Took them a while but nice to see hardware coming to accompany the extensive software accessibility their studios have delivered.
Wait, what?I can't give them any credit when they fucked over all the pre-existing custom accessible controllers for PS4
I can't wrap my head around how this works but hopefully it's helpful for folks
Many custom accessible controllers made during the ps4 era use boards that Sony blocked on ps5
Yeah, that's where I am. I'm sure they did their research, and it'll be great, but it doesn't stand out immediately as such like other controllers do. It looks very Sony though so I guess it's got that going for it. Either way, good on them for finally coming out with a disability focused controller. It's been a long time coming.I'll be honest. At first glance, it doesn't make the same kind of immediate sense the Microsoft Adaptive Controller does, but I trust they did good research and I'm glad projects like this are continuing to bring new ideas.
Oh that's fucked. Glad they made this and hope it works well but that feels awful tone deaf.Many custom accessible controllers made during the ps4 era use boards that Sony blocked on ps5
Yeah, while I like seeing platform manufacturers creating their own accessible controllers, the best way of ensuring accessibility is to allow players to use more controllers. There's really no reason why DirectInput and XInput controllers shouldn't work on all platforms. Hell, even Steam Deck has shoddy controller compatibility.I can't give them any credit when they fucked over all the pre-existing custom accessible controllers for PS4
B-but if they support PS4 controllers on the PS5 they won't use the completely optional features of the DualSense, they need to block them :((((((I can't give them any credit when they fucked over all the pre-existing custom accessible controllers for PS4
The Great Bottom Line will always be the priority, sadly.I can't give them any credit when they fucked over all the pre-existing custom accessible controllers for PS4
This is a good start but theres still no excuse for not allowing people to use DS4s, and other controllers usable on ps4. There are no feature differences as you can turn adaptive triggers off on the dual sense. This is a bandaid to a problem they caused by needlessly limiting usable inputs and they are solving it by making those who struggle to use the dualsense buy a new first party controller on their closed standard.
Yeah, this looks great for those who need a highly configurable solution, and it's real nice to see this be highly researched, but their PS4 controller policy left those who just need or already had a PS4 controller-based solution out of luck. It an obvious gap in their accessibility push they have ignored.This is great to see across the industry. I will say though, if they want to prove their commitment to accessibility they need to make the DualShock 4 compatible with PS5 games. There are tons of accessibility controllers that act as a DS4 for people with specific needs that many already own. Enabling people to use those input devices they already have is a win for everyone
yeah it was an unfortunate casualty of the war on KBM/cheating in FPS gamesMany custom accessible controllers made during the ps4 era use boards that Sony blocked on ps5
Do they still not allow people's customized dual shock 4s to be used on ps5 games?
Edit: Welp Looks like that was answered already
Using a different part of your body to move the stick and push buttons. It would be interesting to learn how they collaborated with disability advocates.I can't wrap my head around how this works but hopefully it's helpful for folks
Lolyeah it was an unfortunate casualty of the war on KBM/cheating in FPS games
Please tell me you don't actually believe that's the reason they don't support the PS4 controller in the PS5.yeah it was an unfortunate casualty of the war on KBM/cheating in FPS games
Yea but the folks who would use this stuff seem to be effusive about it in their trailer so I guess that means it works… just don't ask me how lmaoTbh, i cant wrap my head around how either this or the xbox accessibility controller work, but I am glad they exist lol.
I mean I get the concept I just can't picture how that shape and design is helpful/functional. But I don't have any experience with these sorts of controllers or the needs of the folks who use them so I'm definitely not claiming they don't work or anything I just don't understand how haha.Using a different part of your body to move the stick and push buttons. It would be interesting to learn how they collaborated with disability advocates.
Another thing that should happen is the games themselves have more accessibility options such as character auto walk, more aim assist, traversal assist, etc.
Please tell me you don't actually believe that's the reason they don't support the PS4 controller in the PS5.
Tbh, i cant wrap my head around how either this or the xbox accessibility controller work, but I am glad they exist lol.
Judging from the lack of meaningful accessibility settings in their games, I would be surprised if we saw anything like this any time soon from Nintendo. They're a very "My way or the highway" type of company, for better or worse.
This. For my injury (which isnt visible) my hand starts hurting after a short time with DualSense but I can use dualshock 4 for hours without issue.