Yup. With a bit of overclocking to get it to full speed for some games.
Yup. With a bit of overclocking to get it to full speed for some games.
Ah, I see.Yup. With a bit of overclocking to get it to full speed for some games.
nopeCan I do this with my launch switch and still use the eShop and online services?
Lakka doesn't run anything on the Switch's own OS so it should be completely safe.Can I do this with my launch switch and still use the eShop and online services?
Really tempted to set this up now. Is there any compatibility list of what games work well?
Lakka doesn't run anything on the Switch's own OS so it should be completely safe.
i'm probably wrong, not the other poster :)
All Dreamcast games run really well through Reicast
You can still do this and retain access to all of the Switch's features + online and stuff if you've set up an emuNAND. Think of it as a secondary OS on your Switch where you can do all the homebrew stuff. A clean sysNAND means you can go online with less chance of catching a ban.
I have it hacked, both for Lakka and CFW and I keep the switch in air-plane mode when in CFW, then when I want to go online I just boot it with normal firmware and connect back to internet, never had any issue. Do not take it for granted that my case is a guarantee of no ban, just sharing my case (never used emuNAND, just two firmwares)Can I do this with my launch switch and still use the eShop and online services?
All Dreamcast games run really well through Reicast
With GC, there's nothing official so far but I'm going through all the GC games I own now and might put something together idk
There's quite a few games that refuse to boot like the Spider-Man games which sucks
You can still do this and retain access to all of the Switch's features + online and stuff if you've set up an emuNAND. Think of it as a secondary OS on your Switch where you can do all the homebrew stuff. A clean sysNAND means you can go online with less chance of catching a ban.
Kind of? I made a guide for another Era user but I guess there's no harm in posting it here. It's quite simple really although you do need a secondary microSD card formatted to FAT32
Lakka doesn't support docked, unfortunately. Only handheld at the moment but the team is trying to get it implemented.How's performance when outputted to the TV (if possible)? I imagine it'll take a hit?
Lakka doesn't support docked, unfortunately. Only handheld at the moment but the team is trying to get it implemented.
Kind of? I made a guide for another Era user but I guess there's no harm in posting it here. It's quite simple really although you do need a secondary microSD card formatted to FAT32
- Download L4T Lakka here https://lakka-switch.github.io/documentation/archives.html
- Drag all the contents of that RAR file into your FAT32 SD card's main directory
- Go into /lakka/storage and make a folder called "ROMS"
- At this point, you drag your ROMS in, if you want to be a neatfreak like me, organize them by console name so for example "/lakka/storage/ROMS/GameCube" etc
- Put your Switch in RCM mode
- Download this Hekate payload https://github.com/Joonie86/hekate/releases/download/4.10.2J/hekate_ctcaer_4.10.2J_AIO.7z
- Open the 7z file, Extract the .bin file somewhere on your PC you'll remember (I have a folder in my Downloads called "Switch Homebrew", you don't need anything else that's in the 7z file)
- Now push the Hekate payload to your Switch using your preferred method (I use TegraRCMGUI)
- Now go to your Switch, a screen should appear
- Using the volume and power buttons, navigate to where it says "Launch" and push the power button
- Then you should see an option called "More Configs", navigate to it using the volume buttons then press the power button
- Then finally it should say "Lakka", push the power button down and you're in
Now that you're in L4T Lakka, we need to make a few changes so Lakka can brute force through Dreamcast, GameCube and Wii games.
That changes it from OpenGL to Vulkan which improves performance tremendously. However, you'll need to overclock for most GC games to achieve playable speeds. You can do that by
- Go to Settings, select User Interface, and enable "Show Advanced Settings"
- Afterwards, back out and a bunch of new options should appear in the Settings menu
- Scroll up and you should see "Drivers". Open that up and go to the "Video" option, change it from "gl" to "vulkan"
And that's it! You're ready to play. Obviously you can experiment with these overclock settings if you want to push your Switch to the limit but Maximum Performance for CPU and Handheld Boost Mode for GPU is more than enough for most games out there. Worth mentioning that if you don't save your configuration file, everytime you exit Lakka, these overclock settings will be changed back to the defaults.
