I completely forgot that I still have to do this. I looked at the rankings and saw someone with 400+ jumps.Oh my God. I finally got 100 jump ropes. Only 3 days in and I'm halfway done
I completely forgot that I still have to do this. I looked at the rankings and saw someone with 400+ jumps.Oh my God. I finally got 100 jump ropes. Only 3 days in and I'm halfway done
The water sections keep messing me up. With everything else controlling like Mario 64, I want the swimming to work the same way, but it doesn't. :(
The comparison between moons and korok seeds is really starting to grate on me for some reason haha. On some level it does make sense, the two games came out fairly close together, there are similar numbers of both collectables, and they encourage exploration, true. But moons are everything in Odyssey. They're the reason you explore, platform, and puzzle solve. Korok seeds are an optional little thing that you're just supposed to grab as you go. They're a small part of the open world experience that feeds into the gameplay loop pretty well, but you're not supposed to go for all of em--they even kind of stop paying off after a while. So of course moons are in a different league, they serve two different purposes for the most part.
I have yet to finish the story part but I am so anxious to get to the post-game section. Reading comments around had gotten my hype level up a notch or two. Anyone around thinking the post game content isn't that much special?
So I've decided to not move on from planet to planet than backtrack unless I'm forced to by the game and I may have to it seems. The first world has 25 moons but I can only find 19 even asking the explorer to purchase more doesn't work. Is it a must to travel back after gaining some new ability or item?? Or is it possibly to get every start on each planet in order?
I am going to do my best to 100% this game, but I've very worried that this, and the RC racing Moon, and possibly the volleyball Moon will forever keep me from attaining it.Oh my God. I finally got 100 jump ropes. Only 3 days in and I'm halfway done
Wait how do you have the hour counter already? Did they change the 10 day thing
In the end, the controls get the job done. I don't think any of the water areas are big enough to justify 64 style controls. What they have here is good once you get used to it.This is me.
I LOVED swimming in Mario 64.
Mario Odyssey's water levels (to be fair, I've only played the 1st one - but, based on style/mechanics) could have been so amazing...
Why couldn't they just do what they did with Mario 64? :(
This is me.
I LOVED swimming in Mario 64.
Mario Odyssey's water levels (to be fair, I've only played the 1st one - but, based on style/mechanics) could have been so amazing...
Why couldn't they just do what they did with Mario 64? :(
I reviewed the gameWait how do you have the hour counter already? Did they change the 10 day thing
you can only cap jump twice if the first one is from the ground
Thanks for the point of view. I won't click on that spoiler tag though, just to be sure I come to it with a clean slate.The post game content isn't different from what you're doing in the main game at all - the vast, vast majority of post game content is just going back to the kingdoms you've been to and getting the rest of the moons. Each kingdom gets a few more moons added that are more difficult than what were there originally.
If you have some idea that 'the game only starts at post-game' that's way, way off. Enjoy the ride through the main story - that's what the game is and it doesn't change once you beat it.
If you want to know a bit more... there aretwo extra kingdoms after you beat the game, one which is a major, large level like most of the other kingdoms and one which is more of a hub leading to a bunch of tough challenges. But that's about it.
The comparison between moons and korok seeds is really starting to grate on me for some reason haha. On some level it does make sense, the two games came out fairly close together, there are similar numbers of both collectables, and they encourage exploration, true. But moons are everything in Odyssey. They're the reason you explore, platform, and puzzle solve. Korok seeds are an optional little thing that you're just supposed to grab as you go. They're a small part of the open world experience that feeds into the gameplay loop pretty well, but you're not supposed to go for all of em--they even kind of stop paying off after a while. So of course moons are in a different league, they serve two different purposes for the most part.
Mushrooms were never really a thing in 3D Mario outside of 1-Ups (and 3D Land/World). They've always used some kind of health system.I only played a little,since when did they get rid of the mushrooms power ups?
Ooh okMushrooms were never really a thing in 3D Mario outside of 1-Ups (and 3D Land/World). They've always used some kind of health system.
I only played a little,since when did they get rid of the mushrooms power ups?
I've only just cleared the third world (frozen desert thing) so I'm still very early, but do people recommend staying and exploring worlds or just following the story and saving that exploration for the post game?
I've got about 22 moons there and I'm conflicted about how long I should stay in each area
Is there any 100% completion penalty for using Talkatoo, Hint Toad, or Uncle Amiibo? (I'm reminded of the "shiny stars" that one could get on their save file if they didn't use the assist blocks in 3D World and 3D Land.)
Now i know thanks guys for answering my question.The whole point of this game is that all power-ups have been replaced with 'capture' abilities.
That said, there were no super mushrooms in 64 or Sunshine either, and this game follows that same game design paradigm. Sunshine had no powerups, and 64 only had the wing cap, metal cap and invisible cap.
I recommend moving on when you want.
I typically beat a kingdom then did a full exploration of all areas of that kingdom and got every obvious moon, but once I did that I moved on. Typically that gave me less than half the moons in a kingdom, but I'm glad I waited for the real search until postgame as otherwise I'd have had to do it all over again.
there's an area called Deepest Underground in the sand level that unlock post-game... how the hell are you supposed to get through it. I feel like there's supposed to be a bullet bill to take, but there's not
There's someone at the top of the leaderboard with like 11,000.I completely forgot that I still have to do this. I looked at the rankings and saw someone with 400+ jumps.
I am going to do my best to 100% this game, but I've very worried that this, and the RC racing Moon, and possibly the volleyball Moon will forever keep me from attaining it.
I've been practicing the RC car and managed to get my time down to 25.56(!!!!!!) but I feel like you have to have a flawless run to shave off that last second. And the jump rope, I always get tripped up at 60-63 jumps, I don't know if i have to just figure out the timing or there's some other trick but damn.
Anything on a timer always fucks me up
Just beat the game and I honestly don't know how to feel about it really. Most worlds were fun and I can only remember two that I didn't enjoy, but there's just something that wasn't clicking on all levels for me...like, most of the time I felt like I wasn't playing a platforming game or something? More like a puzzle game with a hat mechanic (that is great, don't get me wrong). I just genuinely can't explain it.