So, on a lark I decided to draft up my own hypothetical Nintendo vs. Capcom roster built on the bones of
Marvel vs. Capcom 2's roster. Please ignore the fact that Capcom would have to create 25+ new Nintendo character sprites over the course of several games for this idea to even remotely work. Keeping in spirit with the "theming," I decided to take a 1999 snapshot of where Nintendo was at the time, which meant I operated under the assumption that some Rare characters were fair game (did Nintendo ever own or co-own the rights to
Killer Instinct?). I tried to use era-appropriate art when possible, though I had to cheat and use late 2000 art for Luigi when this game would have probably come out in early 2000. I'm as ashamed of myself as you are. The Capcom half isn't too different from what it was in
MvC2, though Ruby Heart and Amingo are gone with established Capcom characters Ibuki and Nina -- who would also need newly made sprites in this hypothetical crossover -- taking their place. Dan, Guile, and Felicia have also been swapped out with Birdie, Cody, and Jon Talbain, respectively.
No, you don't get to escape
Fire Emblem characters in this hypothetically pre-
Melee thought exercise. You do get to imagine who a pre-GBA Nintendo
might position as the faces of the IP circa 2000, though. No, they would never have Caeda without Marth, but Seliph's Marth-adjacent, right? I might swap out the Capcom sprites for 2D art down the line given how much the sprites clash with the static Nintendo art, but for now enjoy them in their CPS2/CPS3/NAOMI glory.
...And yes, I know Servbot is way too big.