Re: better than a tutorial
If tips really is just about block punishing, well, that's just a drop in a bucket for what makes the game difrcult
How about telling people what their Oki options are
Or wall options
Or options vs mix-ups
Or options vs frame traps
Or vs poke pressure
All of these are things that cause people to lose more than just not block punishing + many more that you can reasonably expect to see in your average Tekken match
If we're not going to provide a holistic explanation of the game, why not do it in a granular way ?
Games like Uniel etc will outright tell you what your options are in some of these situations, and drill you on them, albeit through tutorial. They obviously don't cover everything but provide a good foundation for approaching these games period.
I'm not sold on the tips and replay stuff and I'm pretty sure this will be a thing thats brought up whenever people ask Namco to do better, whether people end up liking it or not. But w/e