I agree.You can represent Doom guy as a hyper violent berserker without gore.
Not as hyperviolent as he is in Doom '16 obviously, but violent enough to show his character to people that didn't play Doom '16, which is the important thing.
I agree.You can represent Doom guy as a hyper violent berserker without gore.
Doom guys character traits are someone who considers violence the first, best, and only option. Have him attack with wild furious punches. Motion can express a lot through the characters.
Doom guys character traits are someone who considers violence the first, best, and only option. Have him attack with wild furious punches. Motion can express a lot through the characters.
What do you mean that's not the character you know?That's not the character I know, though. If you have to completely break away from what the character is known for to "make them fit" in Smash, they shouldn't be in Smash.
So budget Smash Bros. was able to make a game where this guy:
could fight THIS guy:
and still have it work... but apparently Sakurai wouldn't be clever enough to make Doomguy fit in? Come on.
Doom's been rereleased so many times if there was issues with the soundtrack they would have been brought up by now wouldn't they?If Doom gets in, I wonder if we can have the soundtrack from the classic games? There should be no issues there, right?
Probably no issue, they used the original soundtracks in the retro levels for the 2016 game.If Doom gets in, I wonder if we can have the soundtrack from the classic games? There should be no issues there, right?
What the fuck.my theory is that Piranha Plants, due to having true teeth and a tongue, aren't actually a plant, but a form of lungfish or amphibian that become sessile for parts of its life cycle, much like how a barnacle is a crustacean that is fixed in place
the existence of walking, larger piranha plants proves this to my mind. the "leaves" are actually flattened fins with thin bones.
What were you expecting to be included exactly?
And calling freaking Dragon Quest "animu" is ridiculously reductive.
Which is impressive considering "animu" is already a hilariously reductive attempt at criticism.
You're not wrong. PSABR was a tonal mess - none of the characters meshed together well at all. And I say that as someone who got the platinum trophy for that mistake of a game.
Yeah like, I'm not gonna argue against Doom guy but PSABR is not exactly an inspiring example especially in that regard.
Yeah good point. I remember hearing about the soundtrack having plagiarism of sorts but I don't know the full extent (or whether it's true or not) so I was a bit worried if they would get excluded in any way. I have such a huge nostalgia for the classic soundtrack.Doom's been rereleased so many times if there was issues with the soundtrack they would have been brought up by now wouldn't they?
I don't know what this is even supposed to mean. The problem with PSAS was purely down to its gameplay issues and lack of support from Sony, the way the characters were represented was easily the game's biggest highlight. If you had an issue with how they "meshed" then it's 100% down to your own bias, much like this bizarre argument about how Doomguy is so inseperable from ultraviolence but the hypersexualized half-naked BDSM witch that uses guillotines and iron maidens on her foes fits in perfectly with cartoon dinosaurs and electric mice.
I don't know what this is even supposed to mean. The problem with PSAS was purely down to its gameplay issues and lack of support from Sony, the way the characters were represented was easily the game's biggest highlight.
They use riffs from several songs but I'm not sure if it's enough to cause trouble.Yeah like, I'm not gonna argue against Doom guy but PSABR is not exactly an inspiring example especially in that regard.
Yeah good point. I remember hearing about the soundtrack having plagiarism of sorts but I don't know the full extent (or whether it's true or not) so I was a bit worried if they would get excluded in any way. I have such a huge nostalgia for the classic soundtrack.
Welp you've already been proven wrong once then.
What timeline are you from? PSABR's game play was the only "redeemable" aspect most people found in regards to the game. Presentationally, the game was a total trash fire.
incidentally, I saw what Spike from Ape Escape looks like in PSABR for the first time today and it scared the living daylights out of me
Which kind of speaks more to the efforts of Smash's team where they have the freedom to modify characters to better fit in. Things like Ridley's design being an amalgam of different appearances and posed in such a way as to better suit the gameplay while still being a representation of the character, Bayonetta not fully undressing and not having torture attacks but still being a bit risque in action, etc.What timeline are you from? PSABR's game play was the only "redeemable" aspect most people found in regards to the game. Presentationally, the game was a total trash fire. People still point to how utterly disjointed the look of the entire game is. The menu alone makes Smash 4's disorganized bedroom of a menu look like a palette cleanser.
