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KezayJS1

Member
Apr 25, 2021
1,818
Online is pretty much dead

Is there anything shows how many are playing at any one time? Or are there at least several rooms with max or high player volume counts? I expect the online population may not be super high, but I can manage if there is at least some activity that seems consistent. I plan on playing the games for single player as well as multiplayer but hope to get the most for my buck in doing so. Otherwise I might just reach back a bit and pick up Force Unleashed and play through that again.
 

Anacaona

Avenger
Oct 25, 2017
1,905
I tend to always find some game with some people in it, but really thought it would be a lot more people since it was at the top of the eshop charts.

I haven't seen a full server yet.

Is there anything shows how many are playing at any one time? Or are there at least several rooms with max or high player volume counts? I expect the online population may not be super high, but I can manage if there is at least some activity that seems consistent. I plan on playing the games for single player as well as multiplayer but hope to get the most for my buck in doing so. Otherwise I might just reach back a bit and pick up Force Unleashed and play through that again.

You see a list of servers, usually only one or two are populated, but never full.
 

erikNORML

Member
Oct 30, 2017
1,715
Is there anything shows how many are playing at any one time? Or are there at least several rooms with max or high player volume counts? I expect the online population may not be super high, but I can manage if there is at least some activity that seems consistent. I plan on playing the games for single player as well as multiplayer but hope to get the most for my buck in doing so. Otherwise I might just reach back a bit and pick up Force Unleashed and play through that again.

Depends how much you care about thirty bucks and mind some bots mixed in. As mentioned it's definitely not wildly active but I've always found some game to join, never completely full but usually can find one with half the bots fill in the rest. Definitely not ideal, but I still have fun. If money is a factor I couldn't recommend it, but if thirty bucks doesn't really bother you and you just want to play the campaign and can deal with only having a few populated servers with some bot fill, you can enjoy it.

It's really one of those experiences that on paper is not good: high price, some bugs, not a massive player base. But in practice i still have had a fun week with it so far and probably have put in like twenty hours. Also that's oddly with basically no nostalgia for these games, played a bit at friends houses back in the day but only had cube that gen and never owned them.
 

bloopland33

Member
Mar 4, 2020
2,265

Patch is out on Steam and in cert for consoles. The fixes are numerous, including most (all? Idk) of the major ones, like BF1 loading sound, texture issues, y-axis inversion, crashing, and server browser stuff. BF2 cutscenes are fixed too but not listed weirdly.

Says they're continuing to make MP backend fixes and working on a second patch.

Glad it came quickly, personally I'm not bothered, but damn it sucks that some part of the dent in playerbase will be permanent because they screwed up the launch. I really would've liked to know how full this thing could've gotten had it launched well with great word of mouth heading into the weekend and beyond.

Instead this game may be permanently marred by anemic servers for its lifetime now that the damage is done from the WOM
 

Jon God

Member
Oct 28, 2017
2,297

Patch is out on Steam and in cert for consoles. The fixes are numerous, including most (all? Idk) of the major ones, like BF1 loading sound, texture issues, y-axis inversion, crashing, and server browser stuff. BF2 cutscenes are fixed too but not listed weirdly.

Says they're continuing to make MP backend fixes and working on a second patch.

Glad it came quickly, personally I'm not bothered, but damn it sucks that some part of the dent in playerbase will be permanent because they screwed up the launch. I really would've liked to know how full this thing could've gotten had it launched well with great word of mouth heading into the weekend and beyond.

Right? It's easy to say online games can turn around, but less so when it's a remaster that will not be getting any new major/meaningful content. With so many people getting a spit first taste, many will never come back.
 

erikNORML

Member
Oct 30, 2017
1,715

Patch is out on Steam and in cert for consoles. The fixes are numerous, including most (all? Idk) of the major ones, like BF1 loading sound, texture issues, y-axis inversion, crashing, and server browser stuff. BF2 cutscenes are fixed too but not listed weirdly.

Says they're continuing to make MP backend fixes and working on a second patch.

Glad it came quickly, personally I'm not bothered, but damn it sucks that some part of the dent in playerbase will be permanent because they screwed up the launch. I really would've liked to know how full this thing could've gotten had it launched well with great word of mouth heading into the weekend and beyond.

Instead this game may be permanently marred by anemic servers for its lifetime now that the damage is done from the WOM

The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.
 

Kyrios

Member
Oct 27, 2017
14,737
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.

Yeah because it looks like all the major issues were addressed with this patch and it took them 5 days to issue a fix. A simple week's delay would have avoided this whole shitstorm (mod stealing not withstanding).
 

