Still subparThis is awesome, I bet the programmers and developers there have been itching for this.
How is its performance, particularly on consoles? The first one was extremely unoptimized on PS4.
Jesus, ERA seems to work exactly as GAF did in regards to Unity threads.
Thank you. Unity gets so much shit based on the amount of shit it's name is attached to, but in the hands of actual developers and not asset flippers, it can be good.Anyone who's played Life is Strange: Before the Storm knows this is a good idea.
Unity's history. But maybe that's due to the developers. I'd think UE4 would be better suited to deal with the wide berth of platforms their games release on.Why?
Unity is way more flexible, and I doubt any of the rendering features of UE could've helped.
We recently uploaded a video onto Youtube that shows one of the tools we created in Unity:
https://www.youtube.com/watch?v=_4nVcRTzY64
I honestly fail to see how much contribution either your first post or your second post are. In a forum where people appreciate elaborate responses, its difficult to appreciate those that resemble nothing more but oneliners.
Unity 4 and below were likely the culprits to this train of thought that ''Its Unity, so it will stutter''. Starting from Unity 5, the engine has matured significantly, to the point where having this argument is kinda nonsensical. Its better applied to the Telltale Tool, or to Bethsofts, Creation Engine when it comes to ''buggy'' engines.It's Unity, so there will definitely be stuttering. Especially on consoles.
People have this idea in their head that Unity never grew out of its shell. Granted, till Unity 4, the engine had a terrible garbage collector, but it got massively improved with 5 onwards. If people still claim that ''Unity sucks'', then likely they aren't interested in the engine in the first place.If the majority are criticizing Unity for its performance hits on consoles games, why nothing happens to Unity? As in, you know, backlashes, official public PRs addressing the performance issues, etc.?
I am guessing the "majority" is actually the "vocal minority". And because of this, game developers moving / transitioning over to Unity is "no big deal". If it works, it works. If it makes developers' lives easier, then why not? If the issues are just "1% to 5% slowdown" for the 100% guarantee rate being about to ship the product out, why not?
Instead of making a quick drive-by, Anything meaningful to add? Or is this the level of conversation we have to engage ourselves in?
They have, till Unity 5. So anyone continuing this narrative that Unity sucks likely bases that opinion on the older versions of the engine. Unity today isnt the Unity of back then.What the fuck are you on about? It's not like Unity games haven't been plagued with stuttering issues for years.
What's up with these ''I quote because i agree'' posts and then add a dot in your own post? Not exactly meaningful.
Well, it was versatile atleast in the sense that it supported every platform under the sun.Now we're talking. Telltale's old engine was fucking horrible. Can't wait to see The Wolf Among Us 2, Batman Season 3 with Unity.
Why do they need this tho? Unless they plan to keep releasing games for 360, PS3 and Wii U.
Unironically, that's not a wild impossibilty. Telltale titles have been on X360 as recent as 2016 i believe. Not saying that Unity games by Telltale will target those platforms, but some platforms have some crossovers with others, and i reckon that it comes in handy for Telltale to have these older frameworks around that they could easily adapt themselves to. Say, New 3DS and Wii. Both their GPU's have some crossover tech, so you can use Unity to have that legacy code be kept in intact.Why do they need this tho? Unless they plan to keep releasing games for 360, PS3 and Wii U.
I agree - but having some sort of thumbs up button functionality in the forum would solve this.
I agree - but having some sort of thumbs up button functionality in the forum would solve this.
I noticed this playing Batman on PS4. Does it do that across all platforms or other games?Hopefully the games won't stutter like shit when viewing "Last time on ..."
Yes.I noticed this playing Batman on PS4. Does it do that across all platforms or other games?
All platforms all games to varying degrees.I noticed this playing Batman on PS4. Does it do that across all platforms or other games?
Unity and UE4 are both the best engines out there, and how well they perform is really up to the devs.Unity's history. But maybe that's due to the developers. I'd think UE4 would be better suited to deal with the wide berth of platforms their games release on.