Do you have some examples of what you mean? I can't think of any characters who felt like they weren't represented properly or felt out of place compared to the others. If anything you might say that they went too far in recreating the characters, as unlike Smash where everyone has a pretty uniform control scheme and moveset and thus are pretty easy to get a handle on, PSAS characters just do whatever the hell they want in order to be as faithful as possible (like how Sly Cooper doesn't have a block button and instead can turn invisible like he does in the first game, or how Dante and Nariko basically force you to pull off massive combos to be effective).
Do you have some examples of what you mean? I can't think of any characters who felt like they weren't represented properly or felt out of place compared to the others. If anything you might say that they went too far in recreating the characters, as unlike Smash where everyone has a pretty uniform control scheme and moveset and thus are pretty easy to get a handle on, PSAS characters just do whatever the hell they want in order to be as faithful as possible (like how Sly Cooper doesn't have a block button and instead can turn invisible like he does in the first game, or how Dante and Nariko basically force you to pull off massive combos to be effective)
edit: Also no, no one who played the game at a competitive level will tell you the gameplay was redeemable. Legitimately one of the most horrifically unbalanced fighting games ever made. Speaking as someone who made it to top 20 on the leaderboards at one point.
You just answered your own question in regards to its own aesthetic incongruity, and this is on top of the entire enterprise being held together by the laziest aesthetic design a crossover can muster. PSABR is a bad example to use here, straight up.
I mean, it's not like Doom Slayer & Steve don't have a presence in Japan. Hell, Minecraft is huge over there. And I'm not too sure about Detective Pikachu over, say, a Gen 8 Pokémon.Where does the fascination with putting completely idiosyncratic characters in Smash come from? Is it pent-up frustration about the lack of support from Nintendo of the Melee FGC? Western fans who feel so neglected by Nintendo that they're desperate for any type of acknowledgement at all, even if it only comes in the form of a Microsoft IP showing up in Smash Ultimate?
They are not going to put Master Chief, Steve, and Doomguy in Smash. Look at the history of the franchise. The Fighter Pass characters we have solid intel on so far are Joker and Erdrick, who are actually more Japan-oriented than previous newcomers. The other three are going to be like, Monster Hunter, Detective Pikachu, and 2B. You will see Apollo Justice and Tatanga from Super Mario Land before you see a western newcomer in this game. You know it's the truth.
The big problem is that the art styles in no way mesh with each other. Radec is modeled completely realistically, as is Drake. Then you have this weird anime cartoon version of Spike, and God of War 3-era super-detailed Kratos, and heroin addict Donte and Jak/Daxter.
Smash at least makes an attempt to try and have all (okay, MOST) of the characters share a unified art style so that even the characters who normally wouldn't click (Snake, etc) still don't feel like their models were ripped out of a completely different game.
Put another way, the tone in Smash is playful and cartoonish, allowing the characters to kind of click even when they shouldn't, which turns weirdness into comedy, whereas PSABR doesn't even have a tone because Superbot regrettably didn't get enough time or budget to actually figure one out.
Where does the fascination with putting completely idiosyncratic characters in Smash come from? Is it pent-up frustration about the lack of support from Nintendo of the Melee FGC? Western fans who feel so neglected by Nintendo that they're desperate for any type of acknowledgement at all, even if it only comes in the form of a Microsoft IP showing up in Smash Ultimate?
