Most threads about PC exclusive stuff go slow on Era.I'm kind of surprised that this thread isn't gaining much traction because I feel like this mode can easily become the next big thing.
Most threads about PC exclusive stuff go slow on Era.I'm kind of surprised that this thread isn't gaining much traction because I feel like this mode can easily become the next big thing.
footage has started to come out today. I know it's early but I'm pretty disappointed, looks very bad in comparison to DAC and even underlords IMO
From what I've seen the original Dota Auto Chess is the most fun out of all of them and it's free - no keys, out now.I'm kind of surprised that this thread isn't gaining much traction because I feel like this mode can easily become the next big thing. Auto Chess is a super popular mode in Dota 2, to the point where it caused Dota to reach its highest player count in 2 years. I think that Auto Chess is very well-positioned to become the next big genre in multiplayer. Epic, Riot, and Valve if the leaked info is true, are all trying to make their own version of Auto Chess to capitalize on the emerging genre. And of those 3 I think that Riot is by far the best-positioned to succeed. They're getting the the market far sooner then their competitors, they have more resources then the other teams, and they already have a collection of characters that people are already attached to with a client that people already use. The fact that Riot is already going to be implementing a ranked mode just a couple weeks after the game drops leads me to believe that Riot has a lot of faith that this will succeed, Riot pretty much never adds in ranked for their side modes.
A popular strategy is to lose intentionally early to amass gold.I get that they want faster matches but it's silly that losing a round by 5 units early on does like 10-15 damage whereas losing a round by 3 units late-game can easily do 25+ damage. I feel like attacks should be normalized a bit so early losses deal more damage and late losses deal a bit less.
Loving the game. Need them to add more heroes. Ran an insane assassin squad that wiped everyone out late game with my mana Regen Katarina being the key piece.
Is there a ban phase or do you just roll with whatever?Loving the game. Need them to add more heroes. Ran an insane assassin squad that wiped everyone out late game with my mana Regen Katarina being the key piece.
They actually feel quite a bit different even if their a similar game. It is very easy to steamroll in TFT once you get one or two really strong characters. In Underlords it seems like it mostly stays relatively balanced until the game end. So for example with this Katarina build I did she was critting for around 1.2-1.3k on top of getting a full mana bar every 3-4 attacks which would proc her huge aoe that would just shred the enemy team. On top of that if she died she healed everyone around her for 1k which was a benefit for the whole team. I ended up winning this game with I believe around 80+ hp left most of which was lost in the first couple rounds trying to get it off the ground. It is a bit easier to catch up in TFT also though with the ability to make your own items if your looking for a certain build/playstyle and the carousel giving you a change at really good characters and items if your in a low ranking. I couldn't find a way to unequip items in TFT which Underlords has although Underlords has dmg meters to see who is performing while TFT does not. The monster rounds in TFT also feel alot easier then the ones in Underlords. TFT has a sort of battlepass system already in place along with dailies while Underlords does not. Team synergy seems about the same in both while itemization is alot better imo in TFT with the ability to combine items to either give yourself an extra character on the board, an very nice power boost through the item itself, or even add an extra class to your character. So far I'm liking TFT a bit better just due to the itemization aspect and the ability to really steamroll if you set up your team right.
It takes a long time to progress to begin with. I think there's like 2 or 3 levelups for honor until you get honor 3 from honor 2, and each levelup will take a couple weeks to a month if you play a decent amount of the game. It's way too slow to target level honor.How is it that there is no ability to progress how far you are from level 3 honor in LoL? Currently trying to get there to be able to get in and try TFT, and getting quite a few recommendations but still at level 2 and there is no way to see your progress. Baffling design.
It takes a long time to progress to begin with. I think there's like 2 or 3 levelups for honor until you get honor 3 from honor 2, and each levelup will take a couple weeks to a month if you play a decent amount of the game. It's way too slow to target level honor.
Riot designed the honor system in a way that you will max it out late in the season, so it's pretty slow. Like, right now I'm Honor 4 checkpoint 1.
