Machine Racing League. Machine Football League. Machine Fight Club. Online mode for all of these. Make it happen, Guerilla!Horizon 2 needs some kind of mini game. Those are great to drive side quests too.
Machine Racing League. Machine Football League. Machine Fight Club. Online mode for all of these. Make it happen, Guerilla!Horizon 2 needs some kind of mini game. Those are great to drive side quests too.
Yeah I'd like that. Except the online part that only brings shit with it. Matchmaking, mtx worries, server shutdown, all that crap. Just make some cool npc opponents and all is good.Machine Racing League. Machine Football League. Machine Fight Club. Online mode for all of these. Make it happen, Guerilla!
I guess I get the concern, but it'd be nice to have optional online play just for these mini games. Or even something like FFXV's multiplayer and have the whole open world available to do co-op with friends. Could have a character creator and a story justification like a tribe where most everyone has focuses and the ability to override machines.Yeah I'd like that. Except the online part that only brings shit with it. Matchmaking, mtx worries, server shutdown, all that crap. Just make some cool npc opponents and all is good.
Horizon 2 needs some kind of mini game. Those are great to drive side quests too.
If it's a 3rd-party game, don't assume exclusivity.
There's always the chance it might be and stay that way for the foreseeable medium-term future. Like Persona or Yakuza. But it would hardly be surprising if it ain't.
In some threads; such as this one and the Sony E3 ones, I've brought up how I would be somewhat disappointed if Sony didn't have more "new big stuff" to show beyond it's Fab 4 and some of you asked, like "who else could be developing games for Sony/etc etc"
The news that came out today for Avalanche working on Rage 2, or not too long ago; the announcement that PCF is working on a Square Enix game - are actually such examples. And Sony themselves tapped into KojPro and Insomniac to deliver 2 of their Fab 4s. =P
Regardless of the publisher, I've always believed that it is the publisher's responsibility to have a product release and announcement portfolio that's dense - if your internal teams have been largely tapped out, there are still external devs out there that could've been signed to work on your games in some capacity.
In some threads; such as this one and the Sony E3 ones, I've brought up how I would be somewhat disappointed if Sony didn't have more "new big stuff" to show beyond it's Fab 4 and some of you asked, like "who else could be developing games for Sony/etc etc"
The news that came out today for Avalanche working on Rage 2, or not too long ago; the announcement that PCF is working on a Square Enix game - are actually such examples. And Sony themselves tapped into KojPro and Insomniac to deliver 2 of their Fab 4s. =P
Regardless of the publisher, I've always believed that it is the publisher's responsibility to have a product release and announcement portfolio that's dense - if your internal teams have been largely tapped out, there are still external devs out there that could've been signed to work on your games in some capacity.
Gross.
Gross? Nah, man. I'd love Sony x Atlus, but i'd be all over Sony x Platinum as well.
Dayum lolOh, I thought we were talking about announcements that could release before the PS6 comes out.
Whooooooo shit primeOh, I thought we were talking about announcements that could release before the PS6 comes out.
So this is what a checkmate feels like.Oh, I thought we were talking about announcements that could release before the PS6 comes out.
I do agree that's incredibly silly and shortsighted to think that Sony couldn't possibly have a new exclusive just because the in-house teams are accounted for.In some threads; such as this one and the Sony E3 ones, I've brought up how I would be somewhat disappointed if Sony didn't have more "new big stuff" to show beyond it's Fab 4 and some of you asked, like "who else could be developing games for Sony/etc etc"
The news that came out today for Avalanche working on Rage 2, or not too long ago; the announcement that PCF is working on a Square Enix game - are actually such examples. And Sony themselves tapped into KojPro and Insomniac to deliver 2 of their Fab 4s. =P
Regardless of the publisher, I've always believed that it is the publisher's responsibility to have a product release and announcement portfolio that's dense - if your internal teams have been largely tapped out, there are still external devs out there that could've been signed to work on your games in some capacity.
Yeah I agree, I still think they'll eventually do a full ground up Crash-style project recreation of this, so next year makes sense.I would not be at all surprised to see an Ape Escape remaster next year.
I'm with you. Not a platinum fan.
In some threads; such as this one and the Sony E3 ones, I've brought up how I would be somewhat disappointed if Sony didn't have more "new big stuff" to show beyond it's Fab 4 and some of you asked, like "who else could be developing games for Sony/etc etc"
The news that came out today for Avalanche working on Rage 2, or not too long ago; the announcement that PCF is working on a Square Enix game - are actually such examples. And Sony themselves tapped into KojPro and Insomniac to deliver 2 of their Fab 4s. =P
Regardless of the publisher, I've always believed that it is the publisher's responsibility to have a product release and announcement portfolio that's dense - if your internal teams have been largely tapped out, there are still external devs out there that could've been signed to work on your games in some capacity.
