Finally got the Arcade Edition Deluxe during this sale. Has anyone calculated how much fight money you can get by completing all the single player content? I'm debating whether to buy the stages as well.
I also suggest to be aware that every month or so in Extra Battle mode they include a golden/silver Shadaloo soldier fight that gives you extra FM.If you do story, trials, demonstrations, all 4 difficulty levels of survival you will top out around level 29 for each character. Maybe the season 1 characters will get you a bit more due to having more trials. But level 29 X 1,000 FM for each level = 29000 FM per character.
29,000 X 34 characters of Arcade Deluxe = roughly 986000 FM.
You will earn more doing weekly missions and leveling up characters during online play, but don't expect a huge amount. You might eke out the 1,000,000 FM trophy if you do all the possible FM sources, but it will be a grind with EXTREME survival.
I don't remember to listen XKira saying that.A qaenv5 build was added to Steam yesterday: https://steamdb.info/app/310950/depots/?branch=qaenv5 There was some speculation by X-Kira that each qaenv build number was basically a test build for the upcoming season, but in the case of qaenv2, it was actually added after Season 2 had already started:
qaenv4: November 21, 2017 - V 4.000: December 17, 2018
qaenv3: May 29, 2017 - V 3.002: January 16, 2018
qaenv2: January 23, 2017 - V 2.000: December 20, 2016
qaenv2 and qaenv3 were also updated as recently as February, 2019, and I'm not sure why they would continue updating them if they were just test builds for previous seasons.
However, I'm choosing to disregard all logic and instead go wild with speculation for Season 5. Stealth 5-character dump after E3 to finish Season 4, then Super Street Fighter V: Type Console+α next January. Book it.
No, they are different servers for testing, each one with a Steam version of the game under development. That code also includes basically the same than
qaenv4 was actually listed as early as November of 2017, so I agree that they're probably not directly associated with seasons. But then again, X-Kira is the one who supposedly has access to the QA builds, so maybe he knows something we don't.
been playing MK11
it has Krushing Blows which are p much Crush Counters
with the difference you only get one (1) per match, and that there's a control setting that lets you keep a button pressed to activate them when they meet the conditions, and they don't trigger otherwise
feel that would fix a lot wrong with Crush Counters
Crush counters aren't good enough for the majority of characters to make getting only one per match make sense to mebeen playing MK11
it has Krushing Blows which are p much Crush Counters
with the difference you only get one (1) per match, and that there's a control setting that lets you keep a button pressed to activate them when they meet the conditions, and they don't trigger otherwise
feel that would fix a lot wrong with Crush Counters
been playing MK11
it has Krushing Blows which are p much Crush Counters
with the difference you only get one (1) per match, and that there's a control setting that lets you keep a button pressed to activate them when they meet the conditions, and they don't trigger otherwise
feel that would fix a lot wrong with Crush Counters
I'm actually really gonna miss Crush Counters after we leave SFV. There's something so satisfying about that unique sound effect, that spark explosion, that painful flinch, and that freeze-frame. It's a great theatrical effect.
I'm actually really gonna miss Crush Counters after we leave SFV. There's something so satisfying about that unique sound effect, that spark explosion, that painful flinch, and that freeze-frame. It's a great theatrical effect.
Except the final S3 client was v3.110, which introduced ads and had the placeholders for Kage. And there was a v3.100 before that, which was an in-game download. From what I can tell, they only do testXXX builds on Steam whenever there's a major update that changes the main files. There were never test400, test410, test430 or test440 builds because those were in-game PAK downloads and not major updates. PAK updates are downloaded through Capcom's servers, so they don't have to deal with Steam, hence no corresponding testXXX builds on Steam.As an example, in the example you provide he says in September, "test380" was the last game client uploaded during the season 3: it was the one that hours later unlocked Kage and the other S4 content in December. "test390" was already there as they mention but notice XKira says that the last S3 client isn't test390, but it's test380 instead. So he nailed it several months before.
Until that day, they continue using the qaenv servers to test future builds that will be released later. Notice in my google doc, when XKira and this guy were talking the test380 and test390 were already uploaded. So they would be working in the qaenv servers on the next one, the first one of the S4/400 series. Instead of being named test400, months later it ended released as test420 because it was going to be the v4.020 version (but had to include a last minute patch so ended being v4.021).
Crush counters are similar to counters in Garou; in garou a counter hit would juggle or stun an opponent depending on the attack.I play 3S a lot, and I REALLY miss crush counters every time I punish a Ken DP in that game. It's such a distinct mechanic and I think it'll be looked back on fondly in the future.
