe track names, but just appearing on footage wouldn't). I don't know what the marketing team is thinking with that decision.
The embargos for this game is so weird.
Honestly, I'd be down for this ifInteresting, there was this supposed leak on 4chan a week back where one of the levels listed was Dragon Road
/v/ - Video Games » Thread #609822949
arch.b4k.co
Full list is:
Stage: Green Hill Act 1
Stage: Green Hill Act 2
Stage: Chemical Plant Act 1
Stage: Chemical Plant Act 2
Stage: Sky Sanctuary Act 1
Stage: Sky Sanctuary Act 2
Stage: Metropolis Madness
Boss: Air Titan (Super Sonic)
Stage: Ice Cap Act 1
Stage: Ice Cap Act 2
Stage: Speedy Highway Act 1
Stage: Speed Highway Act 2
Stage: Pumpkin Hill Act 1
Stage: Pumpkin Hill Act 2
Stage: Blazing Peak
Boss: Fire Titan (Super Sonic)
Stage: Final Rush Act 1
Stage: Final Rush Act 2
Stage: Seaside Hill Act 1
Stage: Seaside Hill Act 2
Stage: Rooftop Run Act 1
Stage: Rooftop Run Act 2
Stage: Gravity Field
Boss: Earth Titan (Super Sonic)
Stage: Dragon Road Act 1
Stage: Dragon Road Act 2
Stage: Aquarium Park Act 1
Stage: Aquarium Park Act 2
Stage: Sunset Heights Act 1
Stage: Sunset Heights Act 2
Stage: Steel Turmoil
Boss: Water Titan (Super Sonic)
Stage: Cyberspace Act 1
Stage: Cyberspace Act 2
Boss: Sage
Boss: Egg Titan (Cyber Sonic)
What I meant is that I'd like to see visuals that aren't pulled from Generations or Forces.There's some footage from the city level theme that uses some level design from the SA2 version of City Escape
Not only do a lot of Sonic's animations look bad, but there's a serious lack of feedback from the enemies. Sonic is warping through time and space to deliver a super saiyan gut punch and even the grunts are like "ok."Combat in this game looks atrocious
Taking down those bigger enemies looks so slow and tedious, and the attack animations look straight up unfinished
Well I guess if you genuinely enjoyed the werehog levels, I can understand the scores being aggravating.I mean say what you will about 06, but I personally ended up adoring Unleashed ending up as my second favorite 3D Sonic, which made the scores in comparison to the former all the more absurd to me. The music, the charming art style and visuals were some of the best of that generation and leagues better than 06. The story was fun, the ambition was there, and at worst, the Werehog felt out of place, but not bad once you opened up more of the combat options imo. I don't blame anyone for drawing the line here though, but I stand that it was a travesty to see it score below 06 to me.
Even more weirdly, the PS2/Wii versions which had LESS daytime stages and MORE Werehog sections averaged BETTER review scores than the HD versions. It was nonsense top to bottom.