In some threads; such as this one and the Sony E3 ones, I've brought up how I would be somewhat disappointed if Sony didn't have more "new big stuff" to show beyond it's Fab 4 and some of you asked, like "who else could be developing games for Sony/etc etc"
The news that came out today for Avalanche working on Rage 2, or not too long ago; the announcement that PCF is working on a Square Enix game - are actually such examples. And Sony themselves tapped into KojPro and Insomniac to deliver 2 of their Fab 4s. =P
Regardless of the publisher, I've always believed that it is the publisher's responsibility to have a product release and announcement portfolio that's dense - if your internal teams have been largely tapped out, there are still external devs out there that could've been signed to work on your games in some capacity.
For reference, there was a point at the beginning of this gen when Sony would've had all these externally developed AAA games in some stage of development:Well Insomniac is an external developer and so is Kojima Productions. How many deals with external developers can we realistically expect to be in place at once?
Nintendo and Atlus co-own Tokyo Mirage Sessions, so I'd assume they're somewhat okay with it. Plus on the western side, Creative Assembly and Relic have worked on first party titles for Microsoft (Halo Wars 2 and Age of Empires 4). It probably just depends on what kind of money the first party is willing to spend. But yeah, that's a far more complicated situation compared to simply contracting Platinum to develop a first party game.I don't even know if that's necessarily possible. Atlus is owned by Sega which gives them a company that not only funds but also publishes all of their games. Would Sega allow another studio to own an IP created by Atlus? And i'd imagine that Sony would want Hashino's team to make it, and I can't imagine any scenario where Sega would allow that.
Platinum is an independent studio which means that anyone can contract them for work. So they're a much more realistic option for Sony than Atlus is.
I still don't get your disappointment to be honest. Their exclusive lineup for the next couple of years is dense.
The fact that they're hiring a combat designer is greatly pleasing to me. I'm hoping for someone that has worked on something like Soulsborne, Onimusha, Dragon's Dogma or even the new GoW. Horizon's melee was its greatest flaw in terms of combat but I'm hoping that can be rectified with a melee system that is simple but has moves that feel impactful and can be strung together. They should also incorporate manual climbing into the game- not to satisfy Zelda enthusiasts but rather to add increased verticality to the gameplay. It'd go a long way in increasing the sense that you are the hunter and everything else is prey; players could fashion ambushes on unsuspecting enemies or stealthily line the area with traps and have them do the work, only venturing down to collect loot and materials. The possibilities are nigh limitless.Oh yeah definitely. HZD's side quests were still pretty good, so it'll be interesting to see how they improve.
Are you referring to the Colosseum/stadium at the end of the game? They really could've used that as the site of a Horde Mode while Aloy was disguised...hopefully something like it makes it into the next game. That's a huge missed opportunity in retrospect.the arena in the first game would have been a great spot for tournaments and mini games
Nintendo and Atlus co-own Tokyo Mirage Sessions, so I'd assume they're somewhat okay with it. Plus on the western side, Creative Assembly and Relic have worked on first party titles for Microsoft (Halo Wars 2 and Age of Empires 4). It probably just depends on what kind of money the first party is willing to spend. But yeah, that's a far more complicated situation compared to simply contracting Platinum to develop a first party game.
My dream is Sony using their partnership with KojiPro to create a spiritual successor to Metal Gear Rising with Platinum.
you got that from alpha footage for a game that's a year away?Having watched the footage, I don't see Days Gone being a 90+ game on Metacritic. I'd say low 80s.
Shit that's a great thing lol. Just lowkey praised ityou got that from alpha footage for a game that's a year away?
Yeah, improved melee would be great in the sequel, but the combat with the other weapons/tools is so good that I've never had a need or want to use the spear. What ever changes they make to melee, though, I hope it's nothing like the Soulsborne games. I also hope they never implement a stamina meter. I want improved traversal, but not like BotW. I'd rather something along the lines of AC: Origins.The fact that they're hiring a combat designer is greatly pleasing to me. I'm hoping for someone that has worked on something like Soulsborne, Onimusha, Dragon's Dogma or even the new GoW. Horizon's melee was its greatest flaw in terms of combat but I'm hoping that can be rectified with a melee system that is simple but has moves that feel impactful and can be strung together. They should also incorporate manual climbing into the game- not to satisfy Zelda enthusiasts but rather to add increased verticality to the gameplay. It'd go a long way in increasing the sense that you are the hunter and everything else is prey; players could fashion ambushes on unsuspecting enemies or stealthily line the area with traps and have them do the work, only venturing down to collect loot and materials. The possibilities are nigh limitless.
I think hiring someone from Capcom or FromSoftware is a bit much (though maybe getting input from someone at KojiPro would be possible) but they should absolutely improve their melee mechanics.The fact that they're hiring a combat designer is greatly pleasing to me. I'm hoping for someone that has worked on something like Soulsborne, Onimusha, Dragon's Dogma or even the new GoW. Horizon's melee was its greatest flaw in terms of combat but I'm hoping that can be rectified with a melee system that is simple but has moves that feel impactful and can be strung together. They should also incorporate manual climbing into the game- not to satisfy Zelda enthusiasts but rather to add increased verticality to the gameplay. It'd go a long way in increasing the sense that you are the hunter and everything else is prey; players could fashion ambushes on unsuspecting enemies or stealthily line the area with traps and have them do the work, only venturing down to collect loot and materials. The possibilities are nigh limitless.
