heroes is a good base but the level design completely falls apart after the first third of the game
we know why now and it's completely justified, but it makes it really hard to go back to outside of random seaside hill replays
essentially they lost a big chunk of the team partway through development and it left iizuka as the only level designer when eitaro got too ill to work, who then had increased pressure to just get the thing out the door with the looming date for their first multiplat release hanging over them and that was also going really greatfinally looking to run through heroes this year - what's the "why" here, was it rushed development like usual or something else?
essentially they lost a big chunk of the team partway through development and it left iizuka as the only level designer when eitaro got too ill to work, who then had increased pressure to just get the thing out the door with the looming date for their first multiplat release hanging over them and that was also going really great
You can see the Sonic Fan in them come out in how momentum-based the movement is. But if I'm being honest, it's not anywhere close to as good as Mania. I only did the first world but my feelings so far are "yeah its alright".Any of yall got Penny?
Curious what people in the Sonic community are thinking of it coming off of Mania.
Same so far. It's good though! I'm really just wanting a bit more variety in the audiovisual department.You can see the Sonic Fan in them come out in how momentum-based the movement is. But if I'm being honest, it's not anywhere close to as good as Mania. I only did the first world but my feelings so far are "yeah its alright".
It's really good. Maybe even better than Mania, but I have a tendency to prefer 3D games.Any of yall got Penny?
Curious what people in the Sonic community are thinking of it coming off of Mania.
This person is making a 90s anime Sonic inspired game in Dreams and it looks great !
View: https://twitter.com/Buppp09/status/1764848168322097426
This is making me drool...
It's OVA Sonic with a dash of Sonic Adventure 1. What's not to love ?As someone who grows more and more tired of classics pandering with every passing year..
Holy shit, this is just divine.
This person is making a 90s anime Sonic inspired game in Dreams and it looks great !
View: https://twitter.com/Buppp09/status/1764848168322097426
This is making me drool...
This person is making a 90s anime Sonic inspired game in Dreams and it looks great !
This person is making a 90s anime Sonic inspired game in Dreams and it looks great !
View: https://twitter.com/Buppp09/status/1764848168322097426
This is making me drool...
Ah man, that's a real shame. I cleared my post.Welp,
One of the fastest follow into unfollow i've had in a while
Lmfao wowWelp,
One of the fastest follow into unfollow i've had in a while
It's absolutely it's own beast, but it's also cut so close from the same cloth that I think most people who enjoy classic Sonic would find something to enjoy in this.I loved FP2 back when i played it at release like 2 years ago, but even more so than FP1, i am not sure it scratches the same itch for a classic sonic game even though it's clearly the main inspiration here, it's more combat oriented and it doesn't play with physics and momentum in the way that classic sonic games are, overall it gives different feel and experience, it is its own beast.
Still highly recommended mind you
Never played FP2 but everyone told me to play the first Freedom Planet back when it launched for the same reasons, "it's like the Sonic 4 we never got" was directly said to me back then. But I couldn't get into it, it wasn't like Sonic at all. MH MD captures why really well. Too combat oriented and doesn't play with physics/momentum enough. I think it's a mistake a lot of people make to see superficial references/influence from classic Sonic and declare it "just a new Sonic game". I said the same thing about Penny's Big Breakaway too. Yeah these games all have clear Sonic influences but they are very much doing their own thing and recommending them as "the next TRUE Sonic game" is setting people up for disappointment.
I remember when the first Freedom Planet game came out, the best comparison was that it played like if Treasure made a Sonic game. I played a little bit of it but it didn't really click with me. I hear the second one is really good, and Evening Star's help with it does sound enticing, but I feel like it'll play similarly to the first game.
FP is kind of Sonic and kind of Rocket Knight and kind of Treasure, but the combination of it all winds up being its own thing even if you can pick out the obvious melange of mid-90's Sega action game influences.
It does have a demo on PC ,or at least it used to, had a demo way back in 2017 and another updated one later, wasn't on steam and i don't see it on their website but it's on the internet and still accessible , should gave you a good idea, from the first level alone it's a massive upgrade from FP1I remember when the first Freedom Planet game came out, the best comparison was that it played like if Treasure made a Sonic game. I played a little bit of it but it didn't really click with me. I hear the second one is really good, and Evening Star's help with it does sound enticing, but I feel like it'll play similarly to the first game.
I'd like to try Spark at some point. Maybe not for a while though, between Penny and FP2 I've been "indie Sonic-like"d out. I think I'm gonna try to 100% FP2 too, it's like substantially better than I expected and it's painful to see so many dismiss it or not even pay it any mind lmfaoI feel like Spark is closer to Sonic than Freedom Planet but then again it's not too much that as it's pretty combat oriented with the switching hats and power ups but none the less it's more focused on momentum. That said, I enjoyed Freedom Planet a lot, I had some difficulty with things but still completed it. Wouldn't mind trying the 2nd one whenever.
I think my issue with the pandering is that they aren't actually doing Classic Sonic. We get this fugly 'cute' Sonic that's meant to pass as early 90's Sonic, with Green Hill and Chemical Plant being rammed down our throats. If they actually did something interesting with him it'd feel more like a continuation and worthwhile. Superstars feels somewhat a step in the right direction but the execution still leaves me wanting (and the art style is still so safe and rounded and cute).As someone who grows more and more tired of classics pandering with every passing year..
Holy shit, this is just divine.
View: https://www.youtube.com/watch?v=OMp5vsGE7mg
Finally got around to publishing my Superstars music pack, which simultaneously makes the game way more enjoyable for me and also lets me properly yell at the world about how good so much of the Olympics music is.