SF5's real problem is that it's inconsistent. SF3's animation was consistently great, SF4 was consistently mediocre, SF5 is all over the place. The majority of the cast are the best in the entire business, which make the ones that don't meet this high quality stand out more.
Easy there. I didn't say she was animated poorly. I said that it feels characters in SFV can be roughly divided into two animation styles, elaborate and conservative, and Sakura falls into latter category. It was a neutral observation, not a value judgement.That is nonsense. Sakura is, by and large, animated fantastically. Do I think she has the best animations in the game? I do not. I think she has an attack or two that falls a little short when compared to the best of the best in SFV. However, the idea that she is animated poorly is just ridiculous.
It goes beyond the issue of a few animations being sub-par compared to the rest.
SF5's real problem is that it's inconsistent. SF3's animation was consistently great, SF4 was consistently mediocre, SF5 is all over the place. The majority of the cast are the best in the entire business, which make the ones that don't meet this high quality stand out more.
To elaborate: a few days ago I rewatched Maximilian's stream on EVO Japan, where they watch and discuss the fights. At one point Max said something about how it felt like there are two teams working on characters because you can feel the difference in animation style, something he pointed out earlier when he first played Poison in SFV.
It made sense to me because it echoes my own experience. The image above reminded me of that hence why I responded. I didn't paw through animations, it wasn't a disguised attempt at taking a dump on SFV and I don't have some insane need to prove SF3 or 4 is better.
Giving away the game huh, somoene doesn't watch max's stuff.That still sounds like total nonsense to me, man. Max most certainly doesn't enhance credibility here. He is pretty quick to regurgitate anything negative about Street Fighter V. Max isn't much better than the Eventhubs comments section when it comes to that game in particular. Like he beats the drum of animation issues with Street Fighter V, but rarely mentions them when it comes to NRS games. That is quite the inconsistency.
It wasn't meant to enhance credibility, but to explain how I came to post what I did. Even if I do agree with Max in this particular case, I don't actually see him as an authority on SFV whatsoever. By his own admission, he simply hasn't played the game enough over the years. I don't follow a lot of streamers, but if I'd use one to support my arguments it would probably be someone like Sajam or a pro player.That still sounds like total nonsense to me, man. Max most certainly doesn't enhance credibility here. He is pretty quick to regurgitate anything negative about Street Fighter V. Max isn't much better than the Eventhubs comments section when it comes to that game in particular. Like he beats the drum of animation issues with Street Fighter V, but rarely mentions them when it comes to NRS games. That is quite the inconsistency.
No harm done. To be honest, I actually tend to avoid any of Max's streams where he plays or talks in-depth about SFV because they invariably cause me to roll my eyes. But it has gotten better after Gill and it can still be fun to watch him and the others commentate fights.I wasn't actually aiming my comments at you, I was speaking in pretty general terms. I didn't suspect that you were specifically, maliciously trying to take SFV down a peg. However, there are a number of bad faith actors in the community who do. Max may not specifically be a part of that, but he has no qualms echoing some of the more ignorant sentiments. At the very least, he is extremely uncritical when it comes to his Street Fighter V takes.
My bad if you thought the criticisms were aimed directly at you. That wasn't my intent. Also, as clarification, I don't dislike Max, I still watch a fair amount of his content (and enjoy it), but I do find him to be shockingly unreliable when it comes to games he has taken a disliking to. He will frequently speak directly out of his ass.
Homie has entire playthroughs of these games where he talks about the animations and models of the characters. like he talks about how shitty mvci looks whilst playing it. Hes done that sort of thing a lot.I have watched a lot of Max's stuff. Like, when a new character in an NRS game is given a trailer, he will be super hype, and he won't mention any of the bad animations. A new trailer for SFV? There is a 50/50 chance he is mentioning how questionable the animations look. He may occasionally mention the animations in NRS games, but I saw him play a lot of MK9 and he rarely mentioned those whack-ass animations (and those animations were straight up bad). Same goes for MKX. Street Fighter V, on the other hand, is a game I have seen him mention the animations about on a frequent basis. There is definitely a problem with how disproportionate the criticisms are across those games, especially when the NRS stuff is radically worse than SFV's (in regards to the animations specifically).
Homie has entire playthroughs of these games where he talks about the animations and models of the characters. like he talks about how shitty mvci looks whilst playing it. Hes done that sort of thing a lot.
I would make the argument sfv feels particular to you because he barely plays it. Max regularly makes trips back to mk9 and x particularly the latter because he enjoys these games. And him enjoying those games whilst being critical is also surrounded be praise. Max for the most part isnt fond of most of sfv, so a it isnt much to focus on outside of the bad stuff. Context and perspective is key. And to paint max as biased in this regard where he spent an entire part of a video dunking on jokers face seems...I dunno missing the Forrest for the trees.
