Yeah, honestly my main thought is what's the cost gonna be.Awesome!! Love to see it and that working with experts to get it right.
Will wait for reviews on how well this works. It's interesting that they're taking a different approach from Xbox, which created a hub for standard connections to be plugged into, whereas PlayStation has it all in hand. They do say there's flexibility, but it's a different approach.Hope it still does include flexibility for other types of things (like.. some people just can't move one hand at all, is there allowance to move those functions to other types of switches?) Hoping this controller has maybe 2 or 3 3.5mm jacks and a free USB port just for a little bit of open ended flexibility. That could kind of get to the best of both worlds.Edit: I'm stupid and missed this in the press release. There are 4!! Awesome :D
Also a little bit disappointed that they didn't go all the way with the controller splitting functionality. Why not allow multiple standard controllers to be used simultaneously, too? It's not a number of inputs problem, clearly. I get it's probably not going to come up as much in a "pair with Leonardo" context, but it really will in a wider disability context. (You could easily imagine two people sharing controller functions just to get a quick experience in together, without having to buy this specialized kit). It's not THAT big of a deal, but I'd like to see them unlock this capability in software.
Other than that, it looks great and should be a great addition!! And again, the charities know a lot more than I do - which might as well be nothing, so ultimately, if they sign off on it I'll trust that this is a big step forward and will help meet the needs of many more people. So glad this is happening!
It sometimes feels like parts of Nintendo are like… antagonistically anti-accessibility. I feel like we're still a LOOOOONG away from Nintendo catching up to baselines some studios set years ago now, let alone hardware like this or MS's controller. Nintendo swing SO extremely in the opposite direction, that even the most basic of basic control and configuration options standard in some games for DECADES now are often still missing. But hey, maybe being 2v1 will finally force their hands.
It's in the blog postYou can't connect custom buttons with headphone jack connectors like Xbox accessibility controller? That imo is the best feature on the Xbox controller.
Project Leonardo is expandable through four 3.5mm AUX ports to support a variety of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the Project Leonardo controller. The external accessories can be dynamically connected or disconnected, and each can be configured to act like any other button.
The most important question because we know Sony love dumping support for older controllers
The design reminds me of something. Possibly something from anime, but I just can't put my finger on it. 🤔
I hope that happens too.Is it too much to hope for compatibility with Microsoft adaptive controllers and vice versa?
I feel like both being so different, design wise, that making them compatible would open even more doors for people that need.
This is fantastic. I'm really curious how it works though, like, in action.
The design reminds me of something. Possibly something from anime, but I just can't put my finger on it. 🤔
I agree. I love it.
Is it too much to hope for compatibility with Microsoft adaptive controllers and vice versa?
I feel like both being so different, design wise, that making them compatible would open even more doors for people that need.
Microsoft offered to help make the adaptive controller support PS5 and Sony's response was to make this, so I'm guessing no.Is it too much to hope for compatibility with Microsoft adaptive controllers and vice versa?
I feel like both being so different, design wise, that making them compatible would open even more doors for people that need.
Third parties already have the Switch covered.
Exactly. With this not having Dualsense features they have no excuses with DS4 not being possible on PS5 games.