They are not going to put Master Chief, Steve, and Doomguy in Smash. Look at the history of the franchise. The Fighter Pass characters we have solid intel on so far are Joker and Erdrick, who are actually more Japan-oriented than previous newcomers. The other three are going to be like, Monster Hunter, Detective Pikachu, and 2B. You will see Apollo Justice and Tatanga from Super Mario Land before you see a western newcomer in this game. You know it's the truth.
I guess what I see as an impressive dedication to keeping characters faithful is seen by others as laziness and a poor attempt at integration. Well, to each their own.
For me, the game failed to deliver in many other ways (most importantly: Roster choices, Levels not cycling, poor music choices, Supers as the only KO method, etc) but visually it was....adequate.
...and Doomguy could look just like that as well.The big problem is that the art styles in no way mesh with each other. Radec is modeled completely realistically, as is Drake. Then you have this weird anime cartoon version of Spike, and God of War 3-era super-detailed Kratos, and heroin addict Donte and Jak/Daxter.
Smash at least makes an attempt to try and have all (okay, MOST) of the characters share a unified art style so that even the characters who normally wouldn't click (Snake, etc) still don't feel like their models were ripped out of a completely different game.
Put another way, the tone in Smash is playful and cartoonish, allowing the characters to kind of click even when they shouldn't, which turns weirdness into comedy, whereas PSABR doesn't even have a tone because Superbot regrettably didn't get enough time or budget to actually figure one out.
Where does the fascination with putting completely idiosyncratic characters in Smash come from? Is it pent-up frustration about the lack of support from Nintendo of the Melee FGC? Western fans who feel so neglected by Nintendo that they're desperate for any type of acknowledgement at all, even if it only comes in the form of a Microsoft IP showing up in Smash Ultimate?
They are not going to put Master Chief, Steve, and Doomguy in Smash. Look at the history of the franchise. The Fighter Pass characters we have solid intel on so far are Joker and Erdrick, who are actually more Japan-oriented than previous newcomers. The other three are going to be like, Monster Hunter, Detective Pikachu, and 2B. You will see Apollo Justice and Tatanga from Super Mario Land before you see a western newcomer in this game. You know it's the truth.
I guess what I see as an impressive dedication to keeping characters faithful is seen by others as laziness and a poor attempt at integration. Well, to each their own.
Smash includes a remix of Flash Man which unabashedly borrows the riff of Metallica's Seek n Destroy.
Or maybe we like these characters and franchises and like the idea of Smash Bros pulling some of the most memorable characters and franchises across the industry into one place, including DOOM which influenced an entire genre. DOOM is a titan of PC gaming and I think it's exciting to think about Smash Bros having its hands in that cookie jar, even if I generally play Smash Bros because I like Nintendo characters.Where does the fascination with putting completely idiosyncratic characters in Smash come from? Is it pent-up frustration about the lack of support from Nintendo of the Melee FGC? Western fans who feel so neglected by Nintendo that they're desperate for any type of acknowledgement at all, even if it only comes in the form of a Microsoft IP showing up in Smash Ultimate?
They are not going to put Master Chief, Steve, and Doomguy in Smash. Look at the history of the franchise. The Fighter Pass characters we have solid intel on so far are Joker and Erdrick, who are actually more Japan-oriented than previous newcomers. The other three are going to be like, Monster Hunter, Detective Pikachu, and 2B. You will see Apollo Justice and Tatanga from Super Mario Land before you see a western newcomer in this game. You know it's the truth.
absolutely beautiful compared to this thing
Official List of Criteria That Makes You Ineligible For Smash (Revised 1/1/19)
•Being third-party
•Being from a violent game
•Being from a game that's not on a Nintendo platform
• Being a Western character
Technically speaking, the third one is still valid since everyone in Smash was on a Nintendo system at least once. The only ones that actually still stand are...Official List of Criteria That Makes You Ineligible For Smash (Revised 1/1/19)
•Being third-party
•Being from a violent game
•Being from a game that's not on a Nintendo platform
• Being a Western character