Edit: maybe nvm - https://www.resetera.com/threads/un...vements-in-2018-1-graphics-performance.17890/
People have this idea in their head that Unity never grew out of its shell. Granted, till Unity 4, the engine had a terrible garbage collector, but it got massively improved with 5 onwards. If people still claim that ''Unity sucks'', then likely they aren't interested in the engine in the first place.If the majority are criticizing Unity for its performance hits on consoles games, why nothing happens to Unity? As in, you know, backlashes, official public PRs addressing the performance issues, etc.?
I am guessing the "majority" is actually the "vocal minority". And because of this, game developers moving / transitioning over to Unity is "no big deal". If it works, it works. If it makes developers' lives easier, then why not? If the issues are just "1% to 5% slowdown" for the 100% guarantee rate being about to ship the product out, why not?
Which is a shame. Book of the Dead and the Adam movies showcase how far the engine has gone since the Unity 3/4 days.
That introduces the Reputation points, something that the default Xenforo Forums software supports. I think it was turned off because it can be abused back and forth between moderators and privileged members, and that's not a good thing when the whole forum facilitates equal discussion among peers and professionals.I agree - but having some sort of thumbs up button functionality in the forum would solve this.
It can be difficult to fix performance issues when you don't have source code access. CryEngine and Unreal 4 don't have this problem because the source is freely available on Github. With Unity, you have to negotiate an undisclosed sum for source code access.People still make the mistake of blaming Unity for the shortcomings of developers. It's the developer's responsibility to optimize the game. If a Unity game runs poorly, there's a 99.9% chance that it's the developer's fault, not the engine's.
Speaking of that can't think of a single Unity 60fps game on console that's not 2D
just started ep5 in the batman telltale game. WTF is this choppy piece of crap? So much stuttering.
I dont know if this is good news or not because Unity has been pretty bad with some games.
Hollow Knight was a stuttery messAnd have people played say, Ori, Furi, Hollow Knight, Tyranny, Superhot or Cuphead? Not much stuttering there.
Agreed, as would a 'please' or 'thank you' when mods are asking someone not to do something.I agree - but having some sort of thumbs up button functionality in the forum would solve this.
Hollow Knight runs fine though? Never heard of people having performance issues with it, and it's not even on consoles.
One of the few times going Unity might be an improvement to performance
Oh, please don't. All that will do is introduce more incentive to dogpile. What if you are going to write a long rant against the moderation or a poster, completely off topic, yet it gets 60+ likes because its ''telling it like it is'' and ''telling the truth''.I agree - but having some sort of thumbs up button functionality in the forum would solve this.
Ever since Unity 5 the performance is up instead of down, so i think its good to lay the ''Unity sucks'' meme be put down. (Not that you were using it, mind you). Unity is ever etching closer to AAA quality visuals and general good performance. The fact it will have a seperate movie module makes it interesting for CGI commercials like UE4 is used for now.I would like to retract my statement. Apparently, at that time of posting that post you quoted, I was unaware Unity 2018.1 beta has been released.
Now, after reading about Unity 2018 and its focus on performance for everything related to the Unity3D engine, I can finally say, this year will be awesome.
Or just don't make dumb dot posts if you have nothing worthwile to contribute? Also, meta-complaining about the staff is best reserved to a PM to the staff and not publically here.Agreed, as would a 'please' or 'thank you' when mods are asking someone not to do something.
Bomberman R (Switch) is 60 FPS in multiplayer after a patchSpeaking of that can't think of a single Unity 60fps game on console that's not 2D
Android Assault CactusSpeaking of that can't think of a single Unity 60fps game on console that's not 2D
Firewatch has serious performance issues on PC. The game can be running at 100+ FPS and drop below 45 FPS if you turn the view 90°. Doesn't matter how low you turn down the resolution or other graphic options. The GPU is sitting there half-idle.Never had a problem with it on PC
Last time I recall having major issues with a unity game was around 2012-2013. The last 15-20 Unity games I played had no problems.
Speaking of that can't think of a single Unity 60fps game on console that's not 2D
Firewatch has serious performance issues on PC. The game can be running at 100+ FPS and drop below 45 FPS if you turn the view 90°. Doesn't matter how low you turn down the resolution or other graphic options. The GPU is sitting there half-idle.
Here's a quick example from the lookout tower at the start of the game:Odd, I don't recall having any performance issues when I played it.