BourbonAFC

Member
Oct 26, 2017
1,458
Still no news on the Y axis issue? Bummer.

I know it has only been a few days, but got the feeling this is something they'll just completely ignore until a patch is ready like a month after release and it'll quietly take care of it.
 

noomi

Member
Oct 25, 2017
3,691
New Jersey
How is the split screen coop? Want to play with the kiddo but am curious as to what it actually is.

Is it just multiplayer vs bots or actual campaign coop?
 

TitlePending

The Fallen
Dec 26, 2018
5,341
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.

DYiS7tYU8AEGroL


Well, less so in the days of patches but first impressions still absolutely matter because those review scores from gaming journalists won't get updated.
 

Enthus

One Winged Slayer
Member
Oct 27, 2017
1,583
so they fixed almost everything in a week? I'm glad I didn't refund since I got the loyalty discount but what the hell, this game is going to be tainted because they didn't delay it a little
 

Zaro

Member
Nov 13, 2017
1,415
Nice, waiting for the Switch patch.
The game is a success here with my kids,
 

c0Zm1c

Member
Oct 25, 2017
3,210
Ultrawide vert- (there's a Reddit post about the problem here) and no invert Y were the reasons I refunded so that's one out of the two fixed. I won't be surprised if the former never gets fixed but if a mod for it surfaces I'll pick it up again in a future sale.
 

bloopland33

Member
Mar 4, 2020
2,265
I guess there's always the chance that even with a good launch the game wouldn't have caught on like crazy, but they were pretty high on the eShop/PSN rankings so...

Seriously, wait one week, guys. What an unforced error. This was our one shot at these games on modern platforms (minus PC) with functioning online and who knows what kind of bummer long term population we're looking at now.
 

erikNORML

Member
Oct 30, 2017
1,715
I guess there's always the chance that even with a good launch the game wouldn't have caught on like crazy, but they were pretty high on the eShop/PSN rankings so...

Seriously, wait one week, guys. What an unforced error. This was our one shot at these games on modern platforms (minus PC) with functioning online and who knows what kind of bummer long term population we're looking at now.

I am also very interested in the long-term population of this. On one hand, they definitely missed out on capturing big momentum from all the hype around the release and initial positive impressions from press. However, it is also a Star Wars game, so I feel people who play games but don't hang out on forums will keep finding it on the storefronts and picking it up, unless the fact it is so multiplayer-centric turns them off. Just generally a bummer if it dies so quickly, considering even in its failed launch state i was pretty hooked to the gameplay loop.
 

bloopland33

Member
Mar 4, 2020
2,265
I am also very interested in the long-term population of this. On one hand, they definitely missed out on capturing big momentum from all the hype around the release and initial positive impressions from press. However, it is also a Star Wars game, so I feel people who play games but don't hang out on forums will keep finding it on the storefronts and picking it up, unless the fact it is so multiplayer-centric turns them off. Just generally a bummer if it dies so quickly, considering even in its failed launch state i was pretty hooked to the gameplay loop.
Fair point, the brand and general nostalgia over these games may carry it to a healthy state long term. I really hope the fixes get some press/attention so people come back, but it's the internet so who knows
 

Paroni

Member
Dec 17, 2020
3,459
The crazy part is they fixed all this in…a week? Why not delay it a week or hell a month. Unless of course they knew they were being forced to launch this broken and had this cooking for longer.

Yeah because it looks like all the major issues were addressed with this patch and it took them 5 days to issue a fix. A simple week's delay would have avoided this whole shitstorm (mod stealing not withstanding).

Well, less so in the days of patches but first impressions still absolutely matter because those review scores from gaming journalists won't get updated.

Star Wars is also a high profile game so the botched launch went viral. People looking for information about the Classic Collection are going to find a lot of discussions and youtube videos about the game being shit, I doubt there is going to be a lot content creators and forum posters who would give it a second chance later.
 

Lukar

Unshakable Resolve - Prophet of Truth
Member
Oct 27, 2017
23,472
In regards to the games getting a second chance from a wider audience, I'll just quote the famous sage, Kelly Clarkson:

You had your chance, you blew it
Out of sight, out of mind


Seriously, would it have killed Aspyr to wait even one week so that all those bugs would be fixed before people got their hands on the game? That week is all it took for the collection's reputation to plummet, and it's never going to get the attention it could have gotten from the general audience if it had just been delayed a little bit.

I'll eventually pick it up if it still has players once it's cheap, but... Jesus, guys. Unforced error indeed.
 

