What if the last character is a new blonde character?Oh shit I just realised, could this be the season where we don't get a blonde character? Every season has had at least one so far lol.
I hope Dan gets his training outfit. Tired of beating up Ken in training mode.
Even better. Not a new character but another universe is coming in.
See that would actually be good. I want any Slam Masters rep.. well except King Rasta or The Wraith (really dislike both of them). Black Widow or Haggar would be decent picks from the game as well.Even better. Not a new character but another universe is coming in.
Biff Slamkovich.
Even better. Not a new character but another universe is coming in.
Biff Slamkovich.
I'd think the latter, but this game is being supported a full year into next gen and we don't know just how deep the changes of the new management team will run. We may well see a PS4 Pro and proper PS5 patch launch with Dan.Do we think Capcom is going to bother porting/retooling SFV to the PS5 or will they just coast on backwards compatibility?
Yup, this solidifies my thoughts on Dan. Whether or not these facets leads to solid gameplay may be up in the air (that goes for any character pre release) but he is building up to be really damn unique.
Id really like to think Capcom has the intention of trying to balance a solid character and a "joke" character this time. I mean, this is probably the first time they're CHARGING for Dan since he's not in the base game. That's enough reason for them to really get creative with him. Just depends on whether or not they want to Capcom or Capcpcom
I think Dan could still end up in 6. He feels like one of those characters who could be added at any point and most people would be fine with it.
NoHaggar was in slam masters
There
You got your slam masters rep
Fate decrees that he must pile drive FANG at least once.
Port held up pretty well when I played it last year. Its not the best version of the game by any means (I'd say the team match arcade re-release is the best of the bunch) but its still fun. Had a nice difficulty curve to the AI as well, I seem to recall having issues with the Super Famicom version being just damn annoying to mash your way out of pins - so the game was either really easy or almost impossible (not really any middle grounds) while either playing it in Vs mode or against the AI, the Mega Drive version was a blast.With everyone mentioning it, do you think Slammasters 1 would still be fun today? I bought my wife a genesis since she loved the system as a kid last year and we both love wrestling. Is it worth grabbing?
Absolutely!
The best part is... this is what fans have been requesting for years. Keep Dan funny, but also make sure he is viable. Double down even further on the parody element. And most importantly, focus more on incorporating his taunts. They moved a little in that direction with Ultra. The meter building element of the taunts was a nice touch, but it wasn't enough.
What I really hope we get is a Satsui No Hado V-Trigger that gives him parody versions of all Akuma's unique specials. Obviously, none of them should work the same way as Akuma's moves, they should all have twists that give them completely different applications. This would also give us Dan's Raging Demon that has been included in a bunch of Capcom fighting games. There is so much potential for delicious, goofy parody here. Oh, and minimize landing recover on the light airborne Dan kick, please.
I feel like Capcom are FINALLY listening to the fans.
It is hard to say. A lot of people like Dan. There are lots of people who react positively to him. However, he also gets one of the stronger negative reactions as well. So, I feel like it is always a tossup.
Fine, have that be the cover of SF6.
Thanks. I'll probably grab this. Would be a fun thing to play on her birthday coming up. Also, see it mentioned here multiple times for characters and have been curious about them as we've been getting more into wrestling the last few eyars.Port held up pretty well when I played it last year. Its not the best version of the game by any means (I'd say the team match arcade re-release is the best of the bunch) but its still fun. Had a nice difficulty curve to the AI as well, I seem to recall having issues with the Super Famicom version being just damn annoying to mash your way out of pins - so the game was either really easy or almost impossible (not really any middle grounds) while either playing it in Vs mode or against the AI, the Mega Drive version was a blast.
It is hard to say. A lot of people like Dan. There are lots of people who react positively to him. However, he also gets one of the stronger negative reactions as well. So, I feel like it is always a tossup.
I can't even begin to guess who the last character may be after seeing Akira announced. Hopefully its a charismatic bombastic character with broad appeal and a fun moveset. If they're smart it will be someone who will be as well-received by diehard Capcom fans as Akira was yesterday.
Fine, have that be the cover of SF6.
But Biff Slamkovich is a necessity.
The standalone nostalgia costume has to be Kage as Evil Ryu, right? The only other characters missing classic looks are Ryu (SFI/II), Ken (SFI/II/III), Cammy (Alpha), R. Mika (Alpha), and Abigail (FF), but they're too similar to existing outfits to justify being sold separately. (If only new Fighting Chance costumes were still a thing...)
You've seen the light!Fine, have that be the cover of SF6.
But Biff Slamkovich is a necessity.
- Menat - rhythmic gymnastics (her fighting style is based on this)
True. But I just choose that smug faced Ken every time ;)
That's actually an interesting idea. A charity donation drive for the fifth character would be pretty cool (whatever the charity would be, I'm not sure, perhaps BLM or COVID related causes), but I have no faith that normal human beings would be able to outspend the 3 or 4 megawhale degenerates that desperately want Ingrid in SFV.If Capcom had a donations for decisions made in Street fighter rosters. Would you give money to a vote that had your $$$? And once it reaches its goals they give us what we want?
This only serves to remind me of how annoyed I'm going to be by them ending on an odd number of characters.
The roster remains evenly divided between SFIV and non-SFIV characters with these latest additions, so the final character could be anyone.
(The game launched with this ratio, and one of the developers made it seem like an intentional design goal in an interview, so I was hoping it might shed some light on the last pick.)
I would think that Capcom have more than enough money not to need crowdfunding for additional characters, so I would be even less inclined to bother paying for only maybe getting a character I wanted. If it would be for charity rather than going to Capcom, then donating directly to a cause would still seem more productive than having the company dangle something that probably wouldn't happen as an incentive.If Capcom had a donations for decisions made in Street fighter rosters. Would you give money to a vote that had your $$$? And once it reaches its goals they give us what we want?
Sounds like it could be manipulated if someone was up for spending enough $$$... which means my dreams of a War Zard revival could finally be realised!If Capcom had a donations for decisions made in Street fighter rosters. Would you give money to a vote that had your $$$? And once it reaches its goals they give us what we want?
Not... quite?Falke - gardener (her attacks are named after flowers, and her pole could be a scythe like her Halloween costume)
Sorry about that -- I meant her standard attacks. They're all named after plants.Not... quite?
コマンド | ファルケ | キャラクターデータ | CAPCOM:シャドルー格闘家研究所
ロッドを武器に戦うネオシャドルーの一員。ロッドにサイコパワーを注入し、3種類の飛び道具を撃つのが特徴的なキャラクター。必殺技の入力方法がボタンの同時押しや、ボタンホールドで構成されている為、コマンド入力が難しいと感じる人にお勧めだ!game.capcom.com
To be fair, Mika has two professional costumes.She already has a professional costume as well; it's her goth vocalist costume.
Do these names come from the Japanese frame data? They aren't listed in the English frame data table.Sorry about that -- I meant her standard attacks. They're all named after plants.
フレーム表 | ファルケ | キャラクターデータ | CAPCOM:シャドルー格闘家研究所
ロッドを武器に戦うネオシャドルーの一員。ロッドにサイコパワーを注入し、3種類の飛び道具を撃つのが特徴的なキャラクター。必殺技の入力方法がボタンの同時押しや、ボタンホールドで構成されている為、コマンド入力が難しいと感じる人にお勧めだ!game.capcom.com
LP - Klee (Clover)
MP - Lilie (Lily)
HP - Ahorn (Maple)
LK - Schilf (Reed)
MK - Iris (...Iris)
HK - Eibe (Yew)
Etc.
To be fair, Mika has two professional costumes.