I tend to always find some game with some people in it, but really thought it would be a lot more people since it was at the top of the eshop charts.
I tend to always find some game with some people in it, but really thought it would be a lot more people since it was at the top of the eshop charts.
Is there anything shows how many are playing at any one time? Or are there at least several rooms with max or high player volume counts? I expect the online population may not be super high, but I can manage if there is at least some activity that seems consistent. I plan on playing the games for single player as well as multiplayer but hope to get the most for my buck in doing so. Otherwise I might just reach back a bit and pick up Force Unleashed and play through that again.
Is there anything shows how many are playing at any one time? Or are there at least several rooms with max or high player volume counts? I expect the online population may not be super high, but I can manage if there is at least some activity that seems consistent. I plan on playing the games for single player as well as multiplayer but hope to get the most for my buck in doing so. Otherwise I might just reach back a bit and pick up Force Unleashed and play through that again.
Patch is out on Steam and in cert for consoles. The fixes are numerous, including most (all? Idk) of the major ones, like BF1 loading sound, texture issues, y-axis inversion, crashing, and server browser stuff. BF2 cutscenes are fixed too but not listed weirdly.
Says they're continuing to make MP backend fixes and working on a second patch.
Glad it came quickly, personally I'm not bothered, but damn it sucks that some part of the dent in playerbase will be permanent because they screwed up the launch. I really would've liked to know how full this thing could've gotten had it launched well with great word of mouth heading into the weekend and beyond.
Patch is out on Steam and in cert for consoles. The fixes are numerous, including most (all? Idk) of the major ones, like BF1 loading sound, texture issues, y-axis inversion, crashing, and server browser stuff. BF2 cutscenes are fixed too but not listed weirdly.
Says they're continuing to make MP backend fixes and working on a second patch.
Glad it came quickly, personally I'm not bothered, but damn it sucks that some part of the dent in playerbase will be permanent because they screwed up the launch. I really would've liked to know how full this thing could've gotten had it launched well with great word of mouth heading into the weekend and beyond.
Instead this game may be permanently marred by anemic servers for its lifetime now that the damage is done from the WOM
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.
Its in the patch notes if you bothered to read them.Still no news on the Y axis issue? Bummer.
I know it has only been a few days, but got the feeling this is something they'll just completely ignore until a patch is ready like a month after release and it'll quietly take care of it.
Whoops, completely missed the post. Thank god it's getting fixed.
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.
I guess there's always the chance that even with a good launch the game wouldn't have caught on like crazy, but they were pretty high on the eShop/PSN rankings so...
Seriously, wait one week, guys. What an unforced error. This was our one shot at these games on modern platforms (minus PC) with functioning online and who knows what kind of bummer long term population we're looking at now.
Fair point, the brand and general nostalgia over these games may carry it to a healthy state long term. I really hope the fixes get some press/attention so people come back, but it's the internet so who knowsI am also very interested in the long-term population of this. On one hand, they definitely missed out on capturing big momentum from all the hype around the release and initial positive impressions from press. However, it is also a Star Wars game, so I feel people who play games but don't hang out on forums will keep finding it on the storefronts and picking it up, unless the fact it is so multiplayer-centric turns them off. Just generally a bummer if it dies so quickly, considering even in its failed launch state i was pretty hooked to the gameplay loop.
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.
Yeah because it looks like all the major issues were addressed with this patch and it took them 5 days to issue a fix. A simple week's delay would have avoided this whole shitstorm (mod stealing not withstanding).
Well, less so in the days of patches but first impressions still absolutely matter because those review scores from gaming journalists won't get updated.
Can someone tell me what the actual fuck is going on with these controls on console? Sensitivity on BF1 is ultra high even on 1/10 setting, just massively fast.
Sensitivity on BF 2 is extremely awkward cause even if you set it on 10/10, the acceleration here is EXTREMELY slow and only goes faster after the first 2 seconds of moving in one direction.
It is batshit insane bad in both games in completely different ways, like what the hell is this? I don't remember the originals being like this at all.
Anyone with good tips here? It's un-f'n-controllable.
Lmao, I just played the original BF1 on my Steam Deck with normal controller controls and standard setting (sensitivity 5 I think) and it immediately controls perfect, like literally perfect. It feels smooth, your stick goes where you want it to be and it feels good and precise to aim.
