I'm probably in the minority here, but... differently from Crash, Spyro is pretty much all about the same thing, ie a collectathon of eggs and gems through levels that are rarely anything more than a generic backdrop, rarely interesting in and of themselves. Crash always allowed for some variations in gameplay (running towards the screen, sidescrolling levels), whereas Spyro had those minigames in Year of the Dragon and... that was pretty much it.
What I mean is, there's little reason to return to the first Spyro in 2018 when Year of the Dragon exists. I know Ripto's Rage/Gateway to Glimmer has its fans, but really, Year of the Dragon is all you really need to get your Spyro fix.
Anyway, the Spyro games started giving me motion sickness when I tried returning to them a year after completing YotD, so I guess the improvements in framerate could make these games playable to me again.
I've heard of all kinds of complaints, but never like that.No. If you looked at the pictures, people are complaining about colorimetry.
Honestly I don't see what business you have claiming that it was not the artist's intention to change the color of the roof. They did it because they wanted to do it. If you're saying they didn't want it to be that way but also didn't want to move the hue slider, I'm not sure what else you could be calling them if not lazy.I mean I just mentioned that? And it's basically true. It's the identical rooftops from another castle. I'm not calling it lazy, but it definitely doesn't fall under the protection of "artist's vision" people keep saying. And because it's easy to change I think they honestly should change it and why I called it out.
And so essentially you were getting irritated at this general devs are lazy comment that was being said by next to no one in this thread and basically making fun of people who have criticisms because of that comment that wasn't really being made.
But it's way more bright and saturated than it was before.If the artists wanted no. Same with the skyboxes. It is clear the new vision is to use a more drab medieval fantasy palette.
Honestly I don't see what business you have claiming that it was not the artist's intention to change the color of the roof. They did it because they wanted to do it. If you're saying they didn't want it to be that way but also didn't want to move the hue slider, I'm not sure what else you could be calling them if not lazy.
You certainly have the right to nitpick whatever you want, but IMO it's just depressing to see when someone reveals the result of all their hard work and they're just met with "move that rock over there and change the color of that roof".
I'm probably in the minority here, but... differently from Crash, Spyro is pretty much all about the same thing, ie a collectathon of eggs and gems through levels that are rarely anything more than a generic backdrop, rarely interesting in and of themselves. Crash always allowed for some variations in gameplay (running towards the screen, sidescrolling levels), whereas Spyro had those minigames in Year of the Dragon and... that was pretty much it.
What I mean is, there's little reason to return to the first Spyro in 2018 when Year of the Dragon exists. I know Ripto's Rage/Gateway to Glimmer has its fans, but really, Year of the Dragon is all you really need to get your Spyro fix.
Anyway, the Spyro games started giving me motion sickness when I tried returning to them a year after completing YotD, so I guess the improvements in framerate could make these games playable to me again.
Omg... this is awesome!I just realized "All Scaled Up" is a play on upscaled. :P The new "FurK"?
Stolen from the switch Spyro thread:
Is Spyro running on ue4??? Or are they just enthusiastic to play this remake?
I have my issues with their default lighting (mostly people never changing the dang settings) but looks like they changed it up here and it looks greatIt looks just like a UE4 game (the lighting is unmistakable). Which is great, I love that engine.
I think Spyro looks great overall. I'm just confused over Sparx redesign.If people throw this much of a fit over Spyro I can't wait to see how the same folks react if the next Pokémon game returns to Kanto in HD. It's ridiculous and I hope the devs ignore the nitpicky complaints. The game looks fantastic.
A UE4 game this late surely they would optimise it to make it run 60fps on consoles
The people who made Fortnite and UE4 are Epic and Epic showing in depth on how they optimised their latest title with UE4 on PC and Consoles in those videos from GDC few weeks agoThey might not have the resources epic has and epic knows the engine in an outs like no one else would.
It honestly depends on how late into dev they are too though. Like I do hope they can hit the 60FPS target but I wont hold my breath either.The people who made Fortnite are Epic and Epic showing in depth on how they optimised their latest title on PC and Consoles in those videos from GDC few weeks ago
Devs using UE4 can learn alot from this especially by the same creators of UE4 themselves
Didn't someone use UE4 to do a Spyro fan project?
EDIT: Just checked YouTube. Apparently several people used UE4 to do Spyro fan projects. -.-
Switch version popped up on Nintendo UKs site, was taken down after an hour though.Hmmm.
No PC or Switch version and the two consoles are at 30fps. Looks like I'll skip this and see if any other versions come up. Graphics look great though. Never played any of these games but I'd like to.
Do the right thing Activision. This is a potential buyer!Hmmm.
No PC or Switch version and the two consoles are at 30fps. Looks like I'll skip this and see if any other versions come up. Graphics look great though. Never played any of these games but I'd like to.
The people who made Fortnite and UE4 are Epic and Epic showing in depth on how they optimised their latest title with UE4 on PC and Consoles in those videos from GDC few weeks ago
Devs using UE4 can learn alot from this by creators of Unreal Engine 4
It honestly depends on how late into dev they are too though. Like I do hope they can hit the 60FPS target but I wont hold my breath either.
Please forgive me for picking you out when I've seen this sentiment expressed by a number of people, but this suggestion honestly makes no sense to me.
Of course we could tell when a game was a great one when we were kids. There's a reason why so many of us grew up loving Sonic and Crash and Banjo-Kazooie and Mario and Spyro and have such fond memories of them and that's because they were all excellent games. If you subscribed to any gaming magazines, you'd also have seen how critically acclaimed they all were too which would help any youngster know that they were legitimately good games to begin with.
I get that trends change and games have evolved a lot, but I have played through the original Spyro games multiple times throughout my lire and I've never found myself thinking anying other than 'man, this is still so much fun to play'.
Just like with Crash last year, I think any arguments that 'Spyro was never good', or 'it just won't hold up today' will be exposed for the nonsense it really is.
Very interesting indeed. -.-In the Switch case i was able to retrieve a little under 3000 tweets that contains the word "Spyro" and "Switch". For PlayStation 4 i was able to retrieve 6292 tweets that contains the words "Spyro" and "Ps4". For Xbox One, i've retrieves 3049 Tweets.
KILL IT WITH FIRE! (would that even work?)
Eh, let's wait for the game to actually come out before whining on the ugly graphics.
If it's at the same level of the Crash Bandicoot remaster it'll look great.
Same not sure lol doubt it
I mean, Crash Bandicoot's final graphics were changed to closer match the originals because of constructive criticism like this pre-release. That's when the bulk of development takes place, after all. I don't see the point in keeping silent about what we've been shown.
The problem is that you can't keep everyone happy. If they change the artstyle now, that may make people who were happy with how it already looked, unhappy.
True, but the purpose is for a remake/remaster of the original. Getting closer imo should be the end goal. Which is why VV made some changes after it was shown off.