- Going to the Main Menu (it's the one to the left of Settings)
- Go to CPU Overclock, open it up, and setting it to "Maximum Performance"
- Next, back out and go to GPU Overclock which is below CPU Overclock, open it up and enable "Handheld Boost Mode"
Why not just get two SD cards? One for Lakka and the other for everything else.can I use the same SD card to store non-Lakka files in there after the hack?
So I can just swap them with no issues? I mean, I wouldn't mind that.Just tried out Metroid Prime. It hovers around 30-35 fps but man there's a fuckton of slowdowns. Not sure why anyone would want to play the game like this when the Wii and GC versions run it at a beautiful 60fps.
Why not just get two SD cards? One for Lakka and the other for everything else.
That's exactly what I'm doing, lol. Works perfectly :DSo I can just swap them with no issues? I mean, I wouldn't mind that.
Nice! Would this Jakka program be helpful when it comes to me running mods on the eShop Final Fantasy VII download or is that another beast altogether? Is Jakka just an emulator itself?
Different but super straightforward, you will need specific switch mod for ff7 and boot with Custom firmware into atmosphere. If you manage to get into Lakka you already have done the biggest step tbh, then it's a matter of dropping the mods into a specific folder and good to go. Out from home atm but happy to type later how to sort it out.
indeed
I remember before the Switch launched some "insiders" were saying that Nintendo had a working Gamecube emulator ready to go for Switch. Probably wasn't true, but I remember how exciting that was.
It seems like Nintendo has become very complacent with the Switch. It's selling well. They don't need to improve the UI. They don't need to add more classic games. They don't really need to do anything, which is unfortunate.
Dropped you a PM not to go to indepth here.Gosh, that would be rad. Sorry to get too off topic but can you mod your FF VII save file? I'm still mad that I missed Trine on my 4th Enemy Skill materia lol
To my understanding, any sort of hacking will likely result in a ban. So this is something to consider before taking the leap.Holy shit.
I'm gonna lose updates and access to store and online if i do this right
PleaseFwiw, I think what Vestan/OP is referring to and what others are posting screenshots of are two different things.
Lakka is it's own OS (Linux 4 Tegra/L4T as it's base) that boots from an SD card and only runs Retroarch, doesn't touch internal storage at all (ie. is undetectable).
Others are posting modified versions of the Switch OS which can either be run via modifying the OS on the internal storage
PS. Saturn:
Dreamcast:
Arcade:
Looks like a bunch of cores are actually working work on Linux-only right now, especially with the exclusive Vulkan support turned on, like the Reicast and the Yaba Sanshiro ones.Safer IMO. Don't have to worry about blocking DNS addresses or IPs or whatever, it just runs on it's standalone SD card. I flat-out don't trust anything that even touches the internal NAND, even emuNAND.
Whether it's better performance-wise or not, I dunno. But IMO, any minor performance difference ain't worth it.
I haven't tried but a person over at GBATemp has reported that WarioWare D.I.Y Showcase works and runs at an almost constant full speed
Older Switch models have a hardware exploit that cannot be fixed by any firmware update, meaning that any firmware can be hacked as long as the developers for the CFW keep up with development. Newer models have this exploit fixed, and so can only be hacked on very old FW versions and do not give the same degree of control over the system.
I mean there is a jig that makes it a lot easier to get into recovery mode. Furthermore, once you get it into recovery mode, there is a setting on hekate that allows you to make it so that the Switch boots into recovery mode every-time, regardless of whether you have the correct set-up or not; you would theoretically only need the jig/paperclip once. It really isn't that big of a bother.Still sucks that you have to put a fuckin' paperclip in your Switch (or the Joycon?) to hack it. Can't be bothered.