HZD2 should have Aloy with a son/daughter.
:3
I'm not joking, I would actually love some sort of Mother-son/daughter relationship in a game.
HZD2 should have Aloy with a son/daughter.
:3
I'm not joking, I would actually love some sort of Mother-son/daughter relationship in a game.
Hands down in my top 5 favorite psp games, loved the campaign and humor. A good sports game is endlessly re playable because good controls don't age. Although considering how poorly EBG:PS4 was handled, i don't think i want to see another of my beloved ip's get a micro transaction makeover :(.Everybody's Tennis with a story mode like the psp game had would be great.
I loved that game, but it hurt playing on psp.
I honestly don't think a Sony/Atlus collaboration makes sense. Atlus takes forever to make their games, it's way too late in the generation to announce a team-up like that.
Do you really want to wait five years for an Atlus/Sony game for PS5? Because that's pretty much what it'd be.
Platinum and Level-5 I could see working with Sony as L5 has done it multiple times in the past and Platinum is desperate for work, but I just don't see how Atlus has the manpower or the time to do something like that and I don't see why Sony would sign them up now unless the goal is to have it ready for or near the PS5's launch.
If they are going for 2020 I think at least another big one for PS4 would be due. Or release WiLD in 2020 I guess.I would hope that almost all projects Sony hasn't announced are going to be PS5 games. I think they have enough to get through 2019 now and possibly early 2020 with PS5 releasing in sometime 2020.
I would hope that almost all projects Sony hasn't announced are going to be PS5 games. I think they have enough to get through 2019 now and possibly early 2020 with PS5 releasing in sometime 2020.
Cory is going on a long vacation soon so the new game wont be started on for a while.
I dunno. By the time february 2020 (if PS5 is that year) rolls in all eyes will be on next gen hype cycle (and the new batch of games supposedly announced at the console reveal). They can easily ride out the year with only one big PS4 title, that being Death Stranding. I also assume VII Remake will hit that year while seemingly being a timed exclusive.If they are going for 2020 I think at least another big one for PS4 would be due. Or release WiLD in 2020 I guess.
If PS5 is 2019, they are fine, but a couple remakes or smaller games would be cool.
Depends on when they'd be announcing it. If it's a game they're announcing at this E3, it should still be a PS4 game. They shouldn't announce any next-gen titles until the PS5 is revealed. I don't want to hear empty jabbering about next-gen and "what we hope to accomplish with this partnership..." before the next console even has a hardware spec nailed down. Those kinds of pre-announcement "we might do a thing someday!" announcements always lead to disappointment (or cancellation) in the end.
Don't talk about them, don't announce the partnerships, don't tease or hint, just let the ideas cook while the hardware team figures out what the next machine is going to be. And then, once the hardware's locked down and the prospective project has been focused around those specs, by all means announce it.
That's probably why they framed the show the way they did. Most major unannounced internal projects will likely be next gen and not something they want to talk about.
I dunno. By the time february 2020 (if PS5 is that year) rolls in all eyes will be on next gen hype cycle. They can easily ride out the year with only one big PS4 title, that being Death Stranding. I also assume VII Remake will hit that year while seemingly being a timed exclusive.
I also wouldn't count out TLOU2 being early 2020 title.
But man, it would be really nice if they had one more top-secret exclusive for the PS4 to announce this year that completely flies against what they're going for with their current marquee titles.
I wonder if SSM will go back to operating with 2 teams or stick with one team. It would be nice if SSM can work on the God of War sequel and a new IP.
Then realms are straight sequel bait. That's why I laugh at ppl thinking they gonna waste for example Asgard on dlcIf they're returning back so soon, probably developing new content for God of War ? The realms you couldn't access maybe ?
I hope not, I don't want dlc for this game, I just want the sequel.If they're returning back so soon, probably developing new content for God of War ? The realms you couldn't access maybe ?
Then realms are straight sequel bait. That's why I laugh at ppl thinking they gonna waste for example Asgard on dlc
Def. not Asgard, 90% of the plot related events in the game hint at Asgard related intervention, no way that gets relegated to DLC.
But what about Vanaheim. That could be used to bridge into a sequel because of the characters we encounter in the game from that realm.
I hope not, I don't want dlc for this game, I just want the sequel.
Speaking of Guerrilla Games, Adam Dolin (previously narrative designer for God of War) and Rainbow Six Siege game director Simon Larouche both joined the studio.
I wonder if SSM will go back to operating with 2 teams or stick with one team. It would be nice if SSM can work on the God of War sequel and a new IP.
Very interesting. Who was the previous Game Director for Horizon? I thought Mathijs de Jonge was still GD.
Yes for someone from god of war joining the guerrilla team for horizon 2! Now, if we can get a combat person from gow to go as well.... I'm sure they could do wonders to horizon's melee system!
Yes for someone from god of war joining the guerrilla team for horizon 2! Now, if we can get a combat person from gow to go as well.... I'm sure they could do wonders to horizon's melee system!Speaking of Guerrilla Games, Adam Dolin (previously narrative designer for God of War) and Rainbow Six Siege game director Simon Larouche both joined the studio.
