I don't know how often it goes on sale, but I'd say it definitely is if you like roguelikes and platformers.Is it worth it to buy it full price on psn?, only past year I got into roguelike/Lites and they became my favorite genre.
Preach!recently got back into playing spelunky basically every night, and i just beat yama for the first time since i did it a few years ago
my desert island game. nothing else comes close
i have no idea how derek tops it, but i cannot wait for spelunky 2
please use this thread to discuss why spelunky is the fucking greatest (ps, vita means life)
One of the very few perfect videogames in existence.
Spelunky 2 coming 2019.
Yes it is. I'm bummed that Spelunky 2 didn't quite make it in time for a 2018 release, but I've excited for it to come out in 2019 just the same.
it really creates this tense balancing act hahaPersonally speaking, I gravitate away from games that have time limits - as I start to panic when the Ghost comes and mess it up - but I love watching people play Spelunky. Superfast runs or slow as fuck ghosting the gems runs or eggplant runs. It is an awesome game. I should try and get over my aversion to time limits.
i honestly am so bummed i won't be able to play 2 on vita
someone mod a joycon and put a vita dpad on it for me (in the position where the analog stick is)
I really wanted to like it and enjoyed watching Giantbomb play it but I just didn't like the feel of how it controlled. Really wish I could get more into it.
Yeah, I want to explore the entire level at a nice leisurely pace but Spelunky is not that game. You have to be comfortable saying, that's hopefully good enough and the shop has Bombs for sale, fingers crossed...it really creates this tense balancing act haha
rush too much and you might not get enough money to buy the equipment you need, or find the items you need via exploring
take too long and a ghost comes after you really ramping up the tension
AND if you take your time, it raises your chances of getting a dark stage next. (i think if you finish a stage under 1m30s you prevent a dark stage next)
i always forget about the damsels hahaUntil the Switch Lite came out, when I was doing any sort of traveling, I was still bringing my Vita with me instead of my Switch, mainly because of Spelunky (and because the normal switch is way too bulky to be a portable for me outside of the house). The only game I consider perfect is Tetris, but this is a close second- there are little things like the damsels being helpless women by default that prevent it from being a perfect game.
I fully plan on playing Spelunky 2 via Remote play on Vita from my PS4, even if its mostly going to be me sitting in front of my TV with the Vita. Spelunky not on a Vita just feels weird to me
The Giant Bomb videos really got me into the game. I still use Dave Lang's stupid "bat-tech" that he discovered (and failed multiple times) to kill bats in the games!
yepThe Speedlunky trophy (finish the game in under 8 minutes with no shortcuts) is still one of my rarest trophies. I remember it taking me fucking forever to achieve.
And yes, Spelunky is gaming perfection. The feeling of slowly getting better and making more and more progress, until you're at the secret level and fighting the secret boss and trying your damndest not to die because it was such a pain to get there in the first place...just incredible.
Not really, people expected the game to come out in 2018, but then a trailer came out that slowly revealed a 2019 releasewindow. Afaik that's the last trailer we've gotten from the game and at the end of last year Derek Yu tweeted that the game wasn't gonna make 2019. So that's where we're at right now. No one knows when it's coming.
i just went to google a random funny gif of a spelunky spike death to reply to your post and i found this instead and...holy shit i didnt know you could do thisThe design of the game is near perfect, but I can't help but think that getting bounced around into spikes feels fuckin bad
oh man i didnt even think of this.Yah
Was so bummed when PS cancelled PAX, only because they were slated to show off Spelunky 2 again and I was really hoping for a release date :(
It's been a minute since I played it, but I'm gonna get back into it once we get a release date to warm up again. Can't wait to be a part of figuring stuff out this time, rather than just following guides.
For some reason it never clicked with me. I love roguelikes and my favourite is probably BoI but I don't know why I can't get into Spelunky, maybe I don't fully understand the aim the game. Am I supposed to clear the level as quickly as possible before the ghost comes? Do I have to save the girl each time?
The loop is just trying to make it from 1-1 to 4-4, collecting as much treasure as possible. Nothing persists between runs. There is a "shortcut" system, wherein you can complete a set of tasks to let you skip to each of the four main areas, right from the start...but the way Spelunky works, skipping to the Temple (the last area) is actually a rather tough way to beat the game. You don't need any of the extra items that you typically collect as you progress on each run, but they are a huge help.Can someone explain to me what is roguelike about spelunky other than the generated levels? What is the gameplay loop, what things persist between runs? Are there any skills or itemization being managed between runs?
You forgot the permadeath part. ;)(snip)
The level generation is pretty much the only "roguelike" part about it.
(snip)
Man had 8 ropes on him and he does that? He deserved everything he got :)
Things persisting between runs isn't even really a traditional roguelike thing. It's nice that with spelunky your first attempt, practice aside,has the same odds of reaching the end.The overall goal is to make it through the 4 areas, each of which has 4 levels, and defeat Olmec. Along the way, you're trying to grab as much treasure as you can to get a high score...but you're really just trying to survive and make it to the end. The girl/damsels aren't necessary, but bringing them safely to an exit gets you an extra heart of life when you complete the level, which can be a big help! The Ghost arrives at 2:30 into each level, so it mostly just functions as a "you can't just spend forever wandering around the level" timer. Of course, you can avoid the Ghost, but it's perilous! :)
The loop is just trying to make it from 1-1 to 4-4, collecting as much treasure as possible. Nothing persists between runs. There is a "shortcut" system, wherein you can complete a set of tasks to let you skip to each of the four main areas, right from the start...but the way Spelunky works, skipping to the Temple (the last area) is actually a rather tough way to beat the game. You don't need any of the extra items that you typically collect as you progress on each run, but they are a huge help.
The level generation is pretty much the only "roguelike" part about it. There aren't any items with random effects, or skills that you buy for later runs, or anything like that. Each run is another chance to learn how the systems of the game interact: "oh, I see now that firing the shotgun has some kickback, which dropped me off this ledge onto some spikes. I'll try to remember that next time."
Man had 8 ropes on him and he does that? He deserved everything he got :)