Sangral

Powered by Friendship™
Member
Feb 17, 2022
6,102
Can anyone say if this is fixed now? The game controlled HORRENDOUS on controller on PS5 in comparison to how the original plays. I was shocked.

Can someone tell me what the actual fuck is going on with these controls on console? Sensitivity on BF1 is ultra high even on 1/10 setting, just massively fast.

Sensitivity on BF 2 is extremely awkward cause even if you set it on 10/10, the acceleration here is EXTREMELY slow and only goes faster after the first 2 seconds of moving in one direction.

It is batshit insane bad in both games in completely different ways, like what the hell is this? I don't remember the originals being like this at all.

Anyone with good tips here? It's un-f'n-controllable.

Lmao, I just played the original BF1 on my Steam Deck with normal controller controls and standard setting (sensitivity 5 I think) and it immediately controls perfect, like literally perfect. It feels smooth, your stick goes where you want it to be and it feels good and precise to aim.

So it's not just me, it is completely fucked up in the remasters, holy f'n shit.

Cause if this is not fixed then the whole collection on consoles is still complete trash, cause it is SUCH a difference.
 

harz-marz

Member
Oct 28, 2017
1,950
Why don't these companies doing remasters not just bring in hardcore fans/modders of the OG games to consult with and test? Makes too much sense to do this.
 

Paroni

Member
Dec 17, 2020
3,459
Why don't these companies doing remasters not just bring in hardcore fans/modders of the OG games to consult with and test? Makes too much sense to do this.
They hired them for the Tomb Raider remasters. The comparison makes it even more glaring how much the Battlefront Classic Collection feels like a cash grab.
 

Razor Mom

Member
Jan 2, 2018
2,551
United Kingdom
Can someone tell me what the actual fuck is going on with these controls on console? Sensitivity on BF1 is ultra high even on 1/10 setting, just massively fast.

Sensitivity on BF 2 is extremely awkward cause even if you set it on 10/10, the acceleration here is EXTREMELY slow and only goes faster after the first 2 seconds of moving in one direction.
It is batshit insane bad in both games in completely different ways, like what the hell is this? I don't remember the originals being like this at all.

Anyone with good tips here? It's un-f'n-controllable.
This is what needs to be fixed for me, too. It's insane to have two games so inherently similar with such different feeling controls.
 

Edward850

Software & Netcode Engineer at Nightdive Studios
Verified
Apr 5, 2019
992
New Zealand
Why don't these companies doing remasters not just bring in hardcore fans/modders of the OG games to consult with and test? Makes too much sense to do this.
Not always a guaranteed success, modders can potentially bring in incompatible workflows for the schedule that commercial development needs, or potentially even a bias to a fragmented community. Valve even has a troubled history of having modders deliberately leak internal resources simply for clout, which other studios do take notice of so yes that really does ruin it for everyone.

Basically it's a double edged sword. Trust needs to be well and truly established for some studios to consider trying it.
 

Catvoca

Member
Oct 25, 2017
4,183
BF1 aiming feels fine to me on PS5.

BF2 is very odd though, there's some really awkward slow acceleration that feels bad.
 

Sangral

Powered by Friendship™
Member
Feb 17, 2022
6,102
BF1 aiming feels fine to me on PS5.

It felt extremely off to me with super high sensitivity even on 1 or 2 setting and it's just incredibly difficult to aim at anyone and to get a good feeling here.

When I switched to the original PC version with controller or Steam Deck it was crazy what a f'n difference it was, it immediately felt perfect and super awesome to aim and that was even set to sensitivity 5.
Even if you think right now that it's "fine", and you make it work, it's completely broken to how the original played on a controller it's such a massive difference of feeling, you have to see the difference for yourself to believe.
I hope they fix that.
 
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Richietto

One Winged Slayer
Member
Oct 25, 2017
23,056
North Carolina
Kinda sucks someone at Aspyre decided to fucking kill the game instead of just release it a few weeks later. Its not recovering on Steam that's for sure.
 

andshrew

Member
Oct 27, 2017
1,946
Issues aside, there was always a very high chance that the multiplayer population died off very quickly.

Games from this era thrived on community hosted dedicated servers, and they haven't even released proper dedicated server software for this (the PC version can technically be made to run as a "headless" server, but it requires you to own a copy of the game just for the server to run under).
 