And I don't want to be rude.Fair enough. I don't fully agree, but I feel like I sorta side-tracked this thread with all the Max talk.
In regards to detailed post recovery animation, the thing is that this is something that they started doing in S2. Characters in S1 don't really have this, it's characters returning to idle pose in a rather basic/normal manner (the only exception being Bison flailing his arms around before crossing them). They started out with Ed, giving him a bunch of neat little animations after some normals and some special moves. Then in S3 they went overboard with some characters like Blanka where he has post recovery animations on every single normal. And then Sagat stands out for not having any post recovery animations whatsover, kinda confirming rumors that he was held back from the first season. They dialed it back in S4 to S2 levels, with it only being applied to some normals and special moves, and they're mostly restrained.It goes beyond the issue of a few animations being sub-par compared to the rest.
You know how games have an art director, who makes all the aesthetic choices and assures that consistency is maintained throughout the project? SF5 feels like it should have had a specialized animation director to better homogenize the output of all the animators.
For example, Laura, Ken or Poison have rather discrete yet expressive flourishes. Dictator, Abigail or Cody have more. On the other hand, some characters like Boxer, Claw or Sagat have very few, and I feel they could have been more expressive in that regard. Blanka, Dhalsim or G are over-animated, though it fits their barely-human characteristics (especially if you play Blanka-chan). And then we have Zeku, who's basically SF3's Chunli: an animator flexing his muscles with little regard for the rest of the project.
It's a very subjective thing obviously, and I'm sure we all have different opinions on each character. But it goes further than simply "this character is an eccentric show-off, while this one is a restrained martial artist". In SF3, Alex, Ibuki, Necro and Makoto all have very different types of animation, but they all come together beautifully, in a way that I feel even SF5's best realized characters sometimes lack when put next to each other.
With all the hate I have for SF4, it was less obvious that each character was made by different people. It was cohesive.
I suppose SF6 will call for many different outsourcing companies again, and I hope that they'll find a way to manage to project in a way that homogenize things better.
The animation flow, etc., can be divorced from the efficacy of technique from a martial arts standpoint. Like, her win animation is just...awkward. Especially the sweep she does. My critique is just in line with other people saying she doesn't use her core and such.Eh... A lot of them? The only normals of hers that I would say are kinda wack are cr.mk and cr.lk in SFV.
Sakura animates great by and large
Who is even saying this shit?lmao, I love how SFV went from having great animation besides a few exceptions. To a mess of a mix bag NRS level of animation because of Capcom being cheap by outsourcing. To it turning to a straight up graphical and animation downgrade from SF4. All in just a couple days from that Sakura picture popping up and gaining traction again somehow. I can't with some of these clowns out here man.
Everyone in the Art-Eater twitter thread? lolWho is even saying this shit?
I wish that for once we could discuss animations without people equating any criticism, no matter how mild, to "animation in SFV is total disaster".
I wish that for once we could discuss animations without people equating any criticism, no matter how mild, to "animation in SFV is total disaster".
I wish that for once we could discuss animations without people equating any criticism, no matter how mild, to "animation in SFV is total disaster".
Oh, so this is about some bozos on twitter. Since we just spent the last page discussing animations, I thought you were referring to this thread. I apologize for jumping at you like that.You can click on any twitter post involving that sakura image and see for yourself. You can start with the one a couple post above if you like.
Exactly what people are doing on social media, which is why I'm calling those people, clowns.
Some people, perhaps. But I personally don't like to assume people who criticize SFV aren't doing so in bad faith by default. You'll just end up seeing enemies everywhere. If it turns out people do have some malicious agenda, I'll ignore them. We're talking about animations in a video game, and one game (in the same franchise!) supposedly being better than the other. I usually don't like it when people use this phrase, but in this case... it really ain't that serious.Problem is that people do run with that extreme here (not this thread, thankfully), or other places. Sure, they try to hide behind their words with "concerns", but the sentiment is there. They're not slick.
Some people, perhaps. But I personally don't like to assume people who criticize SFV aren't doing so in bad faith by default. You'll just end up seeing enemies everywhere. If it turns out people do have some malicious agenda, I'll ignore them. We're talking about animations in a video game, and one game (in the same franchise!) supposedly being better than the other. I usually don't like it when people use this phrase, but in this case... it really ain't that serious.
Animation debate will never end, SF6 will be compared to SFV...(Checks thread)
Oh, so we're back to slagging animations again. Cool, cool.
(Closes tab)
It's unbelievable seeing all these maggot-brained morons coming out of the woodwork claiming Capcom's work on SFV animation is trash and inferior to goddamn SF4 based on that stupid picture.
It was bad in the beginning when people didn't like the new artstyle compared to 4.It's unbelievable seeing all these maggot-brained morons coming out of the woodwork claiming Capcom's work on SFV animation is trash and inferior to goddamn SF4 based on that stupid picture.
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