That's a good point, I forgot the Sega purchase was that recent. They do let Nintendo use Bayonetta and collaborate with Nintendo on their Sonic and Mario Olympic Games but that's obviously a very different thing.While true, it's worth remembering that the deal was made before Atlus was purchased by Sega. That deal was apparently sealed in 2011 and the game was eventually announced in January 2013 while Sega purchased them in September. We'll have to see if they allow any collaborations like that going forward.
I still think Platinum is a more realistic choice. Platinum x Sony is something people have wanted to see for some time since they've worked with the other first party studios. I'd actually love tos ee what they could cook up together.
I don't even know if that's necessarily possible. Atlus is owned by Sega which gives them a company that not only funds but also publishes all of their games. Would Sega allow another studio to own an IP created by Atlus? And i'd imagine that Sony would want Hashino's team to make it, and I can't imagine any scenario where Sega would allow that.
Platinum is an independent studio which means that anyone can contract them for work. So they're a much more realistic option for Sony than Atlus is.
large zombie hoards aren't something that new.
Yea, no stamina meter, that I agree with. I cite Soulsborne beause it itself has simplistic but fun combat with depth. It's hard for me to think of other games that have Soulsborne simplicity that haven't in turn been inspired by it.Yeah, improved melee would be great in the sequel, but the combat with the other weapons/tools is so good that I've never had a need or want to use the spear. What ever changes they make to melee, though, I hope it's nothing like the Soulsborne games. I also hope they never implement a stamina meter. I want improved traversal, but not like BotW. I'd rather something along the lines of AC: Origins.
I think hiring someone from Capcom or FromSoftware is a bit much (though maybe getting input from someone at KojiPro would be possible) but they should absolutely improve their melee mechanics.
I also think they should lean further into Monster Hunter and add some proper melee weapons into the game. It adds more variety than just having a dozen different bows and would let people who aren't interested in ranged combat have an option that suits them.
The side quests were good, but I think they did a much better job with them in the DLC. My hope for Horizon 2 is that it feels less like a completely solo journey for Aloy. She was doing all of it with no real support system and that kinda bummed me out. I doubt anyone else noticed or cared about that, but that was one of my takeaways.
The fact that they're hiring a combat designer is greatly pleasing to me. I'm hoping for someone that has worked on something like Soulsborne, Onimusha, Dragon's Dogma or even the new GoW. Horizon's melee was its greatest flaw in terms of combat but I'm hoping that can be rectified with a melee system that is simple but has moves that feel impactful and can be strung together. They should also incorporate manual climbing into the game- not to satisfy Zelda enthusiasts but rather to add increased verticality to the gameplay. It'd go a long way in increasing the sense that you are the hunter and everything else is prey; players could fashion ambushes on unsuspecting enemies or stealthily line the area with traps and have them do the work, only venturing down to collect loot and materials. The possibilities are nigh limitless.
Are you referring to the Colosseum/stadium at the end of the game? They really could've used that as the site of a Horde Mode while Aloy was disguised...hopefully something like it makes it into the next game. That's a huge missed opportunity in retrospect.
Yeah it has a certain jank to it that I cannot see them fixing over 9 or so months, obviously I'd love to be proven wrong of course.you got that from alpha footage for a game that's a year away?
You've never had that many rush you at once and have gameplay built around that.large zombie hoards aren't something that new.(2013 and open world) Days Gone just looks like something I would hope to see 6 years after Dead Rising 3.
which like I said is just what I would expect from a game in 2019 when DeadRising 3 could get huge numbers of zombies on screen in 2013. Not something new and groundbreaking imo.You've never had that many rush you at once and have gameplay built around that.
Sure, as long as it is a solid game, all will be well.which like I said is just what I would expect from a game in 2019 when DeadRising 3 could get huge numbers of zombies on screen in 2013. Not something new and groundbreaking imo.
at the end of the day that is indeed all that truly matters.
People already say all Sony games are the same, this would give them ammunition to say all Sony games are just little people escort missions.HZD2 should have Aloy with a son/daughter.
:3
I'm not joking, I would actually love some sort of Mother-son/daughter relationship in a game.
People already say all Sony games are the same, this would give them ammunition to say all Sony games are just little people escort missions.
Thank god devs don't bother either. Armchair game toooo strong on this site. How you gonna armchair dev when you can't even tell me what's it mean to be in alphaThankfully, listening to people whine on Era and the Internet has never constituded good advice when it comes to designing and selling a game.
That is... a really neat idea. Mother-daughter relationship would be fantastic.HZD2 should have Aloy with a son/daughter.
:3
I'm not joking, I would actually love some sort of Mother-son/daughter relationship in a game.