There was also a stretch of just where I was just bleh on current fighting games (which I'll admit is because the genre has a high bar on the gameplay front). Tekken 7 being fun aside, and SFV eventually being good, after that is stretches of KoF14 not being as good as it could be, MVCI being a mixed bag, dragonball being not nutty enough for a tag game, I still think strive is watered down guilty gear, the vanilla state of type lumina was definitely not all that.
Now all of a sudden we're cooking with gas. It's one thing that SF6 is such a feature rich and complete package: excellent netcode, matchmaking, UX stuff like how fast things are between finding matches, animation, visuals, quality t raining mode are all dandy, but how the game plays? This systems forward ass game thatt they decided on and how well it works across the board. All the characters have so many tools on offense, the buttons aren't stubby, you know we aren't playing the haves and haves not game of oh this person doesn't have a 3 framer, this persons buttons are all short, yada yada.
Defensively your tools are great, even for the sake of creating more offense. You have to play active defense, hold down back, and hit back isn't the end all be all solution to life. It's sick. Trying to protect both your health bar and the drive meter in matchups, it's such a fun game. It's such a fun long set game too.
Spectator wise never had doubts, SF scene too loaded with talent to be truly boring.
you're a better person than me. I bought a hitbox in 2018 because I wanted to fix up my execution in Rev2 against my fighting game demon in my friends group......and when trying to learn it, it would take me 3 games before I was sore loser about it, and went right back to a gamepad. I'm too old dog to give up the analog at this point ;_;