*The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal report
Source 1 / Source 2
Highlights :
Sony Corporation - FY2019 (April 2019 - March 2020) :
Sony Revenue : ¥8259.9bn / $75.78B (-4.7% YoY from ¥8665.7bn / $78.14B - FY2018)
Sony Operating Profit : ¥845.5bn / $7.76B (-5.4% YoY from ¥894.2bn / $8.06B - FY2018)
Sony Net Profit : ¥582.2bn / $5.34B (-36.5% YoY from ¥916.3bn / $8.26B - FY2018)
Last fiscal year, Operating Profit and Net Profit were inflated by these one-time gains/loss :
Here's a table with Adjusted Results excluding these one-time gain/loss, compared to Original Results
Excluding these extraordinary items, Sony's core activities saw their
Top of Biggest Profit Drivers for the Fiscal Year :
Gaming Division - FY2019 Results (April 2019 - March 2020) :
Gaming Revenue : ¥1977.6bn / $18.19B (-14.4% YoY from ¥2310.9bn / $20.84B - FY2018)
Gaming Operating Profit : ¥238.4bn / $2.19B (-23.4% YoY from ¥311.1bn / $2.81B - FY2018)
This quarter, the Gaming Division accounts for :
- 23.9% of Sony total Sales/Revenue (vs 26.7% - FY2018)
- 26.4% of Sony total Operating Profit (vs 28.9% - FY2018)
PS4 sell-in : 13.6m (vs 17.8m - FY2018)
PS4 LTD : 110.4m
Software sold : 245.0m (vs 257.6m - FY2018) --- (not including "download only software titles")
Software digital ratio : 51% (vs 37% - FY2018)
Software sell-in LTD (minimum) : > 1.207 billion games
PS Now subs : 2.2m+ (as of End of April / up from 1m+ as of Early Oct 2019)
PS4 is still tracked ahead of PS2 for now
Here is below the PS4 Yearly Software Sales since FY2015
(doesn't include "download only software titles" ; no data before FY15 because it was not provided)
Between FY15 and FY19, the total amount of games sold is split like this :
This is the Quarterly Software Sales since FY16, with the Physical/Digital split
Now you can take a look below at the evolution of PS Plus subscribers and Software digital ratio over years
Here is now the Quarterly Physical Software Sales on PS4 since FY2016 (from April 2016 onward)
And the interesting stat : Sony's average gross margin per physical copy sold
Gaming Revenue : ¥433.6bn / $3.98B (-12.9% YoY from ¥498.1bn / $4.52B - Q4 FY2018)
Gaming Operating Profit : ¥46.2bn / $0.423B (-27.8% YoY from ¥63.9bn / $0.580B - Q4 FY2018)
PS4 sell-in : 1.5m (vs 2.6m - Q4 FY2018)
Software sell-in : 59.6m (vs 54.7m - Q4 FY2018) --- (not including "download only software titles")
Software digital ratio : 66% (vs 45% - Q4 FY2018)
Between FY13-FY19 (April 2013 - March 2020) :
This is the PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
Unlike previous cycles of consoles, fiscal year prior to launch (FY19) saw huge profits thanks to :
Here is below the PS4 Yearly Hardware & Software Sell-in
With over 245.0m games sold-in last year, PS4 FY19 entered the Top 10 Highest Yearly Software Sales (Sell-in) at #4
Below are the Top 10 and Top 15 Highest Yearly Software Sales :
PlayStation Network generated over $12.40B in FY19 thanks to :
Since FY13, PlayStation Network generated over $51.00B in Revenue !
