My wife has had 6 or 7 deaths I might upload the vid of her leader going rogue and fighting a juggernaut it didn't end well :(
Camp EasyCompany is struggling these days. Has anyone else had a lot of people die?
My wife has had 6 or 7 deaths I might upload the vid of her leader going rogue and fighting a juggernaut it didn't end well :(
Camp EasyCompany is struggling these days. Has anyone else had a lot of people die?
My first play through I had a few people die. Now that I have the hang of it, its fairly easy.
Camp EasyCompany is struggling these days. Has anyone else had a lot of people die?
Wow, that's quite a cemetary. I lost two in my first playthrough and none since. I've finished 6 communities. I did almost lose two in my current playthrough to some rogue humans, but I managed to kill them.
My wife has had 6 or 7 deaths I might upload the vid of her leader going rogue and fighting a juggernaut it didn't end well :(
Any tips for having your follower not get wrecked when doing a Plague Heart?
Dark.I just lost my first two characters...sent out the pair to assist a group with a horde defense. Two juggernauts showed up...one of the characters was converted to a zombie during the attack and joined the horde. The other was eventually torn in half by one of the juggernauts. I sent his sister to recover the gear. Amazing game!
I had a crazy fight with two ferals recently. That was extremely hard. I also had a base defense with a feral, two juggernauts and a bloater.Wow, I've been assuming that Juggernauts only spawn alone. I've never seen more than 1 in the same area, even when the map is littered with them. Same for ferals.
3. When you upgrade a vehicle, it is repaired, fully refuelled, and has items in the trunk like one found out in the wild.I got two things that may count as exploits and may be patched out. They make the game a lot easier and less 'realistic' so read/use with caution.
1- You can create and get rid of Outpostswith no penalty. You always get back the same influence you spend to create the Outpost So there's no reason not to do it all the time. For example, searching a building? Run through each room and make sure there are no zeds. Then claim it as an Outpost , which makes searching super fast with no extra noise and you can throw everything (except for rucksacks) you find in your newly created supply cache instead of hauling it back to base or using up valuable trunk space. As soon as you're done you can go to your base menu and cancel the outpost and it'll be ready for the next time.
This also works if you're out in the world and you need ammo/meds/ whatever. Just make an temp outpost and take what you need out of your supply cache.
2- You can call a rucksack to your body wherever you are in the world, not just when you're at your base. Just go the base menu, navigate to your storage and pick the withdraw rucksack option. As if by magic when you exit the menu your character will have it, even if you're on he far side of the map. You can do this for fuel and break it down into a gas can for your car too. No more getting stuck in the middle of nowhere with an empty tank.
They're supposed to be threatening due to the hordes they attract, but no amount of regular zombies is ever threatening thanks to how executions and dodging work. If you weren't invulnerable when executing and dodging combat would be very different.i also feel like screamers were way more irritating in SoD1 but maybe that's because I prioritise the shit out of them now instantly
like i remember their interrupt being way worse and it being super possible to just get mobbed by zambies while you were rolling around in earpain
Sometimes you can't do executions if the zombie is in a weird angle. Usually if the head is elevated off the ground. You just try to do it, but bounce off.did executions have i-frames in the original? I feel like it's honestly incredibly generous here
like I don't want to be all tru gamer or whatever but I kinda feel even on one map level up the game is really easy. Still haven't lost a person. Come close though.
So, y'all.. what is the best weapon in the game and why is it no weapon (thanks to Close Combat)???
Considering how much UL are struggling to maintain stability at the current level of systemic integration I think that would be a very tall order unfortunately :(That would be nice.
Maybe some tweaks and more upgrades to the facilities, cause right now it looks like the bases are just thrown together hastily cause the community, will eventually leave the town.
I'd be down for this but I'd like it get even harderWould anyone else fancy a hardcore survival mode in this? Having to eat and drink but you need to take supplies with you. Maybe have injuries only fixed at the infirmary etc
That sounds good. The blood plague stuff sounds like a great addition. Really ramp up the danger.I'd be down for this but I'd like it get even harder
all zombie hits contribute to blood plague level
No second chance
Combative enclave invasions
Give it to me!
Well I would hope if it's a 60 dollar game, they'd spend more time developing it lolConsidering how much UL are struggling to maintain stability at the current level of systemic integration I think that would be a very tall order unfortunately :(
Shame it's not a 60 dollar game then.Well I would hope if it's a 60 dollar game, they'd spend more time developing it lol
I am so happy with this game. It has been a genuine surprise. I only played the first one for a brief moment, and that almost happened with this one. After 2 hours I was still considering stop playing. Now I am like 70 hours in and loving the game. It gives you so much satisfaction. My biggest wish for State of Decay 3 is that it becomes a 60 dollar game with a bigger Undead Labs team. This game already provides as much entertainment or more than some of the 60 dollar games I have enjoyed this gen. But I also forgive the story and overall polish because of the 30 dollar indie game status. If they made a big AAA effort with this IP the potential is incredible.
In my opinion, of course.
Edit for clarity.
I am so happy with this game. It has been a genuine surprise. I only played the first one for a brief moment, and that almost happened with this one. After 2 hours I was still considering stop playing. Now I am like 70 hours in and loving the game. It gives you so much satisfaction. My biggest wish for State of Decay 3 is that it becomes a 60 dollar game with a bigger Undead Labs team. This game already provides as much entertainment or more than some of the 60 dollar games I have enjoyed this gen. But I also forgive the story and overall polish because of the 30 dollar indie game status. If they made a big AAA effort with this IP the potential is incredible.
In my opinion, of course.
Edit for clarity.
I think it's 5 skills in total, so they need to have 4 in order to teach them something new. I think.I'm trying to teach one of my members the computer skill, but it's not working. Is there a max number of skills? Is my only option to recruit another person?
I'm already at 6 population at Mohr & Mohr Distributing.
Can you imagine if they actually put some effort into the missions? Something like:
A military convoy is taking plague cure to a nearby settlement you can:
- Build out the path to make sure it can get through (Builder)
- Protect the convoy from hostile enclaves (Sheriff)
- Pay hostile enclaves to raid it (Trader)
- Raid it (Warlord)
Every single mission in the game is driving somewhere and either protecting against zombies or shooting a few humans, with no variations on content. They could easily make something special - think of the mission variety in Saints Row (1-3). There's nothing stopping them but ambition and budget.
You sort of can. Everything a character has on them will come with them if you take them to the next community. You could load them up with all the good mods you have, the best weapons and so on, and one rucksack each.Helping online peeps in this game is it's own reward. Since I'm right at the last mission and I'm assuming I can't take any of my materials with me when starting a new community I'm basically joining other people's games with rucksacks and dropping them off. Feels good.
I got ya. Have to micromanage that before starting another community.You sort of can. Everything a character has on them will come with them if you take them to the next community. You could load them up with all the good mods you have, the best weapons and so on, and one rucksack each.