So 14 hours into the game. Once you figure out a reliable source of food and water the game becomes quite easy, but still very enjoyable. I'm very impressed with this game.
I hope you enjoy it, I do honestly think this is the best survival game. I think at it's best, Subnautica is an absolutely engaging and engrossing experience with a very interesting world that has fantastic elements of beauty and nightmares, it's a game that can be very captivating from a world building perspective and mechanical as you figure out how to use all these doohickys to help you reach new areas and survive underwater, and learn about this ecosystem that is alien but interesting. It lags a bit at this one part when you start needing to craft these bigger vehicles to delve deeper, but it's a very good game with a surprisingly engaging background story and full of lots of surprises, mystery, and pretty well done survival elements. My tip I'll give you at the outset is near where you crash, look out for pink fish to cook since they also give you water back (water is actually harder to secure at the start than food since you need a system to purify water to drink without any potential negative effects, but pink fish swimming around the beginning area give you water back pretty well).I just keep hearing too many amazing things about this game, I'm gonna grab it on PS4. Dusk Golem also doesn't throw praise around lightly.
why is it so scary? i played it a little bit and the cartoon style is putting me off. how can such a cartoony game be that scary? :OProbably the scariest game i've ever played, and i've played a lot of scary games.
You gotta' go deeper.why is it so scary? i played it a little bit and the cartoon style is putting me off. how can such a cartoony game be that scary? :O
why is it so scary? i played it a little bit and the cartoon style is putting me off. how can such a cartoony game be that scary? :O
Probably the scariest game i've ever played, and i've played a lot of scary games.
Its free on Epics store until near the end of December.
Same, how big is the download?
Same, how big is the download?
I've started this month with a few huge games for myself, and loaded up a PC with games for a xmas gift. I should just say screw it and go all out since I only had one over cap month this year but I don't want to test my ISP and it's datacap"guidelines."
I own this on Steam but still haven't played it (of course now it's free on Epic, really need to stop buying stuff if I'm not going to play it right away).
How does Subnautica handle material/loot collection and crafting? The only other "survival" type game I've played much of is No Man's Sky and that part of the game I really wasn't a big fan of.
I know it a pretty manjor part of Survival games, I just don't enjoying crafting systems much at all (at least in No Man's Sky or any other games I've dabbled in). Like you collect a bunch of materials to craft some component, then you use other material to craft fuel, then you use other material to craft a spring, and only then are you able to craft the thing you wanted in the first place.
I think what I'd like is if you have the recipe or blueprint to make something and you have all the base materials required to make the components that make the thing you want, you should be able to cut out the step of individually crafting all the component parts and just go straight from the base material to the finished product.
Does Subnautica do anything like that, or something else to streamline the process?
Maybe because you don't interact with outer space in real life compared to underwater?Leviathans and Nightmares of the deep you say? Yeah that's a hard pass for me. I don't understand why I find underwater stuff so scary. It could be the exact same game but in space and I would be totally fine.
Everything about it sounds amazing though.
That does sound nicely streamlined coming from No Man's Sky. Never got more than a few planets in because just making fuel to go to the next system required so many crafted components. I'm sure it gets easier the further you get in the game (like most survival games), but I definitely never got to that point.Material gathering is definitely a thing, but you don't really need to gather most materials in massive quantities. The most common materials (Titanium and quartz specifically) you can end up using A LOT of if you get into base building so that can be kind of annoying having to constantly be fetching those, but generally it's not too bad and is aided by a base room you can build that can help you locate material deposits within range. Recipes are really simple, there are a few "sub-components" you have to construct but they're reused between recipes so you can always stock those components if you want. The crafting system makes it really fast and easy to make those on demand anyway. The depth of crafting is probably comparable to No Man's Sky but the crafting itself is much streamlined with less fumbling about in clunky menus.
If you absolutely hate crafting you probably will get annoyed by it but I'd say to at least give it a chance first. The game is great and one of the few survival games I've actually come to really like.
Oh that's not bad at all. Thanks.
guess ill try it out in VR. Hope the one on the epic store supports it.The deeper you go, the game gets really, really creepy. The sounds the creatures make, and how they look. The darkness, and low visibility. The leviathan creatures as well made me almost put it down for good. Atmosphere is superb.
I'd say it's more time consuming than anything trying to get all the resources to build your underwater home !is this game hard at all?
I love the graphics and art style and setting from the screenshots I've seen, but I don't like playing hard games
It's free on epic launcher so it's worth a shot.I trust Dusk Golem a little bit more than the average poster, so maybe i will give this a shot. I just don't know if the gameplay loop is enough to sustain me. I might give it a shot or a rent or something when I find some time over the Christmas break.