Q3 FY2019, Q2 FY2019, Q1 FY2019
FY2018, Q3 FY2018, Q2 FY2018, Q1 FY2018
Source 1 / Source 2
Highlights :
- Over $18.19B Revenue and $2.19B Profit in FY19
- 2nd best year ever for PlayStation
- 2nd biggest Revenue for any platform holder in video game history
- Hardware: 13.6m PS4 sold-in during FY19
- Software: 245.0m games sold-in during FY19 (not including "download only software titles")
- 4th highest yearly software sales in video game history
- PS4 is the only console to have 4 years with more than 200m games sold
- PS4 Software LTD passed 1.2B games sold
- Q4 reached a record of 59.6m games sold
- 4th Q4 straight with over 50m games sold (no other console reached 50m sold during Q4)
- Software digital ratio during Q4 FY19 (Jan-Mar 2020) : 66%
- Highest digital ratio ever for a quarter
- PS+ Members : 41.5m
- PS Now subs : 2.2m+ (as of End of April 2020)
- PlayStation generated over $108B Revenue and $8.92B Profit since PS4 release
- PlayStation Network generated over $51.00B Revenue since FY13
- No precise Guidance for FY2020
- Sony expect about 70% of FY19 Profit for FY20, which gives a FY20 forecast of about ¥167bn Profit ($1.52B)
- It would be the 4th best Operating Profit ever for PlayStation (while it is a launch year, known to be loss-making)
- Full FY20 forecast planned for early August (when they will release Q1 Results)
- Sony expect about 70% of FY19 Profit for FY20, which gives a FY20 forecast of about ¥167bn Profit ($1.52B)
Sony Corporation - FY2019 (April 2019 - March 2020) :
Sony Revenue : ¥8259.9bn / $75.78B (-4.7% YoY from ¥8665.7bn / $78.14B - FY2018)
Sony Operating Profit : ¥845.5bn / $7.76B (-5.4% YoY from ¥894.2bn / $8.06B - FY2018)
Sony Net Profit : ¥582.2bn / $5.34B (-36.5% YoY from ¥916.3bn / $8.26B - FY2018)
- 2nd best Operating Profit ever for Sony
- 2nd best Net Profit ever for Sony
Last fiscal year, Operating Profit and Net Profit were inflated by these one-time gains/loss :
- (+) Remeasurement gain recorded in the Music segment as a result of the consolidation of EMI (+ ¥116.9bn / $1.05B)
- (-) Impairment charge against long-lived assets in the MC segment (- ¥19.2bn / $0.173B)
- (-) Impairment charge against long-lived assets and goodwill in the All Other segment (- ¥12.9bn / $0.116B)
Here's a table with Adjusted Results excluding these one-time gain/loss, compared to Original Results
Excluding these extraordinary items, Sony's core activities saw their
- Best Operating Profit ever (+0.6% YoY with ¥814.0bn / $7.47B)
- 2nd best Net Profit ever (-4.9% YoY with ¥550.3bn / $5.05B)
Top of Biggest Profit Drivers for the Fiscal Year :
- Game & Network Services : ¥238.4bn / $2.19B
- Imaging & Sensing Solutions : ¥235.6bn / $2.17B
- Music : ¥142.3bn / $1.31B
- Financial Services : ¥129.6bn / $1.19B
- Electronic Products & Solutions : ¥87.3bn / $0.803B
- Pictures : ¥68.2bn / $0.627B
Gaming Division - FY2019 Results (April 2019 - March 2020) :
Gaming Revenue : ¥1977.6bn / $18.19B (-14.4% YoY from ¥2310.9bn / $20.84B - FY2018)
Gaming Operating Profit : ¥238.4bn / $2.19B (-23.4% YoY from ¥311.1bn / $2.81B - FY2018)
- 2nd best Revenue ever for PlayStation (and for any platform holder in video game history)
- 2nd best Operating Profit ever for PlayStation
This quarter, the Gaming Division accounts for :
- 23.9% of Sony total Sales/Revenue (vs 26.7% - FY2018)
- 26.4% of Sony total Operating Profit (vs 28.9% - FY2018)
PS4 sell-in : 13.6m (vs 17.8m - FY2018)
PS4 LTD : 110.4m
Software sold : 245.0m (vs 257.6m - FY2018) --- (not including "download only software titles")
Software digital ratio : 51% (vs 37% - FY2018)
Software sell-in LTD (minimum) : > 1.207 billion games
- During this year, more than 7.74 games have been sold each second in the world (= 669 000 games sold each day)
- More than 340 000 digital games have been sold-through each day on average on the PlayStation Store during Q3
PS Now subs : 2.2m+ (as of End of April / up from 1m+ as of Early Oct 2019)
- All-time high number of PS+ subscribers
PS4 is still tracked ahead of PS2 for now
