An article from IGN
IGN Japan sat down at Stellar Blade's development studio Shift Up in Seoul, South Korea, with Kim and NieR: Automata director Yoko Taro, who flew over from Japan to discuss the game. Kim and Yoko talked about their similarities as developers, and mutual respect could be felt throughout the conversation. They discussed a wide array of matters ranging from the current state of Asian video games to why they wanted to make video games in the first place. While their comments were often frank, they spoke with an easy jocularity and self-deprecating humor that belied a deep mutual respect."
Taro: Stellar Blade is a really amazing game. I'd say that it's much better than NieR:Automata.
Taro: "Shops in RPGs often have a close-up shot of the shopkeeper, which I don't like because I think it feels unnatural. Stellar Blade has a shot like that too, but the shopkeeper was so cute that I didn't mind! Her cuteness felt more important than any design choices."
Kim: "The more we talk about it, the more I feel like Stellar Blade can't compete. I consider myself a visualist, not a storyteller. I've been creating visuals all my life, so I can't quite match Yoko Taro when it comes to storytelling. I try to make up for this with gameplay."
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