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You should look at the date and timeline of my posts and releases.
Underlords has the advantage of also being a mobile game.I think this is the one that's going to eat the cake if only for all that LoL traction.
Although I hope Underlords does well too, because I like that one better and I hope there will be enough people to play with and keep it healthy. If there isn't... well, Teamfight it is.
I'm sure TFT (The Frozen Throne?) will have a mobile version pretty soon too. Not at launch, but soon.
What do you consider coming out on top though? DotA 2 and LoL exist simultaneously.This game is cleaner than Dota Underlords. Dota Underlords looks like a mobile game on pc which means the mobile version is basically done which is good for them but TFT looks like the better pc game. I gotta be honest I think TFT will come out on top. I say this entirely based on streams though as I haven't played anything but normal auto chess mod.
Really? That's a surprise considering LoL never got one (right?)I'm sure TFT (The Frozen Throne?) will have a mobile version pretty soon too. Not at launch, but soon.
What do you consider coming out on top though? DotA 2 and LoL exist simultaneously.
Also, do we even know how TFT is being monetized? Do existing LoL skins work in it?
I'm sure TFT (The Frozen Throne?) will have a mobile version pretty soon too. Not at launch, but soon.
I think it's more appealing to watch than Underlords and the graphics are better which makes for a better viewing experience on streams or in tourneys. Frankly I think Underlords is a little ugly.
I can understand preferring League's artstyle, but DOTA Underlords definitely looks better graphically, and it's way more entertaining to look at from what I've watched from both.I think it's more appealing to watch than Underlords and the graphics are better which makes for a better viewing experience on streams or in tourneys. Frankly I think Underlords is a little ugly. As for skins I don't think there will be any overlap for either of them as they will want people to buy into these games. I do think both games will have skins as I can't think of any other way to monetize them.
This game is cleaner than Dota Underlords. Dota Underlords looks like a mobile game on pc which means the mobile version is basically done which is good for them but TFT looks like the better pc game. I gotta be honest I think TFT will come out on top. I say this entirely based on streams though as I haven't played anything but normal auto chess mod.
I like neither artstyle too much. Honestly dota's artstyle is really good for gameplay in my opinion even if I've gotten bored of it over the years and can't stand the cosmetic noise but the base silhouettes are great, I would still kind of describe it a bit ugly but it's super functional.Really? The color palette is so bland and monotone it's hard to follow the action. Besides that, the models have this amateurish ugly Chinese knockoff look and the animations are terrible.
Not only is it bland looking, it's hard to tell what's going on. It's a terrible viewing experience.
In comparison, Auto Chess and Underlords are colorful, with clearly defined models, good animations, and good particle effects. They're pretty easy to watch.
I think the graphics is kind of a taste thing. Dota underlords looks really cartoony and has nicer animations right now. Outside of the animations it's just a matter if you prefer cartoony graphics.I can understand preferring League's artstyle, but DOTA Underlords definitely looks better graphically, and it's way more entertaining to look at from what I've watched from both.
LoL community is much larger and to get into the UL beta there's multiple easy ways while for TFT you have to fit multiple criteria and still get lucky.I think the graphics is kind of a taste thing. Dota underlords looks really cartoony and has nicer animations right now. Outside of the animations it's just a matter if you want cartoony graphics.
Most people seem to think teamfight tactics is more entertaining just from looking at twitch viewer numbers. TFT has like 20x the viewers of underlords right now.
You just need honor 3 to get into PBE, which the overwhelming majority of active league players will already have. It's way more difficult for non-league players since you can't just buy yourself into it like Underlords.LoL community is much larger and to get into the UL beta there's multiple easy ways while for TFT you have to fit multiple criteria and still get lucky.
I think the graphics is kind of a taste thing. Dota underlords looks really cartoony and has nicer animations right now. Outside of the animations it's just a matter if you prefer cartoony graphics.
Most people seem to think teamfight tactics is more entertaining just from looking at twitch viewer numbers. TFT has like 20x the viewers of underlords right now.