(doesn't include "download only software titles" ; no data before FY15 because it was not provided)
Between FY15 and FY19, the total amount of games sold is split like this :
- 736.6m physical
- 389.4m digital (not including "download only software titles")
This is the Quarterly Software Sales since FY16, with the Physical/Digital split
Now you can take a look below at the evolution of PS Plus subscribers and Software digital ratio over years
Here is now the Quarterly Physical Software Sales on PS4 since FY2016 (from April 2016 onward)
And the interesting stat : Sony's average gross margin per physical copy sold
For a $60 retail game, publishers have to pay about $7-10 to Sony as a license fee (publisher's gross margin ~ $33)
For its own first-party games, Sony's gross margin will be as high as ~ $40
When Sony's average gross margin is higher than $7-10, that's because it's inflated by the performance of its exclusives
Q2 FY18 (July-Sept 2018) with Spider-Man didn't go higher (despite good performance), probably because of huge sales of annual sport titles (Madden/NBA 2K/FIFA) which lowered Sony's average gross margin
- Q1 FY16 (Apr-June 2016) : Uncharted 4 release
- Q4 FY16 (Jan-Mar 2017) : Horizon Zero Dawn
- Q1 FY18 (Apr-June 2018) : God of War & Detroit
- Q1 FY19 (Apr-June 2019) : Days Gone
Gaming Division - Q4 FY2019 Results (January 2020 - March 2020) :
Gaming Revenue : ¥433.6bn / $3.98B (-12.9% YoY from ¥498.1bn / $4.52B - Q4 FY2018)
Gaming Operating Profit : ¥46.2bn / $0.423B (-27.8% YoY from ¥63.9bn / $0.580B - Q4 FY2018)
- 3rd best Revenue ever for PlayStation during Q4
- 2nd best Operating Profit ever for PlayStation during Q4
PS4 sell-in : 1.5m (vs 2.6m - Q4 FY2018)
Software sell-in : 59.6m (vs 54.7m - Q4 FY2018) --- (not including "download only software titles")
Software digital ratio : 66% (vs 45% - Q4 FY2018)
- Highest software sales for Q4 in video game history
- Highest software digital ratio during a quarter for PlayStation
Full Retrospective of PlayStation during FY2019 and PS4 Generation
*Sell-in numbers (sold to retailers + digital sales) come from Sony's quarterly reports and don't include "download only software titles"Between FY13-FY19 (April 2013 - March 2020) :
- PlayStation generated more than $108.00B Revenues (+83.1% compared to PS3 era)
- PlayStation amassed $8.92B Profits thanks to PS4 (more than PS1+PS2 Profits combined: $5.25B)
- Sony is stronger than ever and posted record Net Profits with more than $17.52B
This is the PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
- FY19 is the 2nd biggest year ever for PlayStation with over $18.19B in Revenue and $2.19B in Op. Profit
- $18.19B Revenue is the 2nd best Revenue for any platform holder in video game history
Unlike previous cycles of consoles, fiscal year prior to launch (FY19) saw huge profits thanks to :
- the big PlayStation Store Revenues
- recurrent Services Revenues
- It would be the 4th best Operating Profit ever for PlayStation (while it is a launch year, known to be loss-making)
- Full forecast for FY2020 early August when they will release their Q1 results
Here is below the PS4 Yearly Hardware & Software Sell-in
- More than 245.0 million games have been sold in FY19(not including "download only software titles")
- 669 000 games sold each day on average (= 7.74 games sold each second)
- Over 124 million digital games were sold-through on PS Store in FY19 (doesn't include "download only software titles")
With over 245.0m games sold-in last year, PS4 FY19 entered the Top 10 Highest Yearly Software Sales (Sell-in) at #4
Below are the Top 10 and Top 15 Highest Yearly Software Sales :
PlayStation Network generated over $12.40B in FY19 thanks to :
- PlayStation Store ($9.29B) through Games and Add-on content (MTX, DLC, etc...) purchases
- PS Services ($3.10B) with PS+ and PS Now
Since FY13, PlayStation Network generated over $51.00B in Revenue !
Summary of PS4 and PlayStation
Previous threads :
Q3 FY2019, Q2 FY2019, Q1 FY2019
FY2018, Q3 FY2018, Q2 FY2018, Q1 FY2018
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