So it's not just me, it is completely fucked up in the remasters, holy f'n shit.
Ugh. I really want to buy this game on PS5 but I'm thinking I should wait a little bit longer.
They hired them for the Tomb Raider remasters. The comparison makes it even more glaring how much the Battlefront Classic Collection feels like a cash grab.Why don't these companies doing remasters not just bring in hardcore fans/modders of the OG games to consult with and test? Makes too much sense to do this.
How about now?
This is what needs to be fixed for me, too. It's insane to have two games so inherently similar with such different feeling controls.Can someone tell me what the actual fuck is going on with these controls on console? Sensitivity on BF1 is ultra high even on 1/10 setting, just massively fast.
Sensitivity on BF 2 is extremely awkward cause even if you set it on 10/10, the acceleration here is EXTREMELY slow and only goes faster after the first 2 seconds of moving in one direction.
It is batshit insane bad in both games in completely different ways, like what the hell is this? I don't remember the originals being like this at all.
Anyone with good tips here? It's un-f'n-controllable.
Not always a guaranteed success, modders can potentially bring in incompatible workflows for the schedule that commercial development needs, or potentially even a bias to a fragmented community. Valve even has a troubled history of having modders deliberately leak internal resources simply for clout, which other studios do take notice of so yes that really does ruin it for everyone.Why don't these companies doing remasters not just bring in hardcore fans/modders of the OG games to consult with and test? Makes too much sense to do this.
VERY LIKELY. Most of the time it's not the devs decision to put shit out before it's done.The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.
Im telling you don't do it. It's not good, at least at this timeUgh. I really want to buy this game on PS5 but I'm thinking I should wait a little bit longer.
Im telling you don't do it. It's not good, at least at this time
"Decided to kill the game" is a good way to put it hahaKinda sucks someone at Aspyre decided to fucking kill the game instead of just release it a few weeks later. Its not recovering on Steam that's for sure.
That era is foreign to me, can you explain community hosted dedicated servers? In this game users can create their own servers, how does that not fulfill the same purpose? My understanding is obviously lacking hereIssues aside, there was always a very high chance that the multiplayer population died off very quickly.
Games from this era thrived on community hosted dedicated servers, and they haven't even released proper dedicated server software for this (the PC version can technically be made to run as a "headless" server, but it requires you to own a copy of the game just for the server to run under).
That era is foreign to me, can you explain community hosted dedicated servers? In this game users can create their own servers, how does that not fulfill the same purpose? My understanding is obviously lacking here
Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?The main problem with the in-game servers created by users is that the game lives and dies with that user, and their system is not just having to process their gameplay but handle all the activities that come from being the "server". If their game crashes, everyone on the server is now kicked out. I don't know if it applies in this game but, but typically in these scenarios you also get so called "host advantage", where the person who is running the server has their inputs registered on the server immediately (where as other players have the latency of their connection to the server to contend with), so it can end up with their shots registering hits ahead of other players.
With a dedicated server, you would configure it how you want and it would run 24/7 with it only having to worry about being a server. Hosting 64 players was and is demanding, back then most home Internet connections would not have anywhere near enough bandwidth to accommodate such numbers - it's debatable if many connections today even do - so clans or communities of players would lease or host their own servers in proper datacenters with Internet connectivity up to the task. No one has any advantage, because everyone is connecting to this dedicated server.
Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?
Oh that's coolAlthough Battlefront 2 on the PS2 did actually release dedicated server software which you could run on a PC and allow PS2 players to connect to.
Warhawk for PS3 allowed you to run a headless server, there was even a trophy for running one for four hours. There was a classic server browser for that game so it made sense. Other than that I can't think of another game on console that allowed such a thing.Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?
Very cool!Warhawk for PS3 allowed you to run a headless server, there was even a trophy for running one for four hours. There was a classic server browser for that game so it made sense. Other than that I can't think of another game on console that allowed such a thing.
I've seen some positive posts on reddit but haven't tried myself since last week. Apparently ticket counts are much higher on some (all?) of the dedicated servers too nowIs the online working properly yet? What a bummer of a launch. Was quite excited for this but netcode issues out the gate is just gonna kill the community fast.