I think the graphics is kind of a taste thing. Dota underlords looks really cartoony and has nicer animations right now. Outside of the animations it's just a matter if you prefer cartoony graphics.
Most people seem to think teamfight tactics is more entertaining just from looking at twitch viewer numbers. TFT has like 20x the viewers of underlords right now.
That's fair I suppose, it's hard to tell what viewership will end up on and viewership might be inflated since it's so new. Underlords is also a really new game though and it has already dropped from its peak at around 60k viewers to the 5k it is at right now. It'll probably take a couple weeks or months to see what people prefer.I wouldn't draw that conclusion. League has far more viewers than DOTA does as well. Granted, it's 2x and not 20x (thought you were exaggerating and checked - it's actually 20x the viewers).
I think it's mainly unfamiliarity with the units. I have no issues telling the league units apart, but then again I do play league. Even if you think the colors are really muted every champ has a distinct silhouette. I can tell underlord units apart from each other, but I couldn't tell you which is which from a glance - which is just unfamiliarity with the units for my part.I don't think it's taste. I think it's objective design:
These units are indistinct and hard to visualize even when not in motion. In motion the game looks like a garbled mess.
Auto Chess and Underlords have a more cartoon style, with bolder colors, and more distinct models. The animations are better as well. It's easier and faster to visually parse what these units are:
Last night I noticed streamers like Dog and Hafu taking a long time to visually recognize what units were what during the round-robin unit selection phases, the one where everyone goes and grabs a unit. You could argue that's unfamiliarity with the units but I think it's also an effect of the indistinct, muted art design of TFT.
IMO
They removed the cartoon outlines a few days ago, they're optionals. Also TFT is that much more popular because it's a side mode from League, which is way more popular than DOTA, so it's gonna have more visibility. It's not because the game looks better, League was ugly as hell before they remade the map skin and started doing champ reworks. It became that much more popular because of its accessibility and because it came way before DOTA2 to the market. Also a lot of the big streamers that were playing Underlords are now trying TFT because they want to try all the new Auto Chess games, so factor all of these and it explains why TFT is at the top right now.I think the graphics is kind of a taste thing. Dota underlords looks really cartoony and has nicer animations right now. Outside of the animations it's just a matter if you prefer cartoony graphics.
Most people seem to think teamfight tactics is more entertaining just from looking at twitch viewer numbers. TFT has like 20x the viewers of underlords right now.
It still looks really cartoony to me without the outlines.They removed the cartoon outlines a few days ago, they're optionals. Also TFT is that much more popular because it's a side mode from League, which is way more popular than DOTA, so it's gonna have more visibility. It's not because the game looks better, League was ugly as hell before they remade the map skin and started doing champ reworks. It became that much more popular because of its accessibility and because it came way before DOTA2 to the market. Also a lot of the big streamers that were playing Underlords are now trying TFT because they want to try all the new Auto Chess games, so factor all of these and it explains why TFT is at the top right now.
But League is way more cartoony LOL, it's weird that you're making that point for DOTA
I'm just saying how underlords looks to me, I'm not saying it's bad that it looks cartoony. It just has a lot of bright, pastel colors.But League is way more cartoony LOL, it's weird that you're making that point for DOTA
I know that you're not using it as a pejorative term, it's just weird that this is a point for you about DOTA while League's art style is way more cartoonI'm just saying how underlords looks to me, I'm not saying it's bad that it looks cartoony.
I don't think it's weird. Tft has more muted, washed out colors while underlords has more bright, saturated colors. That's what makes it look more cartoony to me.I know that you're not using it as a pejorative term, it's just weird that this is a point for you about DOTA while League's art style is way more cartoon
Underlords new PC UI is great. Very easy to navigate while having a perfect size for pc.
That's not really what you originally said. You said it looks like a mobile game. And that TFT's UI is cleaner.
I think it does look like a mobile game. Kripp thought the same thing and I just agree with him.