Miscellaneous buffs for F.A.N.G., Laura, Sakura, Chun, Ryu, and Juri. I don't play any of em well enough to know what they need, but clearly they're lacking SOMEthing.
Make Laura's st.MK 3 frames.
Miscellaneous buffs for F.A.N.G., Laura, Sakura, Chun, Ryu, and Juri. I don't play any of em well enough to know what they need, but clearly they're lacking SOMEthing.
I think I was already bored by the middle of S3, G made me come back for a month, but then season 4's nothing balance patch was enough to make me drop the game. It's still a fun game to watch and I played Poison a bit, but S5 will need to be really different to drag me back. Also, S4 coming with "no season pass this time" and "here's Kage, your new favourite character" was a bad combination that made me question whether the game was on the way out.I think you all are forgetting the disappointing nature of the Season 4 balance patch. It was a whole list filled with small insignificant shit and few major shake ups.
As someone who plays both Ibuki and Lucia, can't say I'm in favor of giving either of them 800 health. And even with acknowledging the former as certainly being great, she's not even in the same league of bullshit as someone like Rashid, a character who has entirely too much mobility along with an excess of plus frames making damn near everything safe regardless of resources contributing to his lockdown potential.I was with you until this part. Basically you just want the character to not exist?
Yes I do play the character and think he's great, but no where near enough to justify that kind of health. The bull shit would really have to be off the charts for any character to have health that low.
As someone who plays both Ibuki and Lucia, can't say I'm in favor of giving either of them 800 health. And even with acknowledging the former as certainly being great, she's not even in the same league of bullshit as someone like Rashid, a character who has entirely too much mobility along with an excess of plus frames making damn near everything safe regardless of resources contributing to his lockdown potential.
Either way, making them die faster wouldn't really make characters like those or Bison (who was omitted for some reason) any less oppressive.
Iirc you can't whiff throws because they're proximity throws.
I feel like this fundamentally wouldn't work with how some VTs are designed. They did remove the + frames from Balrog's cr.MK TC, but now they just use cr.MK for the plus frames. Maybe it would actually work, but things would still feel really different (hopefully in a positive way).
Though I wouldn't want to see duck to beat a throw in SF, and throws do have the added dimension of being 50/50s based on direction in MK11 (there's also the issue I have with many characters having legit throw loops mid-screen), I do agree with this. In MK11, there's a degree of commitment you need to make for all of your pressure, especially if you want to go for oki. If you commit to a string and they roll out or delay rise, you can get punished. If you commit to a string and they DP, it's their turn. If you commit to a throw/tic throw, it's actually very risky. If you commit to jumping at them for oki, they can blow you up with U2. There's also always YOLO wakeup Fatal Blow.Neutral ducking throws in MK and getting a massive punish is so nice. One of those nice "I know what he's going to to, and I was rewarded with something" moments.
Meanwhile when Karin knocks me down I know exactly what's going to play out and I still feel completely handcuffed. None of that "SFV is about commitment" actually applies to a lot of situations in the game.
What "commitment" is Rashid/Karin/Bison making when their pressure strings naturally
I think literally every character should have a DP. Every single one should have a wakeup option for 1 bar. We already see how much of a privilege it is for a character to have one of those in this game; it's no secret when you look at the best.
All V-Reversals should be faster. Why the hell Karin gets to have a fast V-Reversal is beyond me. Make V-Reversals more effective.
It might be difficult for some characters, wouldn't?I think literally every character should have a DP. Every single one should have a wakeup option for 1 bar. We already see how much of a privilege it is for a character to have one of those in this game; it's no secret when you look at the best.
BlazBlue Cross Tag Battle figured out a good way to give everyone an invincible reversal; they're usually divided between grounded moves with crazy endlag, a traditional DP-style anti-air, or a counter move with 1f startup. I feel like SFV could definitely do something like that, even if they have to recycle some animations to make it happen.It might be difficult for some characters, wouldn't?
What would Dhalsim have? EX Yoga flame with full body invincibility? Invincible Yoga Tower?
Maybe they could make it a new universal system. The same command as V-reversal, but while down. Call it V-Wake-up or something.
There are already games where every character has an invincible DP. MK11 did this. BBTAG did this. Persona 4 Arena did this before them. But I don't see what would be complicated about Dhalsim having one; just make it a new move if it can't be adapted from his current toolset.It might be difficult for some characters, wouldn't?
What would Dhalsim have? EX Yoga flame with full body invincibility? Invincible Yoga Tower?
Maybe they could make it a new universal system. The same command as V-reversal, but while down. Call it V-Wake-up or something.
UltraDavid saying he thinks SFV is best 2nd best SF after 3rd Strike.
UltraDavid saying he thinks SFV is best 2nd best SF after 3rd Strike.
UltraDavid saying he thinks SFV is best 2nd best SF after 3rd Strike.
Complaints aside SFV has been one of the most solid entries in the series. For as much as people currently complain about the likes of Karin, Rashid, and Akuma, they are kittens to how vicious matchups could be in other games. I love me some 3S but... that game has some serious problems. It's still super fun despite that. Alpha 2 is a big blind spot in my SF experience but the impression I've gotten out of it was that it was really solid, I never hear about it being broken or having wack tiers but I've never looked too deeply into it admittedly.
UltraDavid saying he thinks SFV is best 2nd best SF after 3rd Strike.
It was a fantastic game, but utterly broken. I think it was balanced because everybody was insane?Alpha 2 is a big blind spot in my SF experience but the impression I've gotten out of it was that it was really solid, I never hear about it being broken or having wack tiers but I've never looked too deeply into it admittedly.
It's not 3S fans' fault they messed him up in V.
Oh no i guess you will have to be content with nero's other amazing theme from dmc4Nero theme up for grabs!
.....but its not Devil Trigger, NEVERMIND........
I mean its good... but its not Devil Trigger.Oh no i guess you will have to be content with nero's other amazing theme from dmc4
That's the song I use even in DMC5 so that's a hard dissagree from me
Alex was shit in all his Street Fighter career.
Then suddenly people want Alex back
Alex was shit in all his Street Fighter career.
Then suddenly people want Alex back