Horizon 2 best game ever made confirmed if the equivalent of that person joining happened.Yes for someone from god of war joining the guerrilla team for horizon 2! Now, if we can get a combat person from gow to go as well.... I'm sure they could do wonders to horizon's melee system!
Yes for someone from god of war joining the guerrilla team for horizon 2! Now, if we can get a combat person from gow to go as well.... I'm sure they could do wonders to horizon's melee system!
You know what to do. Ana De Armas in GoW 2.
Speaking of Guerrilla Games, Adam Dolin (previously narrative designer for God of War) and Rainbow Six Siege game director Simon Larouche both joined the studio.
Huh so this isn't for Horizon 2, right ? I doubt Mathijs is going anywhere,
a game can have more than one game director. The Last of Us Part II has two (Kurt Margeneau and Anthony Newman)
Its not really common tho is it? Its usually a Director and then there is a Creative Director.
Its not really common tho is it? Its usually a Director and then there is a Creative Director.
seeing how much time was spent on each and how Capcom Vancouver was hit with a slew of cuts to the personnel leading up to the next one I am not surprised at all. The zombie movement in Days Gone also wouldnt really fit the more arcadey nature of DeadRising. From what we have seen the only difference really between the two is the speed of the zombies, higher amount of them in Days Gone and thats kinda it.But Dead Rising 4 nor the upcoming Dead Rising 5 (got scaled back) will have that though? So your expectation were wrong :p
groundbreaking is pioneering and/or innovating. I personally wouldn't really call this pioneering, maybe innovating? buts its literally so far just more and faster.Umm if no one else is/has done it, by definition it is groundbreaking. For all this "of course now it should be possible" talk, trying to downplay what the game is doing when no one else has done is kinda odd
Killzone 4 confirmed.Speaking of Guerrilla Games, Adam Dolin (previously narrative designer for God of War) and Rainbow Six Siege game director Simon Larouche both joined the studio.
Announced in 2014 would make a lot more sense. I don't think SSM ever had two full teams though, I believe it was more of a 1.5 team structure like Naughty Dog's.It was at the very least supposed to be announced in 2014 I think. IIRC SSM had two teams back then. Stig's team had been working on it since they wrapped up God of War 3 in 2010? Something like that.
This. Everyone's shouting out their Atlus, Platinum and Level 5 dreams when in reality it's far more likely Japan Studio are working with devs they're familiar with. Assuming oldsnakeonline's source is accurate, then I'd put money on the second collaboration being with Acquire, as they've been working with Japan Studio for over a decade.Japanese studios other than From that Japan Studio has worked with in some capacity on this gen and hence have some level of relationship with include genDesign, Clap Hanz, Media.Vision, Racjin, Q games, and Aquire. If you also include Vita, then Shift, Dimps, Marvelous, Comcept, and Alfa System. Also Enhance Games kind of.
Of those I think new collaborations with Shift, Aquire, genDesign, and Clap Hanz are likely.
Pretty sure Japan Studio doesn't have much to do with that, DualShockers are the only ones who reported it and I wouldn't really trust them to get facts right. WWS is just publishing it.Oh right I forgot. Monkey King: Hero is Back is currently being developed by Japan Studio, Oasis Games, and HexaDrive. That looks semiAAAish.
lol
I wouldn't really say that's the usual route, Naughty Dog's structure is just the most well known, at least in this circle.Yeah that's the usual route, but Guerrilla already doesnt use that structure. They dont have a creative director
They have multiple directors form a board for creative decisions. Mathijs was game director, JB was art director, John was narrative director and Michiel was technical director, together they lead the project
So IDK, maybe they are adding one more to that board.
But yeah, I'd assume he's just joining the creative team. Maybe he's leading up a multiplayer mode in the sequel? We'll have to wait and see.
Horizon was a solid 9/10 game for me and I loved it, but just imagine a GoW-like reboot for Killzone.Honestly, after Horizon i wishe they never come back to Killzone and move forwad with a new ip.
Honestly, after Horizon i wish they never come back to Killzone and move forwad with a new ip.
Even the ip who was in competition with Horizon has more appeal than all the Killzone they've done.
Somewhere between the PS4 and Vita's launch lineup would be a good start for the PS5. In addition, with the presumed PS4 BC, that will also help tide things over and avoid another Puppeteer-like situation.If Sony are indeed in the planning stages for the PS5 I'd imagine they would want to learn from both the Vita and PS4 launch years and how they ended up. Vita had an absolute blitz of games from 1st party in the first few months, in fact I'd argue way too many, Modnation Racers and Wipeout overlap in the arcade racing genre (Granted they were different styles of arcade racer but audiences interested in both games would only end up getting one of them most likely, certainly in my case), and it also affected the quality of the games and therefore their sales and reception.
PS4 on the other hand had a slow release schedule that took longer than expected to hit it's rythm. Driveclub's delay didn't help matters too much along with restarting Uncharted 4's development.
So I think for PS5 they'll aim for a clear schedule of when their first party titles will launch so as to avoid overlap and release in the traditionally quieter months so they get the most attention. It was something they stumbled upon by accident given delays but it's worked out in their favour before.
Herman Hulst said something like the league of extraordinary Gentleman -Shooter, more Open Areas, similar to The Order 1886 from the Setting and Vibe(iirc)