Enthus

One Winged Slayer
Member
Oct 27, 2017
1,583
It seems dumb to hope for now, but I was hoping the "success" of these (based on initial hype and previews) would lead to remasters of Renegade and Elite squadron. Oh well.
 

bloopland33

Member
Mar 4, 2020
2,265
Issues aside, there was always a very high chance that the multiplayer population died off very quickly.

Games from this era thrived on community hosted dedicated servers, and they haven't even released proper dedicated server software for this (the PC version can technically be made to run as a "headless" server, but it requires you to own a copy of the game just for the server to run under).
That era is foreign to me, can you explain community hosted dedicated servers? In this game users can create their own servers, how does that not fulfill the same purpose? My understanding is obviously lacking here
 

andshrew

Member
Oct 27, 2017
1,946
That era is foreign to me, can you explain community hosted dedicated servers? In this game users can create their own servers, how does that not fulfill the same purpose? My understanding is obviously lacking here

The main problem with the in-game servers created by users is that the game lives and dies with that user, and their system is not just having to process their gameplay but handle all the activities that come from being the "server". If their game crashes, everyone on the server is now kicked out. I don't know if it applies in this game but, but typically in these scenarios you also get so called "host advantage", where the person who is running the server has their inputs registered on the server immediately (where as other players have the latency of their connection to the server to contend with), so it can end up with their shots registering hits ahead of other players.

With a dedicated server, you would configure it how you want and it would run 24/7 with it only having to worry about being a server. Hosting 64 players was and is demanding, back then most home Internet connections would not have anywhere near enough bandwidth to accommodate such numbers - it's debatable if many connections today even do - so clans or communities of players would lease or host their own servers in proper datacenters with Internet connectivity up to the task. No one has any advantage, because everyone is connecting to this dedicated server.
 

bloopland33

Member
Mar 4, 2020
2,265
The main problem with the in-game servers created by users is that the game lives and dies with that user, and their system is not just having to process their gameplay but handle all the activities that come from being the "server". If their game crashes, everyone on the server is now kicked out. I don't know if it applies in this game but, but typically in these scenarios you also get so called "host advantage", where the person who is running the server has their inputs registered on the server immediately (where as other players have the latency of their connection to the server to contend with), so it can end up with their shots registering hits ahead of other players.

With a dedicated server, you would configure it how you want and it would run 24/7 with it only having to worry about being a server. Hosting 64 players was and is demanding, back then most home Internet connections would not have anywhere near enough bandwidth to accommodate such numbers - it's debatable if many connections today even do - so clans or communities of players would lease or host their own servers in proper datacenters with Internet connectivity up to the task. No one has any advantage, because everyone is connecting to this dedicated server.
Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?
 

andshrew

Member
Oct 27, 2017
1,946
Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?

Yes, it's really just a PC thing. Dedicated servers on consoles do of course exist, but they generally have to be provided and run by the developers of the game. Some console games do allow you turn your system into the equivalent of dedicated server, but it's not really an ideal way of doing things.

Although Battlefront 2 on the PS2 did actually release dedicated server software which you could run on a PC and allow PS2 players to connect to.
 

noomi

Member
Oct 25, 2017
3,691
New Jersey
So is this thread considered to be the main OT? Couldn't find one.

Anyway! Picked up the game os PS5 rather than PC so I can play with my kiddos.

Hoping the console release is decent! Hopping in tonight for some coop!
 
OP
OP
Bishop89

Bishop89

What Are Ya' Selling?
Member
Oct 25, 2017
34,822
Melbourne, Australia
is there any way around not deleting your "profiles"?
Do i really need to create a new one?

I haven't played it since that last patch that broke it
 

Bill Gaitas

Member
Oct 25, 2017
2,693
Fascinating, never would have guessed all that. But dedicated server software is only for the PC crowd, there's never been anything in a game like this on consoles for console players to use dedicated and avoid the downsides of player-hosted, is that right?
Warhawk for PS3 allowed you to run a headless server, there was even a trophy for running one for four hours. There was a classic server browser for that game so it made sense. Other than that I can't think of another game on console that allowed such a thing.
 

shaneo632

Weekend Planner
Member
Oct 29, 2017
29,055
Wrexham, Wales
Is the online working properly yet? What a bummer of a launch. Was quite excited for this but netcode issues out the gate is just gonna kill the community fast.
 

bloopland33

Member
Mar 4, 2020
2,265
Is the online working properly yet? What a bummer of a launch. Was quite excited for this but netcode issues out the gate is just gonna kill the community fast.
I've seen some positive posts on reddit but haven't tried myself since last week. Apparently ticket counts are much higher on some (all?) of the dedicated servers too now