Crush counters are similar to counters in Garou; in garou a counter hit would juggle or stun an opponent depending on the attack.
Well the mechanic just reminds of how Garou handles counter hits.
Then i mis-worded sorry ^^; the mechanic just reminds of how Garou handles counter hits.
Ah in that case i see what you mean.SFV is def not the only game with a special counter hit mechanic, but Crush Counters are such a core part of the game's strategy, presentation, and feel. It's a defining feature of the game. If I had to think of a defining feature from Garou it would be TOP or Just Defend.
been playing MK11
it has Krushing Blows which are p much Crush Counters
with the difference you only get one (1) per match, and that there's a control setting that lets you keep a button pressed to activate them when they meet the conditions, and they don't trigger otherwise
feel that would fix a lot wrong with Crush Counters
So now there are 23 unreleased and unnamed Steam items. They may be very likely costume bundles (make sure we'll get summer/halloween/Christmas 2019 bundles). In-game they added placeholders for like a year of crossover costumes in Extra Battle and the next 5 DLC characters so maybe they also added now all the related Crossover bundles planned for this year in addition to the 2020 CPT/summer/halloween/Christmas.Wow, another 11 DLC packages added to Steam just an hour ago: https://steamdb.info/app/310950/dlc/
That's 18 new DLC packages within the last 24 days. Could just be more character costume bundles, but Dhalsim still only has that one extra Halloween costume, lol.
As I mentioned before, they did use "testV3110" both back in December (ads update) and now in April (most recent update) to introduce free trial version. "testV3110" did have the Kage placeholders but not Kage content, which was added and unlocked with "test380" (a.k.a. game version v4.00).Except the final S3 client was v3.110, which introduced ads and had the placeholders for Kage. And there was a v3.100 before that, which was an in-game download. From what I can tell, they only do testXXX builds on Steam whenever there's a major update that changes the main files. There were never test400, test410, test430 or test440 builds because those were in-game PAK downloads and not major updates. PAK updates are downloaded through Capcom's servers, so they don't have to deal with Steam, hence no corresponding testXXX builds on Steam.
Yeah CCs are great. I wish MK11 put more into the Krushing Blows because they are way more fun and satisfying than the Fatal Blows.
Pretty fascinating, thanks for the link! No wonder it always feels like Chun's CA does so little damage. And I remember commentators always joking that the answer to "Is Karin's CA going to kill?" is always "Yes."WydD posted an article yesterday describing the research he did on the interactions between Critical Art moves and the damage scaling system in SFV. He did an excellent job laying out all the details: https://medium.com/@WydD/deep-dive-into-the-sfv-guts-487d2d4d2c7f
Disagree on the message, but hard-ass agree on the costumesI don't give a fuck about new characters. How about Capcom add these to the game?
Seriously, this is an underappreciated skill. After a long Street Fighter 3rd Strike session, any attempt to play another 2D fighting game will result in me getting hit trying to parry something.I went back to SFV today for the first time since MK11 came out, and literally the first thing I did was press b+MK to try to do a sweep. Meanwhile, in MK11 I'm constantly pressing down to recover. I don't know how some pro players can become so proficient at more than one fighting game.
You somehow chose the only bad costume she has to parade as her best.
Seriously, this is an underappreciated skill. After a long Street Fighter 3rd Strike session, any attempt to play another 2D fighting game will result in me getting hit trying to parry something.
They know damn well what they're doing
The base game should be enough in theory, as the Arcade Edition is literally the base game bundled with the first two season passes.SFV is currently on sale on the PSN. And since I own a disc version I'd love to update it do a digital one. Also have a lot of DLC for it like all 3 season passes e.g.
But I don't know if the base game would be enough to upgrade or do I need the Arcade Edition? Hope somebody knows.
It's a shame that NRS are being called out for MK11 for being grindy while SFV made changes that made the FM economy fucked and being ignored.
1k FM from challenges and 50FM from winning online matches to unlock characters and stages that cost 40k-100k FM
Just buy the base for 7.99 so you can do discless.SFV is currently on sale on the PSN. And since I own a disc version I'd love to update it do a digital one. Also have a lot of DLC for it like all 3 season passes e.g.
But I don't know if the base game would be enough to upgrade or do I need the Arcade Edition? Hope somebody knows.
lol if you think Capcom hasn't been called out for far less shady shit than what MK11 is doing
It's not a shame. Both should be called out. MK is more popular than SF nowadays. MKX sold 11 million copies. There's a brighter light on that series.